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Jabberwocky: Rumors of its demise are quite manxsome and frumious!


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#1
MokahTGS

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 So, things are moving along, despite the toolsets efforts to kill the mod and me.  Here's a screenie of the newly scripted Jabberwock...beware the burble folks...

Jabberwock eating me for dinner...

That shot is the custom wing buffet scripting done by the fabulous KevL!  Thanks!

Anyway, things are moving along and after the holidays I should have a lengthy update and new screenshots.

#2
kevL

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screenshots? did someone say Screenshots??

( since Mokah broke the ice ..... )


Images hosted courtesy Imageshack.us

Image IPB
Image IPB
Image IPB

#3
Arkalezth

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I'm very interested in this project, good to hear that it's going on, hoping to read that lengthy update.

#4
M. Rieder

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Oh frabjous day, caloo callay!

#5
The Fred

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That looks great, though I feel the wood could be a bit tulgier.

#6
MokahTGS

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 Did someone say tulgey?

200x100http://dl.dropbox.com/u/9882100/NWN2/Jabberwocky/SCreenies/JW%20Poster%20Tulgey%201.jpg[/img]

200x100http://dl.dropbox.com/u/9882100/NWN2/Jabberwocky/SCreenies/JW%20Poster%20Tulgey%202.jpg[/img] 

200x100http://dl.dropbox.com/u/9882100/NWN2/Jabberwocky/SCreenies/JW%20Poster%20Tulgey%203.jpg[/img]  

200x100http://dl.dropbox.com/u/9882100/NWN2/Jabberwocky/SCreenies/JW%20Poster%20Tulgey%204.jpg[/img] 

#7
M. Rieder

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Looks really great Mokah. Looking forward to seeing it out. Do you have a general time estimate for release yet?

#8
Arkalezth

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Or if not for release, for beta or something.

#9
MokahTGS

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M. Rieder wrote...

Looks really great Mokah. Looking forward to seeing it out. Do you have a general time estimate for release yet?


Yes, when it's done...

:D

#10
nicethugbert

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NEAT!

#11
The Fred

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Great, I can't wait to get gyring around in there!

#12
Shaughn78

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MokahTGS wrote...

M. Rieder wrote...

Looks really great Mokah. Looking forward to seeing it out. Do you have a general time estimate for release yet?


Yes, when it's done...

:D


That is the best time frame.

#13
Guest_Iveforgotmypassword_*

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Looking good, perhaps a health warning/disclaimer should be attatched to the module regarding not playing it on acid !

#14
MokahTGS

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Iveforgotmypassword wrote...

Looking good, perhaps a health warning/disclaimer should be attatched to the module regarding not playing it on acid !


I prefer to design for player choice...Sometimes it might help things make more sense.

#15
Guest_Iveforgotmypassword_*

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Very decent of you indeed. Are the mushrooms edible ? It could cause some entertainment " dont touch the mushrooms" said the druid, you click one, go to sleep and wake up somewhere else causing a side quest to find out what happened with a lot of people not talking to you any more and angry farmers complaining about their livestock/daughters being harrassed !

#16
Tchos

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I've long been a fan of both Jabberwocky and the Hunting of the Snark. I happily recite the former from memory on occasion (though I can't do so for the latter, aside from the Bellman's rule of three). I'm interesting in seeing this module when it's done!

I'm glad to see you keep "Jabberwocky" as the title, and "the Jabberwock" as the creature, unlike a recent movie.