I find one bug in the code that fixed the issue for me. I prepared an updated version of the 1.71 addon with additional features:
new content:
- Find Traps spell on hardcore difficulty will now reveal trap position for everyone in party including all associates and even players in different area
- fixed the switch for controlling old henchman inventory which wasn't included in first release
- new henchman AI improvements:
-- improved henchman AI performancy
-- fixed henchman healing in certain situations where it was broken before
-- improved henchman command for dealing with traps - previously if the nearest trap from master was too far it failed, now in such case henchman will try to deal with traps related to his position
-- henchman will be now able to handle trap that only his master can see
-- when told to deal with trap from radial command, the henchman conversation option to not help with traps will be ignored now
NWNX_Patch and NWNCX_Patch updated:
- softcoded the Devastating Critical ability - builder is now able to edit and modify this ability entirely within NWScript, the new script name is "70_s2_devattk".
- fixed bug when Improved Sneak Attack didn't work for assassin's without at least 1d6 rogue or BG sneak attack.
- fixed bug in Deflect Arrow ability that determined the defender's weapon relative to the attacker creature size (thus when there was kobold shooting, if defender had a scimitar in hand this ability didnt worked before etc.)
few notes:
I havent changed the trap behavior because I think it is intented. If its in combat it should work, if its outside of combat (no enemies in sight) you should use radial menu if you wish to be healed by henchman. Because there might be a situation when there is a unlimited ground trap which you will cross and trigger and gets you almost killed - if the henchman automatically run to you in attempt to heal you he will trigger it again and you are both dead
.
I havent yet debugged the passive issue. When I loaded your saves there was no creatures in sight and when I went further in area Linu normally reacted. Havent noticed you two new saves, will try these then.
As for your bug with interrupting spellcasting. I really need some savegame where this happens soon after I load game. Currently all your savegames was "after-combat" and thats wont help me spot this exact issue.
And as for the disappear/hostile bugs in OC. I dont think I will be able to fix these as they might be controlled within the OC module which I have no intent to modify atm.
EDIT: your new saves are perfect, working on this
Modifié par Shadooow, 21 juin 2014 - 02:38 .





Retour en haut





