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available weapons in ME3


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#1
The Spamming Troll

The Spamming Troll
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a few weeks/months ago there was a topic started on weapons featured in ME3, that was done pretty well too with pics and escriptions. but unfortunately it was taken down due to spoilerific information. BUT NOW i just got confirmation from chris saying we can now discuss weapons that are featured in ME3! im pretty excited about it.

now i have no idea what weapons are going to be in ME3, but i know there are people that do. hopefully the individual who started that topic sees this one and makes something similar.

i guess im requesting someone to spill the beans on weapons!!!!!

pretty please.

Modifié par The Spamming Troll, 23 décembre 2011 - 05:23 .


#2
Joel Green

Joel Green
  • BioWare Employees
  • 52 messages
Remember that all the leaked info was old, so this list isn't completely accurate.

Having said that, it's great to see everyone getting excited about the new weapons.  A lot of love was put into the design and balance of ME3's arsenal, and I personally can't wait to see what new favorites emerge.  The sheer number of available weapons and mods results in a super deep customization system, so I fully expect to see everyone running around with wildly different setups come March.

I also wanted to reassure people that the preorder items are balanced properly.  After putting so much effort into the other weapons, we didn't want to negate all that work by making the preorder guns OP.  I think Corey and Boldwin did a great job with them.  They fit into the arsenal well without making other weapons obsolete. 

jimilpi wrote...

After reading the list we definitely need a testing area for all this weapons to choose from


That's a really good idea!  B)

#3
Joel Green

Joel Green
  • BioWare Employees
  • 52 messages

Epsilon330 wrote...

Is there any word on removing mods from weapons, and putting them on others? Or mods that fill the same slot but are better than others (like ME1's mods)?
If so, it would be nice if we can keep them when starting a NG+, so we don't have to hunt them down for our dream gun again.


I'll leave it to the gameplay team to reveal the details of the mod system.  Speaking in broad terms though, it's designed for flexibility and easy experimentation.