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available weapons in ME3


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#276
LPPrince

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Praetor Shepard wrote...

LPPrince wrote...

Honestly, I'd rather that NO guns be exclusive to any class.

Let us all run free with whatever we want. Its the last game of the franchise after all.

Let us go out with a literal BANG, BOOM, OH DEAR GOD SHEPARD WHAT ARE YOU DOING OH OH OH WTF LASER BEAM SPLOSHUUUUUUN KABOOOOM HEADSHOT fizzle fizzle /myverybestfrieeeeends.


Well, I'm basing my thoughts mostly on their in-game descriptions Claymore, Widow, Shepard's class specifics, and the various upgrades.

Dunno how Adepts, Sentinels and Engineers are supposed to deal with the weight and recoil from at least these two weapons.


If they choose to use them, they can. But if they do, using OTHER weapons might be a problem as it could go over their weight limit, slowing down their sprinting and cooldowns. What about that?

#277
Praetor Knight

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^ yeah, I edited my earlier post with a thought from the Heavy Muscle Weave.

Might as well factor the Bone Weave too, in how any class Shepard can use them.

#278
SaturnRing

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@PraetorShepard: are you making the case that soldier, infiltrator and vanguard specific cybernetics should only allow them to carry the widow and the claymore, while other classes weren't 'rebuilt' with that particular task in mind?
[as oppose to cybernetics allowing any class Shepard to wield those guns, inaccessible to the common soldier.]
I hope it makes sense. 

Modifié par SaturnRing, 16 janvier 2012 - 02:04 .


#279
implodinggoat

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RE:  Can my Adept Use a Widow

All classes can use all weapons in ME3, so your Adept can use a Widow although it may not be the best fit for them.

Every weapon has a weight ascribed to it and each class has a limit to how much weight they can carry without incurring penalties (what those penalties are, I don't know; but the devs used the word "penalties").

Since Adepts are very limited in the amount of weight they can carry, if you're carrying a heavy gun like a Widow then you'll probably only be able to carry a single pistol or SMG to compliment it so you'll have to pick a single gun that can fill every role aside from sniping.   Even then you may still be incurring some kind of penalty by having your Adept using a gun as heavy as the Widow.

Modifié par implodinggoat, 16 janvier 2012 - 03:50 .


#280
Praetor Knight

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SaturnRing wrote...


@PraetorShepard: are you making the case that soldier, infiltrator and vanguard specific cybernetics should only allow them to carry the widow and the claymore, while other classes weren't 'rebuilt' with that particular task in mind?
[as oppose to cybernetics allowing any class Shepard to wield those guns, inaccessible to the common soldier.]
I hope it makes sense. 


That's how I was approaching it, because of what we see in the Lazarus Project when selecting the class.

Each shows a different combination, with the Soldier, Infiltrator and Vanguard emphasizing their muscles. So I figured that meant something to how Shepard is different now, and thus able to fire those weapons, with how they are described, without shattering their bones or rupturing their muscles from the recoil. Bruising would be less of a concern, but annoying nonetheless.

So, I wonder how the penalties will be implemented for at least these two weapons in ME3, and if there maybe some leveling up requirements to have the entire arsenal available to any class?

#281
SaturnRing

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Praetor Shepard wrote...

SaturnRing wrote...


@PraetorShepard: are you making the case that soldier, infiltrator and vanguard specific cybernetics should only allow them to carry the widow and the claymore, while other classes weren't 'rebuilt' with that particular task in mind?
[as oppose to cybernetics allowing any class Shepard to wield those guns, inaccessible to the common soldier.]
I hope it makes sense. 


That's how I was approaching it, because of what we see in the Lazarus Project when selecting the class.

Each shows a different combination, with the Soldier, Infiltrator and Vanguard emphasizing their muscles. So I figured that meant something to how Shepard is different now, and thus able to fire those weapons, with how they are described, without shattering their bones or rupturing their muscles from the recoil. Bruising would be less of a concern, but annoying nonetheless.

So, I wonder how the penalties will be implemented for at least these two weapons in ME3, and if there maybe some leveling up requirements to have the entire arsenal available to any class?

I see your point. At least on a weight related issue implodinggoat makes a good case concerning the penalties.
I wouldn't have been totally opposed to the idea of each class getting its own 'goodies'( in that case the widow and the claymore specific to soldier/infiltrator/vanguard class). As long as the weapon distribution stays balanced across the board. I can see a side arm like the Scorpion fit perfectly in a engineer arsenal for example.

#282
Praetor Knight

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Yeah, the weight issue is not much of a concern, just the recoil from how they're described.

And it's looking like there'll be plenty of weapons to go around. I look forward to listening to them fire!

I just wonder how these two are gonna be explained, (and I'm hoping that 'through the use of Mass Effect Fields' isn't what we get for this explanation!)

#283
SaturnRing

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Praetor Shepard wrote...

Yeah, the weight issue is not much of a concern, just the recoil from how they're described.

And it's looking like there'll be plenty of weapons to go around. I look forward to listening to them fire!

I just wonder how these two are gonna be explained, (and I'm hoping that 'through the use of Mass Effect Fields' isn't what we get for this explanation!)

Lol!!:D
Quite the way to cut speculations short!

Modifié par SaturnRing, 16 janvier 2012 - 06:40 .


#284
coke addict

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So wait the scorpion is classified as a pistol? i assumed it was a lite weight heavy weapon for classes with low weight limits. I mean obviously it looks like a pistol and acts like a heavy weapon but what I'm asking is, in the weapon menu is it grouped with pistols or heavys? and does it use thermal clips or heavy weapon ammo?

Modifié par coke addict, 16 janvier 2012 - 05:13 .


#285
SaturnRing

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coke addict wrote...

So wait the scorpion is classified as a pistol? i assumed it was a lite weight heavy weapon for classes with low weight limits. I mean obviously it looks like a pistol and acts like a heavy weapon but what I'm asking is, in the weapon menu is it grouped with pistols or heavys? and does it use thermal clips or heavy weapon ammo?

I was speculating. i really don't know much about it except that it is wielded like a pistol!

#286
coke addict

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well in the list of guns on the first page its listed under "handguns" that's why i asked...

#287
coke addict

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double post

Modifié par coke addict, 16 janvier 2012 - 05:25 .


#288
SaturnRing

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coke addict wrote...

well in the list of guns on the first page its listed under "handguns" that's why i asked...

From the vids (beta) it handles like a pistol. The Salarians that i've seen carrying it had it as their sole weapon. On the menu loadout it did appear under pistol (but maybe not limited to...).

Modifié par SaturnRing, 17 janvier 2012 - 02:44 .


#289
implodinggoat

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coke addict wrote...

So wait the scorpion is classified as a pistol? i assumed it was a lite weight heavy weapon for classes with low weight limits. I mean obviously it looks like a pistol and acts like a heavy weapon but what I'm asking is, in the weapon menu is it grouped with pistols or heavys? and does it use thermal clips or heavy weapon ammo?


It uses thermal clips and its classified as a pistol.

I think its a really great addition personally.   In ME2 my soldier never really got much use out of his pistol since my assault rifle did everything a pistol could do; but better.

Adding a pistol that fires explosive rounds gives me a sidearm that gives me capabilities that compliment my assault rifle.

#290
SaturnRing

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implodinggoat wrote...

coke addict wrote...

So wait the scorpion is classified as a pistol? i assumed it was a lite weight heavy weapon for classes with low weight limits. I mean obviously it looks like a pistol and acts like a heavy weapon but what I'm asking is, in the weapon menu is it grouped with pistols or heavys? and does it use thermal clips or heavy weapon ammo?


It uses thermal clips and its classified as a pistol.

I think its a really great addition personally.   In ME2 my soldier never really got much use out of his pistol since my assault rifle did everything a pistol could do; but better.

Adding a pistol that fires explosive rounds gives me a sidearm that gives me capabilities that compliment my assault rifle.

And it looks sleek.

#291
implodinggoat

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Praetor Shepard wrote...

Yeah, the weight issue is not much of a concern, just the recoil from how they're described.


The descriptions say that no "ordinary human" could fire the Claymore or Widow without shattering their arm.

But: in the Mass Effect universe Alliance soldiers recieve genetic modification so in effect no Alliance soldier is an "ordinary human" much less Shepard who has undergone more extensive modification (Heavy Bone Weave, Heavy Muscle Weave, Heavy Skin Weave, etc.) .

Aside from that the Infiltrator uses the Widow and they aren't a real beefy class in my mind.  Plus we see lots of human, turian and even asari mercs packing the Claymore throughout the course of ME2 so I really don't see it being that big of a stretch for an elite operative like Shepard to be able to handle the gun.

Modifié par implodinggoat, 17 janvier 2012 - 05:39 .


#292
SaturnRing

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implodinggoat wrote...

Praetor Shepard wrote...

Yeah, the weight issue is not much of a concern, just the recoil from how they're described.


The descriptions say that no "ordinary human" could fire the Claymore or Widow without shattering their arm.

But: in the Mass Effect universe Alliance soldiers recieve genetic modification so in effect no Alliance soldier is an "ordinary human" much less Shepard who has undergone more extensive modification (Heavy Bone Weave, Heavy Muscle Weave, Heavy Skin Weave, etc.) .

Aside from that the Infiltrator uses the Widow and they aren't a real beefy class in my mind.  Plus we see lots of human, turian and even asari mercs packing the Claymore throughout the course of ME2 so I really don't see it being that big of a stretch for an elite operative like Shepard to be able to handle the gun.

Is it streching things too far to consider that those guns might have gone through modifications of their own - to be more user-friendly?
I also got the feeling that genetic enhancement outside of the Alliance was more a matter of 'at your own risk' - but fairly widespread...or not![ that eclipse Asari merc wielding the claymore like it's a toy, on Miranda LM, did bother me quite a bit.]

Modifié par SaturnRing, 17 janvier 2012 - 06:42 .


#293
The Spamming Troll

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why are you guys considering heavy bone weave or heavy muscle weave as things that are of concern for ME3?

i know weapons and skills transfer into ME3, but i doubt that crappy behind the scenes upgrading abilities on the normandy will mean squat in ME3. upgradeing/modding like in ME2 should get the same treatment that planet scanning got.

#294
SaturnRing

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The Spamming Troll wrote...

why are you guys considering heavy bone weave or heavy muscle weave as things that are of concern for ME3?

i know weapons and skills transfer into ME3, but i doubt that crappy behind the scenes upgrading abilities on the normandy will mean squat in ME3. upgradeing/modding like in ME2 should get the same treatment that planet scanning got.

Project Lazarus did open a can of worms; until they start filling in more of the blanks this is all we've got.

Modifié par SaturnRing, 17 janvier 2012 - 07:11 .


#295
implodinggoat

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The Spamming Troll wrote...

why are you guys considering heavy bone weave or heavy muscle weave as things that are of concern for ME3?

i know weapons and skills transfer into ME3, but i doubt that crappy behind the scenes upgrading abilities on the normandy will mean squat in ME3. upgradeing/modding like in ME2 should get the same treatment that planet scanning got.


I'm not sure if it will carry over in terms of gameplay or not; but when you get into these sort of discussions about how the lore says A so B doesn't make sense then it seems pertinent that having a procedure called "Heavy Bone Weave" might be useful when it comes to wielding a gun that's described as having so much recoil that it would break the arm of a normal human.

Frankly I don't think it matters.   The description about the gun breaking your arm seems like it was thrown in to give some sort of justification (albeit a poor one) for why you needed special training to use it.  I honestly don't think that the devs will think twice about ignoring a minor piece of lore like the in game description of a gun and I don't really care.  I was able to accept the existence of thermal clips, so this really doesn't phase me.

Modifié par implodinggoat, 17 janvier 2012 - 07:20 .


#296
SaturnRing

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the introduction of the widow/claymore did show how unique Shepard is. Seeing low level merc waving those guns around, does make you go back and revisit how Shep was able to use them in the first place. And hopefully find a plausible answer ( or go along with it ). Specially if there's going to be a wider use of those particular guns in the upcoming sequel.

Modifié par SaturnRing, 17 janvier 2012 - 08:48 .


#297
Praetor Knight

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implodinggoat wrote...

But: in the Mass Effect universe Alliance soldiers recieve genetic modification so in effect no Alliance soldier is an "ordinary human" much less Shepard who has undergone more extensive modification (Heavy Bone Weave, Heavy Muscle Weave, Heavy Skin Weave, etc.) .

Aside from that the Infiltrator uses the Widow and they aren't a real beefy class in my mind.  Plus we see lots of human, turian and even asari mercs packing the Claymore throughout the course of ME2 so I really don't see it being that big of a stretch for an elite operative like Shepard to be able to handle the gun.


Yeah, I've been leaning towards that, I just want to know the details at this point.

And I've figured that with how the Infiltrator's Time Dilation effect works, it's the closest approximation to a Sniper lining up a shot. So, excellent strength and body control would be necessary for that. And the Lazarus stuff kinda feeds into that idea. Below is the Infiltrator.

Image IPB

Modifié par Praetor Shepard, 18 janvier 2012 - 02:14 .


#298
Someone With Mass

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Image IPB

Looks like the Carnifex has a lot more ammo capacity in ME3.

#299
implodinggoat

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Someone With Mass wrote...

Looks like the Carnifex has a lot more ammo capacity in ME3.


Watching that vid I also noticed someone give a Shepard who was packing an assault rifle and a Sniper Rifle a command to equip an SMG.

Its possible that they were playing as an Infiltrator with an Assault Rifle; but I'm hoping this means that my Soldier can pack an SMG in place of his pistol.   The Scorpion pistol sounds cool; but a Tempest would compliment my Mattock much better.

#300
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Someone With Mass wrote...

Image IPB

Looks like the Carnifex has a lot more ammo capacity in ME3.


Oh my! I love the "scanning upgrades" look. Instead of small ass text, it's a giant beautiful picture! :D