SaturnRing wrote...
It makes sense if you consider the primary function of a sub machine gun: close quater battle. A high magazine capacity/higher rate of fire is preferable if you going for room clearing. Armor penetration is a plus if you're not worried about collateral. [ With the assumption that you can't have it all( accuracy-penetration-large mag) in one weapon].
Editing
A 3 rds burst would make the n7 Hurricane smg more accurate than even the locust with a lower fire rate as a trade off. I agree that all the information we're getting about it is a little confusing.
Yeah I guess in ME3 we aren't rescuing hostages or taking people alive etc, so no need to worry about the kind of issues that affect the sort of HRT or special operations teams in the real world, where SMGs are not used full-auto.
I'm not sure how much use I'll find for SMGs in ME3 initially, playing Soldier, Sentinel and Infiltrator to start off with. Since Sentinels and Infiltrators can now use assault rifles and since I gather the Sentinels tech armour now won't detonate, I can't see so much use for SMGs short range. Be better (weight encumbrance allowing) outfitting them with a shotgun for when someone gets too close. SMGs close range always seem inefficient to me compared to shotguns of mellée
Minister of Sound wrote...
Of course the Black Widow is better than the Widow; You get to throw Scarlett Johansson at your enemies.
Ahh, that must be like a stun(ning) grenade...at least I think I might be distracted by that.
Modifié par All-a-Mort, 13 février 2012 - 03:59 .