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available weapons in ME3


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#376
SaturnRing

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To me the M-112 is a re purposed battle rifle designed to shoot targets at 600yds. I don't see it as a sniper rifle per se.

Modifié par SaturnRing, 26 janvier 2012 - 07:42 .


#377
Adragalus

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SaturnRing wrote...

To me the M-112 is a re purposed battle rifle designed to shoot targets at 600yds. I don't see it as a sniper rifle per se.

I wasn't so much saying that the Revenant was an AR per se, and not technically an LMG, or that the Raptor is a sniper and not really a battle rifle, but more referring to which weapon slots they go in.

#378
Someone With Mass

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The Raptor is definitely a sniper rifle. It didn't show up in the assault rifle list in that part of the Sur'Kesh level.

#379
Adragalus

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Someone With Mass wrote...

The Raptor is definitely a sniper rifle. It didn't show up in the assault rifle list in that part of the Sur'Kesh level.

Yeah, I caught a glimpse of that too. Shame the player didn't give us a taste of what it handled like.

#380
SaturnRing

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Adragalus wrote...

SaturnRing wrote...

To me the M-112 is a re purposed battle rifle designed to shoot targets at 600yds. I don't see it as a sniper rifle per se.

I wasn't so much saying that the Revenant was an AR per se, and not technically an LMG, or that the Raptor is a sniper and not really a battle rifle, but more referring to which weapon slots they go in.

Well i'm not totally accurate in my assessement about the raptor or revenant anyway: there's room for different interpretations; its just me reading too much into it.  

#381
SaturnRing

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Someone With Mass wrote...

The Raptor is definitely a sniper rifle. It didn't show up in the assault rifle list in that part of the Sur'Kesh level.

My confusion came from the fact that i thought the M112 raptor and the raptor were 2 different guns.One is listed under AR while the other is under SR.

Modifié par SaturnRing, 26 janvier 2012 - 08:39 .


#382
Someone With Mass

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Nah, they're the same gun.

#383
CanonShepard

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If the weight isn't too bad, my Sentinel might roll with that shotgun/pistol hybrid gun. Armor+Cyro Blasts+Shotgun blasts=Never gets old.

#384
SaturnRing

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CanonShepard wrote...

If the weight isn't too bad, my Sentinel might roll with that shotgun/pistol hybrid gun. Armor+Cyro Blasts+Shotgun blasts=Never gets old.

Already have nightmares about my armor looking like swiss cheese while dodging cerberus troopers wielding it.
Nasty gun!:pinched: 

Modifié par SaturnRing, 27 janvier 2012 - 01:32 .


#385
OmegaBlue0231

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CanonShepard wrote...

If the weight isn't too bad, my Sentinel might roll with that shotgun/pistol hybrid gun. Armor+Cyro Blasts+Shotgun blasts=Never gets old.


Ditto.

#386
Fatemaster

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Anyone have the link of the video in which the Raptor appears?

#387
SaturnRing

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I only have the link where you can watch the whole show it appeared in:

gametrailers.com/show/gametrailers-tv

Modifié par SaturnRing, 26 janvier 2012 - 09:32 .


#388
SaturnRing

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Posted Image
Can't wait !

#389
Spectre-61

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I wonder how the Indra sniper rifle will work. Will it be like the arc projector or what.
Never the less, I think the Indra will be MY new sniper rifle of choice for my soldier.

Hope we see a pic soon.

#390
cookman43

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SaturnRing wrote...


Posted Image
Can't wait !




any word if this is gonna be full auto or semi?

#391
TexasToast712

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cookman43 wrote...

SaturnRing wrote...


Posted Image
Can't wait !




any word if this is gonna be full auto or semi?

Gamestop says it's 2 round burst but I think they are basing that off the pre order video where Shepard only shoots it twice each time.

#392
incinerator950

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I want to roll around with the C.A.R. and Collector Particle Beam again.

Bug power go

#393
SaturnRing

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TexasToast712 wrote...

cookman43 wrote...

SaturnRing wrote...


Posted Image
Can't wait !




any word if this is gonna be full auto or semi?

Gamestop says it's 2 round burst but I think they are basing that off the pre order video where Shepard only shoots it twice each time.

I think two round burst could be awesome and not as limiting as the mattock; although i have no idea what the actual fire rate will be. I'm leaning toward 2 round burst because it's high powered ( don't think we'll get the full package).

@incinerator950: because it's a bug gun ( the c.a.r. ), i wonder what it would look like with upgrades ( provided that we could actually customize it ). They should keep that bug style for all the goodies that you could attach to it. 

Modifié par SaturnRing, 07 février 2012 - 01:59 .


#394
All-a-Mort

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Can't imagine you can mod the bug gun...how would attach a scope to it, sticky secreted resin?

I do hope they have either ditched the daft noise the Locust made in ME2, or made sure the N7 SMG based on the Locust has a decent sound. I liked using the Locust, but the sound effect was horrible (and rather pointless).

Curious to know how they will make the burst fire Assault Rifles have a different feel, with the Vindy, Argus and Valkyrie all having burst fire of some type. It'll be interesting to see how different the Argus handles from the stock Mattock on which it is based, and why you would trade the fairly quick firing semi-automatic for a burst weapon, unless damage and ammo availability varies enough.

#395
SaturnRing

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All-a-Mort wrote...

Can't imagine you can mod the bug gun...how would attach a scope to it, sticky secreted resin?

It's easy to mount a rail on pretty much anything these days, and convert the most stubborn  gun into a modular weapon. But i can understand that collector tech would give someone pause.Posted Image

Modifié par SaturnRing, 07 février 2012 - 08:21 .


#396
All-a-Mort

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SaturnRing wrote...

All-a-Mort wrote...

Can't imagine you can mod the bug gun...how would attach a scope to it, sticky secreted resin?

It's easy to mount a rail on pretty much anything these days, and convert the most stubborn  gun into a modular weapon. But i can understand that collector tech would give someone pause.Posted Image

Apologies for my ignorance, I'm a Brit. They don't let us have guns; they don't even let me have sharp objects.

#397
SaturnRing

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All-a-Mort wrote...

SaturnRing wrote...

All-a-Mort wrote...

Can't imagine you can mod the bug gun...how would attach a scope to it, sticky secreted resin?

It's easy to mount a rail on pretty much anything these days, and convert the most stubborn  gun into a modular weapon. But i can understand that collector tech would give *someone pause.Posted Image

Apologies for my ignorance, I'm a Brit. They don't let us have guns; they don't even let me have sharp objects.

None needed! It's a perfectly valid point you're making. I'm not an expert either. My theories are all hypothetical. After all we talking about the future. I'm actually going along the point you're making.



*Shepard and crew.

Modifié par SaturnRing, 08 février 2012 - 03:44 .


#398
Adragalus

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SaturnRing wrote...

All-a-Mort wrote...

SaturnRing wrote...

All-a-Mort wrote...

Can't imagine you can mod the bug gun...how would attach a scope to it, sticky secreted resin?

It's easy to mount a rail on pretty much anything these days, and convert the most stubborn  gun into a modular weapon. But i can understand that collector tech would give someone pause.Posted Image

Apologies for my ignorance, I'm a Brit. They don't let us have guns; they don't even let me have sharp objects.

None needed! It's a perfectly valid point you're making. I'm not an expert either. My theories are all hypothetical. After all we talking about the future. I'm actually going along the point you're making.

I can see where Mort's coming from, though... the Geth Plasma Rifle was the only other "alien" weapon in the series, and it was unmoddable in ME1. However, according to devs I think, all weapons are fully moddable.

#399
SaturnRing

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never mind! Wrong key.

Modifié par SaturnRing, 10 février 2012 - 05:57 .


#400
Spectre-61

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../../../uploads_user/1321000/1320604/183294.jpg
M-90 Indra.

Thoughts?