Is there an unofficial patch for this game?
#1
Posté 22 décembre 2011 - 01:38
As an aside, is there a way to increase the size of all text in the games Interface/HUD?
#2
Posté 22 décembre 2011 - 02:21
What you want is Skywing's Client Extender, which fixes and improves many engine level things. It is not a "patch" as one usually thinks of it, instead you start that, and it starts the game and works it's magic.
There are some bugs I am aware of in the official campaign (for instance, the wrong skills being checked at one point). There is no patch for those that I would recommend, someone did make what they called a "patch", it fixed minor things like that and completely broke major things.
#3
Posté 22 décembre 2011 - 02:24
#4
Posté 22 décembre 2011 - 02:34
#5
Posté 20 janvier 2012 - 11:17
#6
Posté 21 janvier 2012 - 05:23
Thanks all for the advice
#7
Posté 21 janvier 2012 - 06:02
Franpa wrote...
I... think I'll wait a few months/years more for there to be a more comprehensive "fix" package that focuses on fixes and less on enhancements. For the time being I'll play the game unmodded.
Thanks all for the advice
You want to use the client extender. Its not a fix or enhancements, its more akin to how the developers should have released the game to begin with, and there is not any way to compare it to what is provided in other games. ( ie multiple crashes eliminated, improved loading times on areas, replaced resource loader, less chance of rubberbanding, and it goes on and on what is fixed. ) Basically it's rewriting the source code of the game at a very low level, but does it without touching any of the files. As an example i have an area in my PW which used to take a full minute to load the area due to how many placeables ( it was full of gears of mechanus ) and then took 10 seconds after using the client extension.
The other thing you want is the TonyK AI package, which is already in the game you are playing ( the devs put most of what he did in, and this fixes a few things they neglected to implement properly ). Basically this is being done by the guy who rewrote the AI in the game.
Kaedrins does add a lot of classes, but it addresses a lot of core issues. Pretty much is done to perfection so no one else is going to try to tackle what he has worked on. Frankly the devs should have hired him to do the classes in SOZ and Motb, well he did contribute a lot of fixes which were used in the official game. He also implements all of rpgplayer1's fixes to scripting, and the level of bugs and issues is much lower with his content than with the official content ( and he is still working on getting things absolutely perfect ).
I think you are going to have a long wait if you want something more akin to what you get in other games, basically it starts out as just a few fixes and quickly turns into being enhancements. You just can't compare what is available to other games, and i strongly suggest using the -home option ( allows you to do multiple player folders with separate custom content ) and giving the above projects a try before you give up on NWN2. They really make a game which is above average into something totally amazing.
#8
Posté 21 janvier 2012 - 06:36
Franpa wrote...
I... think I'll wait a few months/years more for there to be a more comprehensive "fix" package that focuses on fixes and less on enhancements. For the time being I'll play the game unmodded.
Thanks all for the advice
What exactly are you wanting "fixed"? NWN2 is perfectly playable right out of the box without mods. It seems like you are assuming NWN2 is a giant bug filled mess and completely unplayable. If you have patched up to the latest version...why wait?
There is no Unofficial Community Patch planned, as the majority of the community exists on PWs that do there own fixing.
#9
Posté 22 janvier 2012 - 08:00
However, most of what discrepancies remain as far as "bugs" go are generally not much more than minor annoyances, at least to players.
I see though that the OP says for the time being, he'll play the game unmodded. He's not being put off by the game being a buggy mess, he's just choosing not to add mods which do more than fix bugs, which is fine.
I should mention that there are certain other bugfixes out there, but no compilations which I know of.
#10
Posté 22 janvier 2012 - 09:59
MokahTGS wrote...
What exactly are you wanting "fixed"? NWN2 is perfectly playable right out of the box without mods.
There are still lots of niggling little issues though. Many of the models are horrendous (male elf heads, clunky lego-style weapons, etc). The lighting system could do with improvement (it's barely worth turning full shadows on, they look so awful). Cloaks on the female half-orc float away from the body when in motion (due I suspect to the bison-like hump on the male half-orcs). I could go on with a much longer list of gripes.
None of them prevent the game from being playable, but they detract from the experience.
#11
Posté 23 janvier 2012 - 06:07
player1's spell fix package is still available on its own, though.
Modifié par AlanC9, 23 janvier 2012 - 06:13 .
#12
Posté 23 janvier 2012 - 06:45
A project as massive as that would by definition not be compatible with anything else, even a minor fix requires touching multiple things all around, and whoever uses it would have to merge it into their content as well. In addition it would need a lot of play testing. Those folks who desire a pack to have just the features they desire and not ones they don't, well everyone wants something different and very few of the fixes don't require touching the major 2da's kaedrin is deeply involved with.
At this point kaedrin has merged the official content, rpgplayer1's fixes, and added a lot of his own fixes into the mix. He is also used universally by PWs in multiplayer, and in single player which means he's getting far more bug reports than anyone else, and is spending more time increasing quality of his code. I know for a fact he dislike end users slicing and dicing his content as he ends up having to deal with multiple bug reports which should not exist due to his code being mangled by those who don't understand the overall system.
Probably the best way to make a bugfix version is to take his content and merely mark the rows in spells.2da, classes.2da and the domains and mark anything he added as removed. Even then, if those files are not tested to the same extent that his official version is, well you are back to dealing with far more bugs than you should be mainly due to end users not knowing what they are changing.
The only real way to get things like what people are expressing a desire for, is a tool that merges and installs content and allows customization while also preventing the usual user errors from players who pick and choose which instructions are actually important.
Of course the current 1.23 patch has most of rpgplayer1's fixes, and a lot of contributions from the rest of the community.
#13
Posté 23 janvier 2012 - 11:57
Note that a bunch of campaign bugs were never patched. In SoZ, the spot check in Nimbre is still 100 rather than 8. There's a fix for that, of course. I don't know how many campaign fix files there are, offhand.
Modifié par AlanC9, 28 janvier 2012 - 05:51 .
#14
Posté 28 janvier 2012 - 05:55
Modifié par AlanC9, 28 janvier 2012 - 05:55 .
#15
Posté 28 janvier 2012 - 06:13
It would help if you identify these bugs instead of just saying "numerous bugs".AlanC9 wrote...
Come to think of it, does anyone know if the numerous bugs with the Keep scripting in the OC were ever fixed?
#16
Posté 28 janvier 2012 - 07:32
What was that you said?painofdungeoneternal wrote...
... a tool that merges and installs content





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