M-300 Claymore Shotgun vs. Geth Plasma Shotgun (for Vanguards)
#1
Posté 23 décembre 2011 - 04:04
#2
Posté 23 décembre 2011 - 04:45
Modifié par strive, 23 décembre 2011 - 04:50 .
#3
Posté 23 décembre 2011 - 05:16
#4
Posté 23 décembre 2011 - 06:26
Claymore is somewhat fun. I do not like that you have to use animation canceling to make it really shine. At any rate, Vanguard is fun with practically any weapon anyway. I happened to like Viper, Eviscerator, Tempest though.
I don't have the Geth Plasma shotgun though. To me looking at videos I don't see why you would want it for this class. If you want range take Sniper Rifle training and use one of the standard shotguns for up close.
Modifié par capn233, 23 décembre 2011 - 06:27 .
#5
Posté 23 décembre 2011 - 01:01
As for the reload cancel trick, I believe I remember seeing that Christina Norman put it in as a feature. With the reload cancel, you are essentially canceling one animation into another animation. Fans of fighting games are likely familiar with the concept.
#6
Posté 23 décembre 2011 - 01:51
Without the reload trick, the claymore is not the best shotgun, which is a shame. But I agree with everyone else that the Geth shotgun is better used on non-vanguard, at least for me as well.
#7
Posté 23 décembre 2011 - 01:55
Also: Claymore for Vanguards, GPS for everyone else. Unless you're playing a Cryo Vanguard, in which case Scimitar plus Vindicator.
#8
Posté 23 décembre 2011 - 02:04
SpockLives wrote...
I am apparently the only person on the forums who loves the Claymore and has NEVER used the reload trick in combat. Oh sure, I tried it out of combat to try to get the timing, didn't like it, and never tried again. The reload trick may be nice on Insanity, but it isn't necessary.
Also: Claymore for Vanguards, GPS for everyone else. Unless you're playing a Cryo Vanguard, in which case Scimitar plus Vindicator.
touche!
#9
Posté 23 décembre 2011 - 06:17
I saw that mentioned...RedCaesar97 wrote...
As for the reload cancel trick, I believe I remember seeing that Christina Norman put it in as a feature. With the reload cancel, you are essentially canceling one animation into another animation. Fans of fighting games are likely familiar with the concept.
To me it seems like something a used car salesman would say about a problem with a car that may have a secondary benefit. The reason I say that is that the trick works with casting powers or changing cover. If it was just melee it would seem more like something that was intended to be that way.
Modifié par capn233, 23 décembre 2011 - 06:17 .
#10
Posté 23 décembre 2011 - 07:30
Possibly. Although using Tech Armor to reset squadmate powers is an unintended feature that a developer (cannot remember who) confirmed was a bug and not an intended feature. So who knows.capn233 wrote...
I saw that mentioned...RedCaesar97 wrote...
As for the reload cancel trick, I believe I remember seeing that Christina Norman put it in as a feature. With the reload cancel, you are essentially canceling one animation into another animation. Fans of fighting games are likely familiar with the concept.
To me it seems like something a used car salesman would say about a problem with a car that may have a secondary benefit. The reason I say that is that the trick works with casting powers or changing cover. If it was just melee it would seem more like something that was intended to be that way.
#11
Posté 23 décembre 2011 - 07:49
RedCaesar97 wrote...
Possibly. Although using Tech Armor to reset squadmate powers is an unintended feature that a developer (cannot remember who) confirmed was a bug and not an intended feature. So who knows.
Seriously?
#12
Guest_iOnlySignIn_*
Posté 23 décembre 2011 - 08:07
Guest_iOnlySignIn_*
Also FYI charging the GPS only makes it about 10% more ammo efficient. The key to saving ammo on this weapon (for a Vanguard at least) is using your powers (Pull/Slam/Reave/What have you) and meleeing enemies to death more often. Also use your backup weapons more. That way you won't be constantly running out of ammo on the GPS.
The GPS is great if you want to play a semi-Adept who only spends half their cooldown time on Charge. If you wish to only Charge and not use any other active powers then stay true to the Claymore - it's made for that.
Modifié par iOnlySignIn, 23 décembre 2011 - 08:08 .
#13
Posté 23 décembre 2011 - 08:16
#14
Posté 23 décembre 2011 - 08:56
Modifié par mcsupersport, 23 décembre 2011 - 08:56 .
#15
Posté 23 décembre 2011 - 10:21
Mi-Chan wrote...
RedCaesar97 wrote...
Possibly. Although using Tech Armor to reset squadmate powers is an unintended feature that a developer (cannot remember who) confirmed was a bug and not an intended feature. So who knows.
Seriously?
Took me a while, but I finally found the reference:
http://social.biowar...ndex/1472726/12
(The discussion starts at the last post on the bottom of the page)
There was also some discussion here:
http://social.biowar...1/index/5631307
It looks like it was an intended feature of Tech Armor that was supposed to be cut from the final game but they forgot to cut it out. Most people did not notice it until about a year ago.
#16
Posté 24 décembre 2011 - 01:43
#17
Posté 24 décembre 2011 - 06:07
Supposedly this actually works with every weapon, but I think the reload times are short enough on the other ones it isn't really noticeable. I don't think I have tried it on anything else.
Really my comment above about it only shining using the trick is maybe overly critical, it is a good one shot weapon, it's just that it is very specialized, perhaps one of the most specialized in the game. You should definitely be close to take advantage of the range bonus, and to minimize the spread of the pattern so that you get more shot on target.
Now if you throw the Eviscerator into the mix, with it's tighter pattern it does give you more flexibility as far as range is concerned, but when I was doing Vanguard it actually felt more fluid to use up close... partly because you could more easily charge shoot melee shoot melee shoot melee and practically anything was dead... or engage multiples easier. The other thing is that the tighter pattern actually makes close headshots easier because you can more reliably land all the shot on the target's head. Maybe in that respect the GPS is also a decent choice.
#18
Posté 24 décembre 2011 - 02:52
The reload times are the same on every weapon. I have tried the reload trick on almost every weapon. I actually used it on the Widow while taking down the Thresher Maw on Grunt's loyalty mission. The reload trick works best on shotguns and other slow firing weapons, but it can hurt damage output on fast-firing or automatic weapons.capn233 wrote...
You can also use various other animations to shorten the reload too... like using a power, going in and out of cover, and sometimes if the enemy staggers you when you are reloading it will do it too.
Supposedly this actually works with every weapon, but I think the reload times are short enough on the other ones it isn't really noticeable. I don't think I have tried it on anything else.
For example, if you have the Geth Pulse Rifle or Locust, using the reload trick will actually hurt you since the gun stops firing while you melee or cast a power.
#19
Posté 25 décembre 2011 - 05:47
#20
Posté 25 décembre 2011 - 02:06
capn233 wrote...
Interesting. I had thought I saw that they were all supposed to be 1.5s but it has felt like the Claymore just is slower. Plus I don't recall having as much trouble screwing up reloads on the other weapons as I have on the Claymore by trying to reload and then break cover.
I get the "reload is cancelled by taking cover" bug with sniper rifles aswell. I guess their reload animation is longer.
#21
Posté 25 décembre 2011 - 05:09
I do forget to reload the Mantis sometimes. That's a different issue though
Modifié par capn233, 25 décembre 2011 - 05:10 .
#22
Posté 27 décembre 2011 - 10:33
I was at the end of Thane RM, after the Collector ship Trap, and I had a full set of ammo after that last vanguard, so I posted two versions
Normal Speed
Half Speed
Note: I am not the greatest at the trick, and its a lot harder to do when trying to aim while a merc is moving, but its how ya do it.





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