The Ethereal Writer Redux wrote...Actually, it called for them to live in villages or cities that had Templars stationed there. Not anywhere. It also required them to check in with the Templars daily. Simple stuff like "How ya doing? How's your wife?" and all that.
Of course this would make it completely impossible to actually keep tabs on a mages' research. Why even have them "check in" just to say hello? Just so they know of an Abomination on the loose after it has already escaped and is on the loose in the midst of a big city?
In the Codex Entry about the Right of Annullment, it is stated that the very event that led to the introduction of this option was an escaped Abomination, which managed to evade an entire legion of Templars for a full year.
There's no reason to maintain a facade of safety if a mage has complete autonomy over his daily life.
The way it seems to me, it's quite simply the age-old issue of placing the value of one man's life above that of many, or the other way around. A very philosophical question, and a nasty one to be confronted with. Personally, I am with the Vulcans on this one.

The Ethereal Writer Redux wrote... I would think the fact that Alistair trains a Warrior in Templar abilities and the Warrior is able to perform abilities anyway is proof enough that anyone with sufficient training can be a Templar, regardless of what DG said in an interview or a scrapped concept.Once it's scrapped from the game -- for whatever reason -- it ceases to be applicable as lore. It'd be like me saying Jowan is a Warden. That concept was scrapped, and is not lore.
There's a difference between an idea being scrapped due to a rewrite, and an idea being scrapped because it is considered a gameplay hindrance, though. In one case, it can still be valid for the background, and judging by David Gaider's comments, it is something the team would like to bring back in a future game.
Also consider that the rumours about the templars' lyrium addiction (which, by the way, is also completely absent from game mechanics as part of the very same removal process) being unnecessary for their job would not be rumours but known fact if it'd be so easy to prove. It's a pretty dirty secret (if it's true), so how come that in both games, there'd apparently be different people in different parts of the world willing to induct outsiders into templar abilities without addicting them to the use of lyrium, as you say? And yet never is it actually pointed out that it works that way?
Furthermore, we have this from a non-biased (out-of-character) source:
"Though ingestion of carefully prepared lyrium, templars gain resistance to magic, including the ability to interrupt spells".--
http://dragonage.wik...Dragon_Age_II) Or in short, sometimes rumours really are just rumours.
Koire wrote...Yep, and don't forget that the Chantry used the mages during Exalted Marches. Now it doesn't have that.. hm, resource.
Given that the mages actually voted
against independence from the Chantry, it stands to reason that a number of them will continue to support it, regardless of how many spoiled youths are trying to stir up trouble.
Not that I think an Orzammar Circle would actually be canon, though - call it a feeling, but it seems to me that the conditions necessary for it to be founded are somewhat more difficult to achieve than to avoid, so it just doesn't strike me as a likely option.
And something else to consider: Even if this option, as unlikely as it is, would be made canon ... an Orzammar Circle obviously wouldn't happen instantly. Dagna would only
begin her studies about magic at the conclusion of DA:O. Given dwarven aging and therefore meticulousness, it'd be many years later that her book is actually published, and even further in the future that it could prompt its readers to the creation of an Orzammar Circle, as well as any "contemplations" about a potential Exalted March.
For all we know it could be 5, 50 or 100 years after DA2.
EmperorSahlertz wrote...
Both your systems completely ignores the issue of response time when it goes wrong. And it will go wrong. Some mage, some time, some where is bound to screw up, and he will become an abomination. If he is outside the Circle, there could go weeks even months before the Templars hears of this, time in which the abomination will have caused untold numbers of deaths, and weakened the veil even furhter. That is simply unacceptable.
This reminds me of a section from the official Pen&Paper RPG:
"[...] Once the demon is in control, an abomination becomes a mad creature that goes on a rampage until stopped. The more powerful the demon, the worse the abomination, and historical records tell of abominations that have ravaged entire settlements and continued to terrorize the countryside for years.
So it is that the fears of the common people are not unjustified. All mages are susceptible to demonic possession, and even the strongest must stay on their guard. This is why the Chantry created the Circle of Magi in the first place. If mages must exist so their power can be wielded against the darkspawn, so be it. The Chantry insists, however, that they must be watched carefully and that those who endanger Thedas be dealt with before possession can take place."-- DARPG Set 1 Player's Guide
Modifié par Lynata, 15 mars 2012 - 05:21 .