Shepard Off-Duty (A Bioware Blog)
#51
Guest_PurebredCorn_*
Posté 22 décembre 2011 - 09:29
Guest_PurebredCorn_*
#52
Posté 22 décembre 2011 - 09:36
What you guys are saying is making me very, very happy. =D
#53
Posté 22 décembre 2011 - 09:42
JeffZero wrote...
Pat Weekes
Shares the tweets
And they make us all excited
Pat Weekes
Drops a blog
And we leap for joy, for joy, joy
Way to go,
Shepard, yo
Turians and humans united
James knocks
Let him in
Shepard flirts with her boy toy, oi
On the Normandy SR2
You know what your crew's been through
Black holes, space bowls
Zombie husks and Cerberus too
Take time, rewind
Feed the fish before they die
Shotgun, what fun
Gonna blow Harbinger sky high
"Breathless, glinting skin
Muscles working in rhythm
Cloaked desire watches
Looking at me now
His indifferent eyes smile
I am a puddle
Beautiful and good
Punishing with his kindness
Jacob is perfect"
You like Kasumi, I take it?
Modifié par Ramus Quaritch, 22 décembre 2011 - 09:43 .
#54
Posté 22 décembre 2011 - 10:22
Reminds me of that image from RE4 where Leon puts a gun to the shopkeeper´s forehead when he asks for payment.
#55
Posté 22 décembre 2011 - 10:24
Nerevar-as wrote...
So the galaxy is on the verge of extinction and the person with the best chance to stop it still has to pay for weapons and upgrades? Maybe the Reapers winning would be better.
Reminds me of that image from RE4 where Leon puts a gun to the shopkeeper´s forehead when he asks for payment.
I think its more a case of the quarter master on the Normandy is able to source and purchase weapons from vendors around the galaxy on behalf of Shep - rather than Shep having to physically go to all of those places and purchase them themselves.
#56
Guest_Calinstel_*
Posté 22 décembre 2011 - 10:25
Guest_Calinstel_*
Scale itch?Darth Death wrote...
"James wanted to talk, so I invite him up, and we shoot the breeze about something he understandably didn’t want to discuss in public."
Hmmmm
Edit: a little late
#57
Posté 22 décembre 2011 - 11:04
#58
Posté 22 décembre 2011 - 11:14
Icinix wrote...
Nerevar-as wrote...
So the galaxy is on the verge of extinction and the person with the best chance to stop it still has to pay for weapons and upgrades? Maybe the Reapers winning would be better.
Reminds me of that image from RE4 where Leon puts a gun to the shopkeeper´s forehead when he asks for payment.
I think its more a case of the quarter master on the Normandy is able to source and purchase weapons from vendors around the galaxy on behalf of Shep - rather than Shep having to physically go to all of those places and purchase them themselves.
I guess it works as in the ME1 codex. You purchase the blueprint and the omnitool creates it. What annoys me is having to pay for the tools I need to save everyone, vendors included. I´d rather we came across the upgrades during missions.
#59
Posté 22 décembre 2011 - 11:15
#60
Posté 22 décembre 2011 - 11:28
#61
Guest_Catch This Fade_*
Posté 22 décembre 2011 - 11:30
Guest_Catch This Fade_*
Implications unpleasant.Calinstel wrote...
Scale itch?Darth Death wrote...
"James wanted to talk, so I invite him up, and we shoot the breeze about something he understandably didn’t want to discuss in public."
Hmmmm
Edit: a little late
#62
Posté 22 décembre 2011 - 11:35
They did say many times in the past the economy's gonna be much better in ME3 and than ME2. I get that people may be very catious about their promises etc, but one thing after another they're proving they were telling truth. Weapon mods & customization, XP per kill/objective like in ME1 instead of mission complete screens, better economy, better party banter, extensive power evolutions + more powers for Shep & squad, level cap back to 60, grandes are back. And then there're nice surprise we didn't even know about, like the new health system. I'm really optimistic.Mr. MannlyMan wrote...
Well, the inclusion of a quartermaster should at least hint at stores having much more to sell in ME3.
#63
Posté 22 décembre 2011 - 11:36
#64
Posté 22 décembre 2011 - 11:55
.IsaacShep wrote...
They did say many times in the past the economy's gonna be much better in ME3 and than ME2. I get that people may be very catious about their promises etc, but one thing after another they're proving they were telling truth. Weapon mods & customization, XP per kill/objective like in ME1 instead of mission complete screens, better economy, better party banter, extensive power evolutions + more powers for Shep & squad, level cap back to 60, grandes are back. And then there're nice surprise we didn't even know about, like the new health system. I'm really optimistic.Mr. MannlyMan wrote...
Well, the inclusion of a quartermaster should at least hint at stores having much more to sell in ME3.
There is no exp per kill as far as I know, where do you got this idea?
.
And here, just one parallel though. I don't think saying "like ME1" is right. I explain. In this case, ME3 is not going back to the classic RPG exp system from ME1, but is instead developing ME2's system, which was very simple. So, while ME2 gave all exp in the end of a level, ME3 is destributing it across the mission, a much more clever system if you ask me. This is interesting if we think about the thought process that must have occurred in ME3's development.
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In a more general tone, there is nothing really coming back from ME1... there is only expanded concepts from ME2.
Modifié par SNascimento, 22 décembre 2011 - 11:56 .
#65
Posté 23 décembre 2011 - 12:24
jreezy wrote...
Implications unpleasant.Calinstel wrote...
Scale itch?Darth Death wrote...
"James wanted to talk, so I invite him up, and we shoot the breeze about something he understandably didn’t want to discuss in public."
Hmmmm
Edit: a little late
I even heard the short breathing Mordin does before he says it in my head.
Priceless, man. PRICELESS I SAY.
#66
Posté 23 décembre 2011 - 12:34
Not per each single enemy, but group of enemies/objective/checkpoint or a boss. Watch this video from around 21st minute: www.youtube.com/watch you get XP on every check point, you get it for getting rid of Atlas, aid stations also give you XP if you have maximum amount of Medi-Gel.SNascimento wrote...
There is no exp per kill as far as I know, where do you got this idea?
Mission debrieefings, granades, 60 level cap, weapon mods, stat bars for weapons and alot of other things do come back. Of course the mechanics are influenced by ME2, I ain't saying they're totally backtracking to everything ME1. But they're backtracking heavily and deepeaning all ME2 mechanics, often by using solutions & ideas from previousely abandoned ME1 mechanicsSNascimento wrote...
In a more general tone, there is nothing really coming back from ME1... there is only expanded concepts from ME2.
Modifié par IsaacShep, 23 décembre 2011 - 12:35 .
#67
Posté 23 décembre 2011 - 12:51
#68
Posté 23 décembre 2011 - 12:55
Ahaha, not what I was going for but yes, yes I do.
#69
Posté 23 décembre 2011 - 01:01
#70
Posté 23 décembre 2011 - 01:09
#71
Posté 23 décembre 2011 - 01:09
.IsaacShep wrote... ]
Not per each single enemy, but group of enemies/objective/checkpoint or a boss. Watch this video from around 21st minute: www.youtube.com/watch you get XP on every check point, you get it for getting rid of Atlas, aid stations also give you XP if you have maximum amount of Medi-Gel.
Yes, completing objectives give you exp, that is what I said, but there is no exp per kill. This mission is a good example of what I said. Instead of giving you 1500 xp by the end of the mission, the divided it in two parts of 750 xp each. That is why I'm saying it's an evolution of ME2's system.
.IsaacShep wrote... ]
Mission debrieefings, granades, 60 level cap, weapon mods, stat bars for weapons and alot of other things do come back. Of course the mechanics are influenced by ME2, I ain't saying they're totally backtracking to everything ME1. But they're backtracking heavily and deepeaning all ME2 mechanics, often by using solutions & ideas from previousely abandoned ME1 mechanics
Can you give some examples? Granades is not one because what we had in ME1 can hardly be called a granade... what we have in ME3 is just an expansion of granade powers like Zaeed's Inferno Granade and Flashbang from Kasumi, they can even be upgraded like powers.
.
Level cap is not either... it's lvl 60 just like ME1, but the mechanics behind it is just an upgrade of ME2's.
.
Mission debrieedings? We had them in ME2, if you mean with the whole squad, that is indeed something that is coming back from ME1, but it's not a gameplay mechanics, it has more to do with the story. In ME2 they didn't make sense.
.
Weapon mod and stats is something more complicated to discuss. I don't like saying it's coming back from ME1, it's more like an all new system developed for ME3.
.
But I don't think there is much of a point do discuss this. It more a point of perspective.
.
It just... I love ME1, but I also understand how flawed it was. And it twists my brain when I read people saying ME1's flaw will make ME3 better. They are not, because they are not going to be in ME3. What will be in it is another thing.
#72
Posté 23 décembre 2011 - 01:14
Edit: Whatever, it looks like people are pretty excited about this. I don't understand why though.
Modifié par Cheesy Blue, 23 décembre 2011 - 01:15 .
#73
Posté 23 décembre 2011 - 01:16
SNascimento wrote...
Granades is not one because what we had in ME1 can hardly be called a granade...
Well, what would you call them? "Grenade-Like Hand-Sized Throwable Explosive Object With A Delayed Detonation"?
#74
Posté 23 décembre 2011 - 01:19
SNascimento wrote...
.IsaacShep wrote... ]
Not per each single enemy, but group of enemies/objective/checkpoint or a boss. Watch this video from around 21st minute: www.youtube.com/watch you get XP on every check point, you get it for getting rid of Atlas, aid stations also give you XP if you have maximum amount of Medi-Gel.
Yes, completing objectives give you exp, that is what I said, but there is no exp per kill. This mission is a good example of what I said. Instead of giving you 1500 xp by the end of the mission, the divided it in two parts of 750 xp each. That is why I'm saying it's an evolution of ME2's system..IsaacShep wrote... ]
Mission debrieefings, granades, 60 level cap, weapon mods, stat bars for weapons and alot of other things do come back. Of course the mechanics are influenced by ME2, I ain't saying they're totally backtracking to everything ME1. But they're backtracking heavily and deepeaning all ME2 mechanics, often by using solutions & ideas from previousely abandoned ME1 mechanics
Can you give some examples? Granades is not one because what we had in ME1 can hardly be called a granade... what we have in ME3 is just an expansion of granade powers like Zaeed's Inferno Granade and Flashbang from Kasumi, they can even be upgraded like powers.
.
Level cap is not either... it's lvl 60 just like ME1, but the mechanics behind it is just an upgrade of ME2's.
.
Mission debrieedings? We had them in ME2, if you mean with the whole squad, that is indeed something that is coming back from ME1, but it's not a gameplay mechanics, it has more to do with the story. In ME2 they didn't make sense.
.
Weapon mod and stats is something more complicated to discuss. I don't like saying it's coming back from ME1, it's more like an all new system developed for ME3.
.
But I don't think there is much of a point do discuss this. It more a point of perspective.
.
It just... I love ME1, but I also understand how flawed it was. And it twists my brain when I read people saying ME1's flaw will make ME3 better. They are not, because they are not going to be in ME3. What will be in it is another thing.
None of ME1's flaws are coming back for ME3, and nobody's ever said that; the devs are simply taking some of the abandoned RPG and customization mechanics from ME1, reimagining them for ME3's system (which is obviously based heavily on how ME2 did things), and implementing them with ME3's gameplay goals in mine.
#75
Posté 23 décembre 2011 - 01:20
Benchpress610 wrote...
“As I’m leaving, the comm specialist tells me I’ve got new messages.” So… no Kelly Chambers???
If your idea of a comms specialist is a person who tells you when you have an email you are sadly mistaken. Kelly is basically a secretary not a comms specialist.





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