watMordinKrios wrote...
It would have made every playthrough of ME3 different and varied. Oh if i were in charge of Me3...
Plus, it doesn't annoy Talimancers and Garrus fans as they can still put them in, if they want to be bored senseless for 20+ hours.
Suicide Mission variability could've been sidestepped to bring back ME2 party members.
#176
Posté 03 janvier 2012 - 04:55
#177
Posté 03 janvier 2012 - 04:57
Waterboarding is out of style.
#178
Posté 03 janvier 2012 - 04:57
watTicktank wrote...
keelah calibrations keelah calibrations keelah calibrations for 20 hours.
Waterboarding is out of style.
#179
Posté 03 janvier 2012 - 05:15
CptData wrote...
@oh brother
I can hear you. My fave roster would consist of (8 max):
- Ashley
- Miranda
- Mordin
- Wrex
- Garrus
- Tali
- "Battlestar Galactica"
- Liara
^^
Huh.
Same roster as me. Though now that I think more about it, I'd rather have Legion than Tali, simply because of his weapon choice.
#180
Posté 03 janvier 2012 - 05:29
"Cylon 6" (optional) as in the Legion and Grunt of ME2
Garrus or Wrex
Jack or Thane
James (mandatory)
Kaidan/Ashley
Legion or Tali
Mordin or Grunt
Miranda or Jacob (mandatory)
Prothean or Liara (mandatory)
Modifié par Shepard John N7-041154, 03 janvier 2012 - 05:30 .
#181
Posté 03 janvier 2012 - 05:38
So if they were going down that route they could not make even one position optional, they would have had to write a role, and interactions, for every possible character.
So it just depends on how lucky you got - if your favourites made it, great, if not, bad luck.
But I think even if there had not been a SM the story would be the same.
Modifié par oh brother, 03 janvier 2012 - 05:39 .
#182
Posté 03 janvier 2012 - 05:39
On which note I really hope the interactions between the Shepard and the crew and that the crew have with each other is really a step up from ME2 to compensate for the reduced squad size and lack of choice.
Tough to top ME2, which many (From what I've seen) consider to have their best character development and backstory.
#183
Guest_Cthulhu42_*
Posté 03 janvier 2012 - 05:40
Guest_Cthulhu42_*
I like this human; he understnads.oh brother wrote...
But of course all this choice would have meant a huge amount of extra work, and they could not have given the in-depth interactions they are promising.
From what I've read in the script, they certainly are. The squad actually talks to each other, for example. And a fair bit, too.On which note I really hope the interactions between the Shepard and the crew and that the crew have with each other is really a step up from ME2 to compensate for the reduced squad size and lack of choice.
#184
Posté 03 janvier 2012 - 05:43
Modifié par oh brother, 03 janvier 2012 - 05:46 .
#185
Posté 03 janvier 2012 - 05:44
From what I've read in the script, they certainly are. The squad actually talks to each other, for example. And a fair bit, too.
And then by the end of your 3rd playthrough the squadmates aboard the Normandy will have exhausted their repertoire of dialogue. and will start repeating themselves.
Unless, that is, BioWare installed some sort of magical dialogue generator w/ voice acting.
#186
Posté 03 janvier 2012 - 05:44
Cthulhu42 wrote...
From what I've read in the script, they certainly are. The squad actually talks to each other, for example. And a fair bit, too.On which note I really hope the interactions between the Shepard and the crew and that the crew have with each other is really a step up from ME2 to compensate for the reduced squad size and lack of choice.
Good to hear. I have not read the leaks myself, so cannot comment on it.
#187
Posté 03 janvier 2012 - 05:45
Modifié par oh brother, 03 janvier 2012 - 05:45 .
#188
Posté 03 janvier 2012 - 05:45
Cthulhu42 wrote...
I like this human; he understnads.oh brother wrote...
But of course all this choice would have meant a huge amount of extra work, and they could not have given the in-depth interactions they are promising.
So the bioware doesn't live up to their promises, but it's ok because it's hard work. People are easily impressed it seems. I should have learned my lesson from Peter Molyneux.
#189
Guest_Cthulhu42_*
Posté 03 janvier 2012 - 05:47
Guest_Cthulhu42_*
Um, yes. The game only has a certain amount of dialogue in it. This is nothing new.AgitatedLemon wrote...
From what I've read in the script, they certainly are. The squad actually talks to each other, for example. And a fair bit, too.
And then by the end of your 3rd playthrough the squadmates aboard the Normandy will have exhausted their repertoire of dialogue. and will start repeating themselves.
Unless, that is, BioWare installed some sort of magical dialogue generator w/ voice acting.
#190
Posté 03 janvier 2012 - 05:47
Shepard John N7-041154 wrote...
Cthulhu42 wrote...
I like this human; he understnads.oh brother wrote...
But of course all this choice would have meant a huge amount of extra work, and they could not have given the in-depth interactions they are promising.
So the bioware doesn't live up to their promises, but it's ok because it's hard work. People are easily impressed it seems. I should have learned my lesson from Peter Molyneux.
"It's better to not hold promises than try to make up for disappointments?"
That's basically all he's done.
#191
Guest_Cthulhu42_*
Posté 03 janvier 2012 - 05:48
Guest_Cthulhu42_*
When did they promise to let you choose which squadmates you got in ME3?Shepard John N7-041154 wrote...
Cthulhu42 wrote...
I like this human; he understnads.oh brother wrote...
But of course all this choice would have meant a huge amount of extra work, and they could not have given the in-depth interactions they are promising.
So the bioware doesn't live up to their promises, but it's ok because it's hard work. People are easily impressed it seems. I should have learned my lesson from Peter Molyneux.
#192
Posté 03 janvier 2012 - 05:48
Cthulhu42 wrote...
Um, yes. The game only has a certain amount of dialogue in it. This is nothing new.AgitatedLemon wrote...
From what I've read in the script, they certainly are. The squad actually talks to each other, for example. And a fair bit, too.
And then by the end of your 3rd playthrough the squadmates aboard the Normandy will have exhausted their repertoire of dialogue. and will start repeating themselves.
Unless, that is, BioWare installed some sort of magical dialogue generator w/ voice acting.
So it isn't some super duper new feature that needs the hype it does receive.
#193
Posté 03 janvier 2012 - 05:50
Boo hoo hoo it'll be too much work for the poor developers... But just put in my two favourite characters and be done with it. To hell with replayability. To hell with the fans of the other characters.
#194
Posté 03 janvier 2012 - 05:52
Ticktank wrote...
Certain Talimancers who are lacking a parent or two need to learn the difference between the words shouldn't and couldn't.
Boo hoo hoo it'll be too much work for the poor developers... But just put in my two favourite characters and be done with it. To hell with replayability. To hell with the fans of the other characters.
... Huh?
#195
Posté 03 janvier 2012 - 05:53
Ticktank wrote...
Certain Talimancers who are lacking a parent or two need to learn the difference between the words shouldn't and couldn't.
Boo hoo hoo it'll be too much work for the poor developers... But just put in my two favourite characters and be done with it. To hell with replayability. To hell with the fans of the other characters.
amen
#196
Posté 03 janvier 2012 - 05:53
Shepard John N7-041154 wrote...
Cthulhu42 wrote...
I like this human; he understnads.oh brother wrote...
But of course all this choice would have meant a huge amount of extra work, and they could not have given the in-depth interactions they are promising.
So the bioware doesn't live up to their promises, but it's ok because it's hard work. People are easily impressed it seems. I should have learned my lesson from Peter Molyneux.
He and most Dextromancers are only saying that because Bioware has already worked 'hard enough' to get their favorite characters in as squadmates. If it was some other two characters instead of Bob and Bambi they'd be right here arguing WITH us instead of AGAINST.
#197
Posté 03 janvier 2012 - 05:55
Ticktank wrote...
Shepard John N7-041154 wrote...
Cthulhu42 wrote...
I like this human; he understnads.oh brother wrote...
But of course all this choice would have meant a huge amount of extra work, and they could not have given the in-depth interactions they are promising.
So the bioware doesn't live up to their promises, but it's ok because it's hard work. People are easily impressed it seems. I should have learned my lesson from Peter Molyneux.
He and most Dextromancers are only saying that because Bioware has already worked 'hard enough' to get their favorite characters in as squadmates. If it was some other two characters instead of Bob and Bambi they'd be right here arguing WITH us instead of AGAINST.
Ah I understand. It is unfortunate that the fans of the ME2 companions are betrayed. I find it surprising that the fans of the other chracters aren't stand up for this cause aswell.
#198
Posté 03 janvier 2012 - 05:57
#199
Posté 03 janvier 2012 - 06:06
#200
Posté 03 janvier 2012 - 06:09





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