Nerevar-as wrote...
Icinix wrote...
Nerevar-as wrote...
So the galaxy is on the verge of extinction and the person with the best chance to stop it still has to pay for weapons and upgrades? Maybe the Reapers winning would be better.
Reminds me of that image from RE4 where Leon puts a gun to the shopkeeper´s forehead when he asks for payment.
I think its more a case of the quarter master on the Normandy is able to source and purchase weapons from vendors around the galaxy on behalf of Shep - rather than Shep having to physically go to all of those places and purchase them themselves.
I guess it works as in the ME1 codex. You purchase the blueprint and the omnitool creates it. What annoys me is having to pay for the tools I need to save everyone, vendors included. I´d rather we came across the upgrades during missions.
Its the importance of having an economy or upgrades that aren't based on level acquistion.
If you only have it as found in missions, then there isn't a lot to differentiate it beyond any standard linear game where you get new toys as you go through it. If those same toys are the same in every play and in the same spot, its another thing to take away from replayability. By itself its small, but if you put a few of those linear developments together - its death by a thousand cuts.
By having it as purchases, you'll have players buying different things, and playing the game perhaps differently because of it. So straight away you've got an extra addition to the replay value.
As for paying for the tools you need to save everyone, you don't need to buy anything. Like ME1 and ME2, you gradually collected stronger stuff through the game through the compulsory stories. The economy system just gives you another place to get different things.