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Suicide Mission variability could've been sidestepped to bring back ME2 party members.


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#176
Kid Buu

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MordinKrios wrote...

It would have made every playthrough of ME3 different and varied. Oh if i were in charge of Me3...

Plus, it doesn't annoy Talimancers and Garrus fans as they can still put them in, if they want to be bored senseless for 20+ hours.

wat

#177
Ticktank

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keelah calibrations keelah calibrations keelah calibrations for 20 hours.

Waterboarding is out of style.

#178
Kid Buu

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Ticktank wrote...

keelah calibrations keelah calibrations keelah calibrations for 20 hours.

Waterboarding is out of style.

wat

#179
AgitatedLemon

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CptData wrote...

@oh brother

I can hear you. My fave roster would consist of (8 max):

- Ashley
- Miranda
- Mordin
- Wrex
- Garrus
- Tali
- "Battlestar Galactica"
- Liara

^^


Huh.

Same roster as me. Though now that I think more about it, I'd rather have Legion than Tali, simply because of his weapon choice.

#180
Shepard John N7-041154

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Given the option my crew would consist of

"Cylon 6" (optional) as in the Legion and Grunt of ME2
Garrus or Wrex
Jack or Thane
James (mandatory)
Kaidan/Ashley
Legion or Tali
Mordin or Grunt
Miranda or Jacob (mandatory)
Prothean or Liara (mandatory)

Modifié par Shepard John N7-041154, 03 janvier 2012 - 05:30 .


#181
Berg

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But of course all this choice would have meant a huge amount of extra work, and they could not have given the in-depth interactions they are promising. (On which note I really hope the interactions between the Shepard and the crew - and that the crew have with each other - is really a step up from ME2 to compensate for the reduced squad size and lack of choice).

So if they were going down that route they could not make even one position optional, they would have had to write a role, and interactions, for every possible character.

So it just depends on how lucky you got - if your favourites made it, great, if not, bad luck.

But I think even if there had not been a SM the story would be the same.

Modifié par oh brother, 03 janvier 2012 - 05:39 .


#182
AgitatedLemon

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On which note I really hope the interactions between the Shepard and the crew and that the crew have with each other is really a step up from ME2 to compensate for the reduced squad size and lack of choice.


Tough to top ME2, which many (From what I've seen) consider to have their best character development and backstory.

#183
Guest_Cthulhu42_*

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oh brother wrote...

But of course all this choice would have meant a huge amount of extra work, and they could not have given the in-depth interactions they are promising.

I like this human; he understnads.

On which note I really hope the interactions between the Shepard and the crew and that the crew have with each other is really a step up from ME2 to compensate for the reduced squad size and lack of choice.

From what I've read in the script, they certainly are. The squad actually talks to each other, for example. And a fair bit, too.

#184
Berg

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^ Agreed Agitated Lemon. Which is why I am still sore that so many (and esp. Miri)were cut. Just saying that I will be even more disappointed if there is not a significant increase in the amount of chatter and back-story available. Otherwise the pain of losing <insert favourite ME2 character here> will be harder to swallow.

Modifié par oh brother, 03 janvier 2012 - 05:46 .


#185
AgitatedLemon

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From what I've read in the script, they certainly are. The squad actually talks to each other, for example. And a fair bit, too.


And then by the end of your 3rd playthrough the squadmates aboard the Normandy will have exhausted their repertoire of dialogue. and will start repeating themselves.

Unless, that is, BioWare installed some sort of magical dialogue generator w/ voice acting.

#186
Berg

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Cthulhu42 wrote...


On which note I really hope the interactions between the Shepard and the crew and that the crew have with each other is really a step up from ME2 to compensate for the reduced squad size and lack of choice.

From what I've read in the script, they certainly are. The squad actually talks to each other, for example. And a fair bit, too.


Good to hear. I have not read the leaks myself, so cannot comment on it.

#187
Berg

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Double post

Modifié par oh brother, 03 janvier 2012 - 05:45 .


#188
Shepard John N7-041154

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Cthulhu42 wrote...

oh brother wrote...

But of course all this choice would have meant a huge amount of extra work, and they could not have given the in-depth interactions they are promising.

I like this human; he understnads.


So the bioware doesn't live up to their promises, but it's ok because it's hard work. People are easily impressed it seems. I should have learned my lesson from Peter Molyneux.

#189
Guest_Cthulhu42_*

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AgitatedLemon wrote...

From what I've read in the script, they certainly are. The squad actually talks to each other, for example. And a fair bit, too.


And then by the end of your 3rd playthrough the squadmates aboard the Normandy will have exhausted their repertoire of dialogue. and will start repeating themselves.

Unless, that is, BioWare installed some sort of magical dialogue generator w/ voice acting.

Um, yes. The game only has a certain amount of dialogue in it. This is nothing new.

#190
AgitatedLemon

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Shepard John N7-041154 wrote...

Cthulhu42 wrote...

oh brother wrote...

But of course all this choice would have meant a huge amount of extra work, and they could not have given the in-depth interactions they are promising.

I like this human; he understnads.


So the bioware doesn't live up to their promises, but it's ok because it's hard work. People are easily impressed it seems. I should have learned my lesson from Peter Molyneux.


"It's better to not hold promises than try to make up for disappointments?"

That's basically all he's done.

#191
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Shepard John N7-041154 wrote...

Cthulhu42 wrote...

oh brother wrote...

But of course all this choice would have meant a huge amount of extra work, and they could not have given the in-depth interactions they are promising.

I like this human; he understnads.


So the bioware doesn't live up to their promises, but it's ok because it's hard work. People are easily impressed it seems. I should have learned my lesson from Peter Molyneux.

When did they promise to let you choose which squadmates you got in ME3?

#192
AgitatedLemon

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Cthulhu42 wrote...

AgitatedLemon wrote...

From what I've read in the script, they certainly are. The squad actually talks to each other, for example. And a fair bit, too.


And then by the end of your 3rd playthrough the squadmates aboard the Normandy will have exhausted their repertoire of dialogue. and will start repeating themselves.

Unless, that is, BioWare installed some sort of magical dialogue generator w/ voice acting.

Um, yes. The game only has a certain amount of dialogue in it. This is nothing new.


So it isn't some super duper new feature that needs the hype it does receive.

#193
Ticktank

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Certain Talimancers who are lacking a parent or two need to learn the difference between the words shouldn't and couldn't.

Boo hoo hoo it'll be too much work for the poor developers... But just put in my two favourite characters and be done with it. To hell with replayability. To hell with the fans of the other characters.

#194
AgitatedLemon

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Ticktank wrote...

Certain Talimancers who are lacking a parent or two need to learn the difference between the words shouldn't and couldn't.

Boo hoo hoo it'll be too much work for the poor developers... But just put in my two favourite characters and be done with it. To hell with replayability. To hell with the fans of the other characters.


... Huh?

#195
MordinKrios

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Ticktank wrote...

Certain Talimancers who are lacking a parent or two need to learn the difference between the words shouldn't and couldn't.

Boo hoo hoo it'll be too much work for the poor developers... But just put in my two favourite characters and be done with it. To hell with replayability. To hell with the fans of the other characters.

 

amen

#196
Ticktank

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Shepard John N7-041154 wrote...

Cthulhu42 wrote...

oh brother wrote...

But of course all this choice would have meant a huge amount of extra work, and they could not have given the in-depth interactions they are promising.

I like this human; he understnads.


So the bioware doesn't live up to their promises, but it's ok because it's hard work. People are easily impressed it seems. I should have learned my lesson from Peter Molyneux.


He and most Dextromancers are only saying that because Bioware has already worked 'hard enough' to get their favorite characters in as squadmates. If it was some other two characters instead of Bob and Bambi they'd be right here arguing WITH us instead of AGAINST.

#197
Shepard John N7-041154

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Ticktank wrote...

Shepard John N7-041154 wrote...

Cthulhu42 wrote...

oh brother wrote...

But of course all this choice would have meant a huge amount of extra work, and they could not have given the in-depth interactions they are promising.

I like this human; he understnads.


So the bioware doesn't live up to their promises, but it's ok because it's hard work. People are easily impressed it seems. I should have learned my lesson from Peter Molyneux.


He and most Dextromancers are only saying that because Bioware has already worked 'hard enough' to get their favorite characters in as squadmates. If it was some other two characters instead of Bob and Bambi they'd be right here arguing WITH us instead of AGAINST.


Ah I understand. It is unfortunate that the fans of the ME2 companions are betrayed. I find it surprising that the fans of the other chracters aren't stand up for this cause aswell.

#198
MordinKrios

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I agree TickTank. It wouldn't have taken a HELL of a lot of work, but this is the finale to the greatest series in modern gaming. A bit of effort wouldn't have hurt. Of course there are people who will argue against me, and so be it.

#199
AgitatedLemon

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I don't understand what the hell TickTank is saying.

#200
Shepard John N7-041154

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He is sying that because that favorite companions of one group is in ME3 they do not care that favorite of others will not be or that they were betrayed by bioware.