billy the squid wrote...
Gender is largely irrelevant, it serves little purpose other than to delinaite and restrict the options available it does not create a deeper characterisation at all other than, you can't romance this character. In terms of practicality the key is verisimilitude rather than realism, for who would fling themselves at the main character regardles of gender, actions, appearance or in some cases species?
What is required is a more nuanced and deeper conversational system, not pick the pretty picture/ colour and win the prize. I found this paticularly cack handed in Da2 from what I can remember, but the problems are still present in DAO, ME1, ME2.
For instance DAO seemed to have some more detailed and interesting conversations with the companions which could lead to loss of approval and eventually leave, however, it is open to manipulation using the gift system, which renders the issue of a follower becoming disgruntled with you moot and you can still initiate the romance. DA2 did away with it but engaged an overtly clunky system whereby I could act like a complete arse, but they would still be available to romance by virtue of the system.
ME showed similar problem hallmarks and had the same problems, but the execution of the dialogue and romances seemed somewhat better.
Idealy a much more deeper detailed system of dialogues and cross branching avenues to engage in a romance is required. In essence make the player work for it. With regards to nuanced responses which affect approval or loyalty, a requirement would be more responses, not only renegade or paragon etc. For instance using renegade options should not mean that I have to respond like an arse, but rather resistance or defiance to a position may entail respect without closing down the romance, but without the abrasive irritation of the renegade use.
...Wow, I must say that summed everything up perfectly! I don't actually have anything else to add to that. Thank you for sharing your point of view.





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