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Why is allistair sad


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#26
Akka le Vil

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frostajulie wrote...

It amazes me how anyone who has seen the part where Loghain is spared can have 1 redeemable comment about poser baby Allistair.

I think that when you see the man who murdered your family going out with parole and you asked to work with him, and you just man up and don't say anything, you'll have the right to say that.
Until then, I simply laugh.

#27
Shinobi Boa

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I like Alistair as a character but I agree that his whining is sometimes a bit too obvious and his mood changes way too often. He gets his sh*t together and promises to fight and a moment later he's complaining about some minor nuisance.

#28
Sable Rhapsody

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Alistair is human enough to evoke both cuddly ruvs and immense frustration from me, and I think that's a good thing. I had problems with other characters with confidence/trust issues (Carth, Kaidan, Anomen, etc.) because the opportunities to make them less of whiny brats came late enough in the game that I was too frustrated to bother with them. I felt like those characters existed for a "therapy" romance in which my PC was responsible for "fixing" everything that was wrong with them, and lovers should not be therapists. Kaidan in particular was a lost cause.



Alistair, on the other hand, is quite young and inexperienced with a lot of room to grow, and there are more dimensions to him than just his insecurities and troubles. Yes, he can be childish, immature, and naively narrowminded, but he's also kind, generous, sweet, and genuinely interested in doing what he believes is right. He behaves how normal people behave.

#29
Element CL

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Because mommy does'nt love him, and daddy warden turns on him. Waaaaah.

#30
The Capital Gaultier

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If you don't develop him, he doesn't take kindly to being put on the throne.

#31
Fishy

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Like someone said ... I don't even bother with Allistair anymore .. I'm not a frigging therapist .



It's was quite unpleasant also to hear him complain right and left when my family (Noble campaign ) got killed in my face and i was forced to save the world , while at the same time reducing my lifespan and risking my life for month while goofy boofy just complain about his heritage.



The best moment was when Howe told me about how the wife and daugher of my brother were burned on a pile of poo and my brother was prob dead somewhere in the forest(add more insult) .. and my mother/father (add b...t here and other insult). Yet no one in my party gave a **** .. while goofy woopy doo allistair cry about everything and i need to run everywhere in the camp and do my job (Psy).



lol .. anyway



That why i loved so much Wynne has a character.She's the only character in the game that talk about YOU and encourage you.The other just complain 24/24

#32
Radahldo

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Akka le Vil wrote...

frostajulie wrote...

It amazes me how anyone who has seen the part where Loghain is spared can have 1 redeemable comment about poser baby Allistair.

I think that when you see the man who murdered your family going out with parole and you asked to work with him, and you just man up and don't say anything, you'll have the right to say that.
Until then, I simply laugh.

That seems unfair.
This is actually a fairly common plot novels.  
In one story I recall a  Man ruins this girls father financially; her father kills himself,  she becomes a nurse; the man becomes  blind and ends up in her continuous care, for years,  all while not voicing complaint like Alistair does. I don't think it's whiny, but it's not a particularly  unique feeling. He divides and compromises the success of the mission. I found it cloying.

Modifié par Radahldo, 24 novembre 2009 - 08:17 .


#33
Lughsan35

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TremCenwyth wrote...

Because unlike most obese, pimple-ridden video-game-playing nerds, he has some anxieties concerning his ability to lead and realizes that making decisions that affect thousands of people's lives is a responsibility that is not be taken lightly.

But I'm sure all the obese, pimple-ridden video-game-playing nerds were born ready to be the leaders of nations. Not like anyone here would have any anxieties, second thoughts, doubts, etc.


Here's the short answer:
Why is Alistair sad when you make him King?
-- Because he is human.

Ah but this not wanting to be king is precisely what will make him the BEST of all possible kings...

:innocent:

#34
Lughsan35

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Radahldo wrote...

Akka le Vil wrote...

frostajulie wrote...

It amazes me how anyone who has seen the part where Loghain is spared can have 1 redeemable comment about poser baby Allistair.

I think that when you see the man who murdered your family going out with parole and you asked to work with him, and you just man up and don't say anything, you'll have the right to say that.
Until then, I simply laugh.

That seems unfair.
This is actually a fairly common plot novels.  
In one story I recall a  Man ruins this girls father financially; her father kills himself,  she becomes a nurse; the man becomes  blind and ends up in her continuous care, for years,  all while not voicing complaint like Alistair does. I don't think it's whiny, but it's not a particularly  unique feeling. He divides and compromises the success of the mission. I found it cloying.

This is mostly due to him being an unreasonably goody two shoes gimp like many of the self proclaimed 'paladins' here, who are so wrapped up in being virtuous, kind and generous at every turn that they cannot for the life of them see the expedience in just out and out killing a **** to get what you want SOONER and with LESS danger for all involved...

Let's use Redcliffe as an example.  If you choose the action that HE approves of and go to the Tower and take a couple weeks or more getting there and back...(that little dwarf mage wanabe can tell you how far) ..
1)There is NOTHING preventing what was happening when you arrived to start happening again.
2) You extend the amount of time a demon has to corrupt all around her and cause more mayhem.
3) You Endanger even more Magi by bringing them into contact with a demon that had the ability to possess a nacent mage and May possess enough wherewithal to do what was done at the tower to the mages somewhere else.
4) You also run the risk of said demon having more time inviting one of her buddies to possess the Arl and do with him as they will, he's weak, he's in a coma and he's at thier mercy should they find him.

So all you Paladins would prefer to make a bad situation much much worse instead of simply just killing one person.. the same way a policeman who talks to a mad bomber risks more lives by talking to said bomber....for too long.  Shoot him. let Him explode far away from others instead of attempting to 'reason it out' while he happily takes the time to get into the best position to take out everyone..

#35
orpheus333

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Suprez30 wrote...

Like someone said ... I don't even bother with Allistair anymore .. I'm not a frigging therapist .

It's was quite unpleasant also to hear him complain right and left when my family (Noble campaign ) got killed in my face and i was forced to save the world , while at the same time reducing my lifespan and risking my life for month while goofy boofy just complain about his heritage.

The best moment was when Howe told me about how the wife and daugher of my brother were burned on a pile of poo and my brother was prob dead somewhere in the forest(add more insult) .. and my mother/father (add b...t here and other insult). Yet no one in my party gave a **** .. while goofy woopy doo allistair cry about everything and i need to run everywhere in the camp and do my job (Psy).

lol .. anyway

That why i loved so much Wynne has a character.She's the only character in the game that talk about YOU and encourage you.The other just complain 24/24


Yet despite all this you don;t understand why Alistair wants to do nothing more than to bury Loghain in a dark pit alongside Howe. Sadly he doesn't have the balls to just ignore you and cut the teyrns head off himself.

#36
KalosCast

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The tower can be reached on one day by boat from Redcliffe according to Teagan, fail.

#37
TremCenwyth

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Lughsan35 wrote...

many words and used Redcliffe as an example


It's funny that you should use Redcliffe as an example, because I actually agree with you here. The most responsible thing to do at Redcliffe is to get rid of the demon immediately. I actually think Bioware really dropped the ball here -- if they wanted to really teach some of us a bitter lesson, then they should have had all of Redcliffe destroyed if you chose to stall and play the "not a single person will die!" type of hero. It would have really driven home the idea that your choices really do have consequences and that trying to play the hero will not always work. Sometimes doing the right thing is making the choice no one else wants to make.

Of course, we already have people complaining about how "dark" this game is -- could you imagine the uproar over having the "good" choice rewarded with dozens/hundreds of innocent people killed as a consequence? I think it would have been an absolutely brilliant move, but it would not have gone over well with many people.

Now with that being said -- I've clearly disagreed with Alistair on the proper course of action in Redcliffe, but does that necessarily make me despise him as a character? Absolutely not. I'm curious, do you ever disagree with your friends? Do you just throw them away when they demonstrate an ability to think for themselves and disagree with you? No? Then why are you assuming that in order for me to like Alistair I must blindly agree with every opinion he has? We don't all have to be "paladins", you know.

I know, it's just a video game. But I challenge everyone to really start treating it more seriously. Perhaps then many of you will learn to understand why Alistair can't forgive Loghain, why he "whines" about the loss of loved ones, and why some of us can continue to like him and consider him a friend even when we have our disagreements.

#38
Akka le Vil

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Radahldo wrote...

That seems unfair.
This is actually a fairly common plot novels.

Precisely because it requires some very heroic main character to work.
Most regular humans would totally refuse (and very understandably so).
My point is that people have extremely high expectation of badassness for video game characters, and judge them according to these expectations, but all the while considering that these expectations are "normal".
The media also have a tendency to show that "the hero is always right", and people disagreeing with him are always the "wrong" ones. So Alistair protesting about Loghain be spared is supposed to be "whiny", while he simply shows having a mind of his own.

#39
Fulgrim88

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Akka le Vil wrote...

Radahldo wrote...

That seems unfair.
This is actually a fairly common plot novels.

Precisely because it requires some very heroic main character to work.
Most regular humans would totally refuse (and very understandably so).
My point is that people have extremely high expectation of badassness for video game characters, and judge them according to these expectations, but all the while considering that these expectations are "normal".
The media also have a tendency to show that "the hero is always right", and people disagreeing with him are always the "wrong" ones. So Alistair protesting about Loghain be spared is supposed to be "whiny", while he simply shows having a mind of his own.

Still there are many better ways to deal with it, than getting drunk in some backwater tavern, even for an "average" human.

#40
Akka le Vil

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Of course there is better ways.

But calling "whiny" someone able to fight toe to toe with inhumane monsters is still ridiculous.

The problem is "perspective".

#41
Lughsan35

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Fulgrim88 wrote...

Akka le Vil wrote...

Radahldo wrote...

That seems unfair.
This is actually a fairly common plot novels.

Precisely because it requires some very heroic main character to work.
Most regular humans would totally refuse (and very understandably so).
My point is that people have extremely high expectation of badassness for video game characters, and judge them according to these expectations, but all the while considering that these expectations are "normal".
The media also have a tendency to show that "the hero is always right", and people disagreeing with him are always the "wrong" ones. So Alistair protesting about Loghain be spared is supposed to be "whiny", while he simply shows having a mind of his own.

Still there are many better ways to deal with it, than getting drunk in some backwater tavern, even for an "average" human.


Some of the include slaying loghain and the offender right there himself and declaring himself king.

Staying and slaying Loghain immediately after the dragon dies...

Selfishly placing Loghain up for the killing blow to save himself etc...

All those acts are entirely 'not noble'

:?

#42
Lughsan35

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TremCenwyth wrote...

Lughsan35 wrote...

many words and used Redcliffe as an example


It's funny that you should use Redcliffe as an example, because I actually agree with you here. The most responsible thing to do at Redcliffe is to get rid of the demon immediately. I actually think Bioware really dropped the ball here -- if they wanted to really teach some of us a bitter lesson, then they should have had all of Redcliffe destroyed if you chose to stall and play the "not a single person will die!" type of hero. It would have really driven home the idea that your choices really do have consequences and that trying to play the hero will not always work. Sometimes doing the right thing is making the choice no one else wants to make.

Of course, we already have people complaining about how "dark" this game is -- could you imagine the uproar over having the "good" choice rewarded with dozens/hundreds of innocent people killed as a consequence? I think it would have been an absolutely brilliant move, but it would not have gone over well with many people.

Now with that being said -- I've clearly disagreed with Alistair on the proper course of action in Redcliffe, but does that necessarily make me despise him as a character? Absolutely not. I'm curious, do you ever disagree with your friends? Do you just throw them away when they demonstrate an ability to think for themselves and disagree with you? No? Then why are you assuming that in order for me to like Alistair I must blindly agree with every opinion he has? We don't all have to be "paladins", you know.

I know, it's just a video game. But I challenge everyone to really start treating it more seriously. Perhaps then many of you will learn to understand why Alistair can't forgive Loghain, why he "whines" about the loss of loved ones, and why some of us can continue to like him and consider him a friend even when we have our disagreements.

Indeed that was the point... B):whistle:

#43
TremCenwyth

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Fulgrim88 wrote...

Still there are many better ways to deal with it, than getting drunk in some backwater tavern


There are two groups here then, and it appears as if we're at an impasse.

Your side of the fence wants more of the traditional hero quality in your RPG characters. You want them to be exceptional -- beyond the standards that we even hold ourselves to.

Our side of the fence wants them to be flawed, and tragically human -- characters who have real shortcomings and who, despite that (or perhaps even because of it) , can manage to rise to the heroic when given the chance, if only for one fleeting moment. With these characters their status as "heroes" is precarious. They are always just one misstep away from complete ruin and self-destruction.


There really is no right or wrong here. I just happen to find flawed characters infinitely more interesting and likeable. To each their own.

#44
Akka le Vil

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TremCenwyth wrote...

It's funny that you should use Redcliffe as an example, because I actually agree with you here. The most responsible thing to do at Redcliffe is to get rid of the demon immediately. I actually think Bioware really dropped the ball here -- if they wanted to really teach some of us a bitter lesson, then they should have had all of Redcliffe destroyed if you chose to stall and play the "not a single person will die!" type of hero. It would have really driven home the idea that your choices really do have consequences and that trying to play the hero will not always work. Sometimes doing the right thing is making the choice no one else wants to make.

Of course, we already have people complaining about how "dark" this game is -- could you imagine the uproar over having the "good" choice rewarded with dozens/hundreds of innocent people killed as a consequence? I think it would have been an absolutely brilliant move, but it would not have gone over well with many people.

Yeah, strongly agree. The problem with "good vs evil" choices in many games, is that the lack of actual consequences for your choices - or the very arbitrary consequences that you feel have nothing related to your choices and are just set-up - make most games too simplisticly manicheist.
When you have an easy solution that is best in everyway to the other, there is not really any point in chosing the "evil" path, except being evil for the sake of evil.

When the consequences ARE logical and not forced upon the player, but organically grow from his choices, I find it much more interesting. After all, people DO warn you about the danger of having Connor breaking loose if you take too much time and the like.
It's too easy to take the "risky" path when the risks are, after all, zero. That's not a "risky" path anymore in this case :P
The game is much less manicheist when you can take actually justifiable hard decisions and not just have a "perfect" way on one side and an "evil" way on the other.

On the Redcliffe part, I was a bit irked with all the "but it's a child !" crying. I mean, we kill abominations elsewhere without a second thought, but here, just because it's a child, it becomes horribly evil. I guess you become expandable as soon as you're no more a child.

#45
TremCenwyth

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Lughsan35 wrote...
Indeed that was the point... B):whistle:


Really? Because you sure made it seem as if the point was that those of us who like Alistair must by that fact be goody-two-shoes "paladins" who would end up making an irresponsible decision out of some misguided sense of fairness:

Lughsan35 wrote....

So all you Paladins would prefer to make a bad situation much much worse instead of simply just killing one person..


Lets keep things in context here -- your comment there was made in response to people arguing that Alistair is a likeable character. Sure seems like you were operating under the assumption that those who like Alistair necessarily agreed with his opinion on the Redcliffe dilemma.

But I guess I just misunderstood, eh? :whistle:

#46
Taritu

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TremCenwyth wrote...

Lughsan35 wrote...

many words and used Redcliffe as an example


It's funny that you should use Redcliffe as an example, because I actually agree with you here. The most responsible thing to do at Redcliffe is to get rid of the demon immediately. I actually think Bioware really dropped the ball here -- if they wanted to really teach some of us a bitter lesson, then they should have had all of Redcliffe destroyed if you chose to stall and play the "not a single person will die!" type of hero. It would have really driven home the idea that your choices really do have consequences and that trying to play the hero will not always work. Sometimes doing the right thing is making the choice no one else wants to make.

Of course, we already have people complaining about how "dark" this game is -- could you imagine the uproar over having the "good" choice rewarded with dozens/hundreds of innocent people killed as a consequence? I think it would have been an absolutely brilliant move, but it would not have gone over well with many people.

Now with that being said -- I've clearly disagreed with Alistair on the proper course of action in Redcliffe, but does that necessarily make me despise him as a character? Absolutely not. I'm curious, do you ever disagree with your friends? Do you just throw them away when they demonstrate an ability to think for themselves and disagree with you? No? Then why are you assuming that in order for me to like Alistair I must blindly agree with every opinion he has? We don't all have to be "paladins", you know.

I know, it's just a video game. But I challenge everyone to really start treating it more seriously. Perhaps then many of you will learn to understand why Alistair can't forgive Loghain, why he "whines" about the loss of loved ones, and why some of us can continue to like him and consider him a friend even when we have our disagreements.


Yes, first time I did it I used blood magic, which seemed reasonable to me.  I was very angry to find out that if you take weeks to go get lyrium there's no effect.  I do it now, but... lame, lame, lame.

As best I can see the person who deserved to die was Isolde.  I give Connor a pass since he's a kid and didn't understand what he was doing, but Isolde was culpable and sacrificed many lives for her son.  I understand, but...

As for Alistair, I completely understand why he doesn't forgive Loghain.  Don't hold it against him at all.  Last time I let him do it, next playthrough I'll toss him aside.  But either way, Loghain is a mass murdering slaver.  The reason I won't kill him next time is that I'm marrying Anora, and I think it's a bad idea to kill your wife's father, especially when your wife is a machiavelian schemer.

#47
Taritu

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Akka le Vil wrote...

TremCenwyth wrote...

It's funny that you should use Redcliffe as an example, because I actually agree with you here. The most responsible thing to do at Redcliffe is to get rid of the demon immediately. I actually think Bioware really dropped the ball here -- if they wanted to really teach some of us a bitter lesson, then they should have had all of Redcliffe destroyed if you chose to stall and play the "not a single person will die!" type of hero. It would have really driven home the idea that your choices really do have consequences and that trying to play the hero will not always work. Sometimes doing the right thing is making the choice no one else wants to make.

Of course, we already have people complaining about how "dark" this game is -- could you imagine the uproar over having the "good" choice rewarded with dozens/hundreds of innocent people killed as a consequence? I think it would have been an absolutely brilliant move, but it would not have gone over well with many people.

Yeah, strongly agree. The problem with "good vs evil" choices in many games, is that the lack of actual consequences for your choices - or the very arbitrary consequences that you feel have nothing related to your choices and are just set-up - make most games too simplisticly manicheist.
When you have an easy solution that is best in everyway to the other, there is not really any point in chosing the "evil" path, except being evil for the sake of evil.

When the consequences ARE logical and not forced upon the player, but organically grow from his choices, I find it much more interesting. After all, people DO warn you about the danger of having Connor breaking loose if you take too much time and the like.
It's too easy to take the "risky" path when the risks are, after all, zero. That's not a "risky" path anymore in this case :P
The game is much less manicheist when you can take actually justifiable hard decisions and not just have a "perfect" way on one side and an "evil" way on the other.

On the Redcliffe part, I was a bit irked with all the "but it's a child !" crying. I mean, we kill abominations elsewhere without a second thought, but here, just because it's a child, it becomes horribly evil. I guess you become expandable as soon as you're no more a child.


Not to mention that at the Tower everyone outside the circle seems perfectly fine with killing all the apprentices, many of whom are children.  And no doubt children died in Redcliffe village.

It matters because Connor is the son of an Arl.  That's what got my city elf so angry.  "Oh, so tons of people have to die so some pampered little snot kid doesn't die, eh? F***ing noble scum.  Just like the Arl of Denerim's son."

#48
Fulgrim88

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TremCenwyth wrote...
There really is no right or wrong here. I just happen to find flawed characters infinitely more interesting and likeable. To each their own.

You got me wrong then, as so do I. Nohing's as boring as an infallible Superman.

What matters, though, is the nature of that flaw.
Alistair is the ever cheerful long-time companion, making jokes, hitting on the ladies and being the overall "cool" guy, yet backs out when it matters.
He thereby fails your definition of a flawed hero;

tragically human -- characters who have real shortcomings and who,
despite that (or perhaps even because of it) , can manage to rise to
the heroic when given the chance, if only for one fleeting moment.

...by pretty much doing the opposite

#49
Akka le Vil

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Taritu wrote...

As for Alistair, I completely understand why he doesn't forgive Loghain.  Don't hold it against him at all.  Last time I let him do it, next playthrough I'll toss him aside.  But either way, Loghain is a mass murdering slaver.  The reason I won't kill him next time is that I'm marrying Anora, and I think it's a bad idea to kill your wife's father, especially when your wife is a machiavelian schemer.

She's only selectively angry at the person who do the killing blow. Just let Alistair get it out of his chest and kill Loghain himself, Anora will have no problem marrying you.

#50
TremCenwyth

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Fulgrim88 wrote...

He thereby fails your definition of a flawed hero;

tragically human -- characters who have real shortcomings and who,
despite that (or perhaps even because of it) , can manage to rise to
the heroic when given the chance, if only for one fleeting moment.

...by pretty much doing the opposite


No, he can manage to rise to the heroic. In your game, for example, he could have executed Loghain in vengeance and then continued on to sacrifice himself by taking the final blow against the archdemon. That is within the realm of the possible.

Just because he didn't end up doing that in your game doesn't mean he doesn't have the capacity for it. Remember, I mentioned in my definition that these characters are always just one misstep away from complete ruin and self-destruction.

That fits Alistair to a tee -- the potential for greatness, and/or complete self-destruction. And the shortcoming, or flaw, that determines which way he goes is his thirst for vengeance. Satiate his thirst for vengeance (which seems to be at the price of everything else) and he can rise to the heroic.

Modifié par TremCenwyth, 24 novembre 2009 - 11:14 .