Mac Walters interview wrote...
"I don't think I'd call it 'trapped'," he explained, when asked how he felt about having to accommodate several possible player decisions at key plot junctures. "They're more hurdles. Sometimes they're hurdles that we've given ourselves, so we kind of smack ourselves in the head and say 'What the hell were we thinking? Why did we do that?'
The classic example is 'Hey, let's make the ending of Mass Effect 2 a suicide mission where all your henchmen can possibly die, and Shepard can even die!' Oh right... and then we're gonna do another game after that. What the hell are we gonna do with all those guys?"
BioWare's answer to this question seems to be to sideline the entire cast that ME2 introduced. This is a legitimate solution in the face of just how over-ambitious the Suicide Mission was for part two of three, but the answer could've and should've been something else:
Import into ME3 should've only been allowed if certain key party members survived ME2.
Justify it (or don't, because variable reduction is justification enough) like this: With them dead, the war may as well be unwinnable.
I'm thinking of Miranda, and I'm thinking of Mordin.
When I look at Miranda, I see someone who, regardless of my or anyone's personal take or opinion on her as a character, would've been a natural fit for ME3's squad, given how Cerberus-centric a conclusion it seems to be. Anything less would be an injustice and obvious contrivance. She was also the director of Shepard's resurrection and was painted as one of the most competent party members at our disposal.
When I look at Mordin, I see the most multi-faceted personality the series has offered yet. He doesn't have the largest fan thread, but he is almost universally beloved, and succinctly, Mordin was to Mass Effect 2 what The Joker was to The Dark Knight. Anything less than a role that once again placed him at the forefront, at Shepard's side once more as advisor, genius, and friend, would be a missed opportunity, especially considering the eleventh-hour state the galaxy is in.
It wouldn't have been hard for players to revisit a save file and redo the Suicide Mission to get a valid import, either, unless they'd completed lots of content post-S.M. That's the only way I can see anybody getting bitter about it. After all, a severely botched S.M. was a deliberate construction, and Miranda was harder to kill than most...
Also, a digression, since I'm in the mood for a "what could have been" circlejerk: regarding the supposed need for ME3's core squad to invariably make available the pure skill sets of soldier, adept and engineer, those roles could also have been filled by Vega, Aria and Legion. Not overly relevant in the grand scheme of this particular thread, but something I wanted to say.
Your thoughts?
Modifié par who would know, 27 décembre 2011 - 06:33 .





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