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Anders is the same as Meredith.


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#1651
Koire

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Lazy Jer wrote...
Are you sure you don't mean the Orzammar Chantry?  I remember hearing about a dwarf who was trying to open up a Chantry in Orzammar and needing the Warden's help, and if you do help him it ends up getting broken up and the dwarf in question getting killed while being arrested.  But I haven't heard anything about a Cirlce in Orzammar.  Nor would I imagine they'd need one given that they can't use magic.

If you refuse to help with the Chantry business, a Circle is established instead.

Upd:
"If The Warden helps Dagna join the Circle of Magi, she will later author a comprehensive theory of how lyrium vapors relate to the supply of magic. It gains a great deal of attention and inspires mages from other parts of Thedas to establish a new circle in Orzammar itself, one that has ready access to dwarven lyrium... and lies outside the chantry's power completely. The willingness of Orzammar to harbor Apostates sparks outrage that begins whispers that the Divine is contemplating a new Exalted march. A Magi Warden who requests that the tower be returned to the mages and helped Dagna will not include the last line. Note that this also only happens if you do not help Brother Burkel." © Wiki

Modifié par Koire, 14 mars 2012 - 09:38 .


#1652
Lazy Jer

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Koire wrote...

If you refuse to help with the Chantry business, a Circle is established instead.

Upd:
"If The Warden helps Dagna join the Circle of Magi, she will later author a comprehensive theory of how lyrium vapors relate to the supply of magic. It gains a great deal of attention and inspires mages from other parts of Thedas to establish a new circle in Orzammar itself, one that has ready access to dwarven lyrium... and lies outside the chantry's power completely. The willingness of Orzammar to harbor Apostates sparks outrage that begins whispers that the Divine is contemplating a new Exalted march. A Magi Warden who requests that the tower be returned to the mages and helped Dagna will not include the last line. Note that this also only happens if you do not help Brother Burkel." © Wiki


Oh.  See I've only played twice and "helped" Brother Burkel both times.  Interesting that either way someone ends up considering a new exhaulted march.

#1653
Koire

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The previous Divine dies in 9:34 (Act 2) anyway, and the issue is dropped completely. ALthough.. they can actually use it for DA3, can't they?

Modifié par Koire, 14 mars 2012 - 10:04 .


#1654
Lazy Jer

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Koire wrote...

The previous Divine dies in 9:34 (Act 2) anyway, and the issue is dropped completely. ALthough.. they can actually use it for DA3, can't they?


I wouldn't hold my breath on the chances of the marchers if they did.  But I suppose that's a subject for another thread.

#1655
EmperorSahlertz

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The Chantry doesn't have much power or authority left to call for an Exalted March. Nor do I think that many nations would join it, since they are busy fighting the Templar-Mage war. Surely the Chantry/Circle in Orzammar may be referenced, but i doubt it will be a major plotline.

#1656
Koire

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Yep, and don't forget that the Chantry used the mages during Exalted Marches. Now it doesn't have that.. hm, resource.

#1657
Zetheria Tabris

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Lazy Jer wrote...

Zetheria Tabris wrote...

Was the Orzammar Circle canon? If not then that's probably why it was dropped. I hope not, it sounds very interesting.


Are you sure you don't mean the Orzammar Chantry?  I remember hearing about a dwarf who was trying to open up a Chantry in Orzammar and needing the Warden's help, and if you do help him it ends up getting broken up and the dwarf in question getting killed while being arrested.  But I haven't heard anything about a Cirlce in Orzammar.  Nor would I imagine they'd need one given that they can't use magic.


Yeah you can have a Chantry in Orzammar too, but depending on how you handle Dagna's quest, a Circle can be formed in Orzammar. It says so in the Epilogue.

#1658
dragonflight288

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And the dwarves don't like a chantry being opened and its shut down violently. If you ignore his quest and do Dagna's, then Orzammar doesn't get a chantry but a circle. If the chantry is there, the Chantry wants to do an exalted march on Orzammar when its shut down. If there's a circle in Orzammar and no chantry, the Chantry wants to do an exalted march on Orzammar for harboring apostates.

#1659
Lazy Jer

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dragonflight288 wrote...

And the dwarves don't like a chantry being opened and its shut down violently. If you ignore his quest and do Dagna's, then Orzammar doesn't get a chantry but a circle. If the chantry is there, the Chantry wants to do an exalted march on Orzammar when its shut down. If there's a circle in Orzammar and no chantry, the Chantry wants to do an exalted march on Orzammar for harboring apostates.


They would have been smoked.  Orzammar is only accessable from one highly defendable point.  Orzammar is also very close to the deep roads which means darkspawn galore if they DID manage to win a war vs. Orzammar by some miracle.  All that to conquer an area that doesn't even have good beer.

#1660
dragonflight288

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And would result in an unending blight on the surface. After Orammar is gone, there won't be anything left but the surface world. The darkspawn will keep pressing on. Blights are the only times dwarves get a break from the darkspawn. The surface simply experiences Orzammar's daily reality.

#1661
Lynata

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The Ethereal Writer Redux wrote...Actually, it called for them to live in villages or cities that had Templars stationed there. Not anywhere. It also required them to check in with the Templars daily. Simple stuff like "How ya doing? How's your wife?" and all that.

Of course this would make it completely impossible to actually keep tabs on a mages' research. Why even have them "check in" just to say hello? Just so they know of an Abomination on the loose after it has already escaped and is on the loose in the midst of a big city?

In the Codex Entry about the Right of Annullment, it is stated that the very event that led to the introduction of this option was an escaped Abomination, which managed to evade an entire legion of Templars for a full year.
There's no reason to maintain a facade of safety if a mage has complete autonomy over his daily life.

The way it seems to me, it's quite simply the age-old issue of placing the value of one man's life above that of many, or the other way around. A very philosophical question, and a nasty one to be confronted with. Personally, I am with the Vulcans on this one. :P

The Ethereal Writer Redux wrote... I would think the fact that Alistair trains a Warrior in Templar abilities and the Warrior is able to perform abilities anyway is proof enough that anyone with sufficient training can be a Templar, regardless of what DG said in an interview or a scrapped concept.Once it's scrapped from the game -- for whatever reason -- it ceases to be applicable as lore. It'd be like me saying Jowan is a Warden. That concept was scrapped, and is not lore.

There's a difference between an idea being scrapped due to a rewrite, and an idea being scrapped because it is considered a gameplay hindrance, though. In one case, it can still be valid for the background, and judging by David Gaider's comments, it is something the team would like to bring back in a future game.

Also consider that the rumours about the templars' lyrium addiction (which, by the way, is also completely absent from game mechanics as part of the very same removal process) being unnecessary for their job would not be rumours but known fact if it'd be so easy to prove. It's a pretty dirty secret (if it's true), so how come that in both games, there'd apparently be different people in different parts of the world willing to induct outsiders into templar abilities without addicting them to the use of lyrium, as you say? And yet never is it actually pointed out that it works that way?

Furthermore, we have this from a non-biased (out-of-character) source:

"Though ingestion of carefully prepared lyrium, templars gain resistance to magic, including the ability to interrupt spells".--  http://dragonage.wik...Dragon_Age_II) 

Or in short, sometimes rumours really are just rumours.

Koire wrote...Yep, and don't forget that the Chantry used the mages during Exalted Marches. Now it doesn't have that.. hm, resource.

Given that the mages actually voted against independence from the Chantry, it stands to reason that a number of them will continue to support it, regardless of how many spoiled youths are trying to stir up trouble.

Not that I think an Orzammar Circle would actually be canon, though - call it a feeling, but it seems to me that the conditions necessary for it to be founded are somewhat more difficult to achieve than to avoid, so it just doesn't strike me as a likely option.

And something else to consider: Even if this option, as unlikely as it is, would be made canon ... an Orzammar Circle obviously wouldn't happen instantly. Dagna would only begin her studies about magic at the conclusion of DA:O. Given dwarven aging and therefore meticulousness, it'd be many years later that her book is actually published, and even further in the future that it could prompt its readers to the creation of an Orzammar Circle, as well as any "contemplations" about a potential Exalted March.
For all we know it could be 5, 50 or 100 years after DA2.

EmperorSahlertz wrote...
Both your systems completely ignores the issue of response time when it goes wrong. And it will go wrong. Some mage, some time, some where is bound to screw up, and he will become an abomination. If he is outside the Circle, there could go weeks even months before the Templars hears of this, time in which the abomination will have caused untold numbers of deaths, and weakened the veil even furhter. That is simply unacceptable.

This reminds me of a section from the official Pen&Paper RPG:

"[...] Once the demon is in control, an abomination becomes a mad creature that goes on a rampage until stopped. The more powerful the demon, the worse the abomination, and historical records tell of abominations that have ravaged entire settlements and continued to terrorize the countryside for years.
So it is that the fears of the common people are not unjustified. All mages are susceptible to demonic possession, and even the strongest must stay on their guard. This is why the Chantry created the Circle of Magi in the first place. If mages must exist so their power can be wielded against the darkspawn, so be it. The Chantry insists, however, that they must be watched carefully and that those who endanger Thedas be dealt with before possession can take place."

-- DARPG Set 1 Player's Guide

Modifié par Lynata, 15 mars 2012 - 05:21 .


#1662
Koire

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Lynata wrote...
Given that the mages actually voted against independence from the Chantry, it stands to reason that a number of them will continue to support it, regardless of how many spoiled youths are trying to stir up trouble.

They voted against independance in 9:38. They voted for independance a year later, the system of the Circles was dissolved and all mages in Thedas became apostates. The decisive vote was cast by Rhys, the leader of the Libertarians, the largest and the most influential faction.

Modifié par Koire, 15 mars 2012 - 10:11 .


#1663
EmperorSahlertz

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Since there even were a "decisive vote" indicates that it was a close call.

#1664
Wulfram

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Thinking rebellion unwise doesn't mean that you'll stand aside when it happens.

Though I'd expect a lot will depend heavily on how the Templars treat those mages who submit. If they're operating in Annullment mode, then the rebellion would have to be basically universal. But a sensible Templar leader offering mercy and even some basic reforms might attract a lot of defectors, particularly if the rebellion isn't going well.

Modifié par Wulfram, 15 mars 2012 - 11:46 .


#1665
EmperorSahlertz

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Wulfram wrote...

Thinking rebellion unwise doesn't mean that you'll stand aside when it happens.

It certainly doesn't mean the opposite either. If you are against the rebellion, you aren't going to join it when it happens.

#1666
Wulfram

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EmperorSahlertz wrote...

It certainly doesn't mean the opposite either. If you are against the rebellion, you aren't going to join it when it happens.


Lots of people oppose wars, but fight for their country regardless.

Most mages opposing rebellion are likely doing so because they fear the consequences of failure, not because they disagree with the objectives.  If the rebellion is happening, their logical course becomes to do their best to ensure it succeeds.

#1667
EmperorSahlertz

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Wulfram wrote...

EmperorSahlertz wrote...

It certainly doesn't mean the opposite either. If you are against the rebellion, you aren't going to join it when it happens.


Lots of people oppose wars, but fight for their country regardless.

Most mages opposing rebellion are likely doing so because they fear the consequences of failure, not because they disagree with the objectives.  If the rebellion is happening, their logical course becomes to do their best to ensure it succeeds.

Lots of people oppose war because they think that war is unjustified or uneccesary, and certainly won't join the war effort if the war happens regardless.

#1668
Wulfram

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Well, I doubt there will be all that many mages who take that position - particularly if the Templars are acting without Chantry sanction and have thus lost a big chunk of their moral authority.

#1669
EmperorSahlertz

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And I doubt that the ones who voted against a war, are going to actively participate in it.

#1670
TEWR

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Lynata wrote...

Of course this would make it completely impossible to actually keep tabs on a mages' research. Why even have them "check in" just to say hello? Just so they know of an Abomination on the loose after it has already escaped and is on the loose in the midst of a big city?

In the Codex Entry about the Right of Annullment, it is stated that the very event that led to the introduction of this option was an escaped Abomination, which managed to evade an entire legion of Templars for a full year.
There's no reason to maintain a facade of safety if a mage has complete autonomy over his daily life.

The way it seems to me, it's quite simply the age-old issue of placing the value of one man's life above that of many, or the other way around. A very philosophical question, and a nasty one to be confronted with. Personally, I am with the Vulcans on this one. :P


Magical research could still go on. There's nothing keeping it from going on in the villages or cities, so long as it's within legal limits or is at least Chantry approved if it's questionable -- like the Divine authorizing whats-his-name to research a way to reverse and refine the Rite of Tranquilitiy.

If they're performing magical research, they would be required to talk about it with the Templars in the area. The Templars would then supervise incase something goes wrong. But if this is just a normal mage living in the area with his family, then all that he has to do is check in with the Templars.

If he doesn't, the Templars would legally be allowed to investigate the Mage's home. And if there's anything out of the ordinary -- broken windows, blood able to be seen all throughout the home, a door that's ajar, etc. -- then they could enter the home.

I would rather have the Templars think something's wrong and investigate if a non-researching mage doesn't check in -- only to find out they were mistaken -- then risk an Abomination running around.


Lynata wrote...

There's a difference between an idea being scrapped due to a rewrite, and an idea being scrapped because it is considered a gameplay hindrance, though. In one case, it can still be valid for the background, and judging by David Gaider's comments, it is something the team would like to bring back in a future game.

Also consider that the rumours about the templars' lyrium addiction (which, by the way, is also completely absent from game mechanics as part of the very same removal process) being unnecessary for their job would not be rumours but known fact if it'd be so easy to prove. It's a pretty dirty secret (if it's true), so how come that in both games, there'd apparently be different people in different parts of the world willing to induct outsiders into templar abilities without addicting them to the use of lyrium, as you say? And yet never is it actually pointed out that it works that way?

Furthermore, we have this from a non-biased (out-of-character) source:

"Though ingestion of carefully prepared lyrium, templars gain resistance to magic, including the ability to interrupt spells".--  http://dragonage.wik...Dragon_Age_II) 

Or in short, sometimes rumours really are just rumours.


The Templars are addicted to lyrium. Don't you remember Samson? The Chantry gives their Templars lyrium and makes sure that Templar secrets aren't taught outside the Chantry. Alistair had to swear to the priest that he wouldn't teach those secrets and he was very reluctant to teach them.

And it's irrelevant if it was a scrapped gameplay hindrance. It was still scrapped. The Jowan concept wasn't scrapped because they rewrote anything. It was scrapped because it caused a writing hindrance. So it's still not applicable as lore.

Alistair says he's never ingested lyrium. Alistair also says that only those people who have taken their vows -- which he hasn't -- ingest lyrium. So he shouldn't be able to perform Templar abilities at all. But he can, which proves that the Chantry's theory of "Templar abilities require lyrium to work" is a crock of bull****.

He can teach it to other Warriors who also can't ingest lyrium.

#1671
EmperorSahlertz

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Other lore sources flat-out states that Lyrium is needed. What Alistair says was also simply used as an explanation of why a warrior could learn Templar abilities. They've since gone away from this, and now, WoG flat-out states that lyrium is needed. That means that whatever Alistair said, has now been retconned.

#1672
TEWR

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I have seen lore state that the Templars are given lyrium, not that lyrium is absolutely needed. The Chantry Templars are of course going to believe their abilities can only be used when they ingest lyrium. They've never been able to do the alternative.

I'd be fine with lyrium making Templar abilities stronger. That's fine with me. But the lore we were given flat-out states that lyrium isn't needed to perform Templar abilities and the game supports this. Both games support it.

#1673
EmperorSahlertz

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"Through ingestion of carefully prepared lyrium, templars gain resistance to magic, including the ability to interrupt spells. Though the Chantry controls the lyrium trade, those with the right connections can acquire enough to emulate the abilities of these vigilant warriors"

Is from the description of the Templar specialization. It quite clearly says that it is through the ingestion of lyrium that Templars gain their abilities, and that to emulate these spells, a person would need to acquire lyrium of their own.

#1674
GavrielKay

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EmperorSahlertz wrote...

And I doubt that the ones who voted against a war, are going to actively participate in it.


Voting won't matter when the Templars are beating down the doors.  I think Wulfram is right, it will depend on what happens if any mages surrender.  If all mages are killed on sight, then most mages will join the rebellion out of self preservation.  If mages who are willing to come back under Templar control are treated well and safely housed away from the battle, then more might surrender.

Voting against a war thinking you'll be safer if it never comes to that makes some sense, but once war has broken out, sitting in a corner telling yourself you voted against it isn't going to help you.

#1675
EmperorSahlertz

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GavrielKay wrote...

EmperorSahlertz wrote...

And I doubt that the ones who voted against a war, are going to actively participate in it.


Voting won't matter when the Templars are beating down the doors.  I think Wulfram is right, it will depend on what happens if any mages surrender.  If all mages are killed on sight, then most mages will join the rebellion out of self preservation.  If mages who are willing to come back under Templar control are treated well and safely housed away from the battle, then more might surrender.

Voting against a war thinking you'll be safer if it never comes to that makes some sense, but once war has broken out, sitting in a corner telling yourself you voted against it isn't going to help you.

It never occured to you, that some of the ones that voted against it, did so because they are loyal to the Chantry and Circle? Say, for example, I don't know, the Loyalist fraternity?