First off, what I'd love to see is both an eeevil path or good path to finish the game . I wouldn't even care if your future party members looked identical no matter which path you choose as long as their dialogue changed to match their alignment. This would also add even more replayability besides just playing the same game again with a different class.
Less cut scenes. Don't get me wrong, in nwn2, they do look great but I'd be more happy with more use of the dialogue options choices "box" when talking to npcs and more gameplay.
Larger maps. This one really bugs me. In both past games, you can take a hasted character and cover most maps in the series in 30 seconds or less. And please, if you are heading to a dragon cave , don't identify the cave on the map as the "dragon cave" if you have not been to the area yet. I'd prefer the map to be left totally blank (even in town) until you have been there, then have the map marked for shops, npcs, or whateva.
Extra creatures/items that don't exist in the game for the modders out there to add some extra flavor. I myself have never used the tool set in either game (I'm too puter stupid to even make an attempt). Correct me if I am wrong, (I have yet to try any player created mods so I am totally in the dark here) but I am assuming that new creatures can't be created using the toolset. If this is indeed the case, then this would be a great idea.
Wot you guys tink?
Modifié par booya, 23 décembre 2011 - 08:03 .





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