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They Say It's The Unused Suicide Mission Audio


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#1
didymos1120

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Well, all the stuff that's not in other videos already, that is.  Still, there's a lot, so I've broken it into three parts. 

Part the first covers from the infiltration to right before you leave for the final boss.  As far as differences from the final game go, Zaeed has complete success audio for the 1st fireteam, and there's partial dialogue for all the others.  Well, just one line actually, but it's still weird.  Also, I discovered that some of the "Biotic Mordin" dialogue can be viewed in game, so I threw that in.  Then there's the fact that every single biotic has both success and failure dialogue (although, it's complicated).  Lastly, it was possible to have zero defenders at one point. Links:


http://blip.tv/mass-...fenders-5797556

(the Blip TV version is a bit different.  It incorporates the rest of the "Biotic Mordin" material from that earlier video)

Part the second is the Human Reaper.  A lot of differences from the final version.  An entirely different reveal, complete with a bunch of extra squad comments, and EDI dialogue that made things a bit clearer.  The mechanics of the fight were different too.  There was also a unique set of Harbinger taunts just for that battle. Personally, I think it's easily his best dialogue, and it should have really been kept:


http://blip.tv/mass-...-reveal-5797616

Part the third covers Hold The Line, the base choice, escape (minus Harby's lecture), and the epilogue with TIM.  Nothing is much different except the epilogue, where there was a bunch of unused TIM dialogue that took your alignment into account when discussing what you did with the base:

http://www.youtube.com/watch?v=gysBgoQgis0
http://blip.tv/mass-...pilogue-5797615

And thus concludes the ME2 Unused Audio.  Onwards (and back) to ME1.

#2
DeathScepter

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nice nice nice nice.

#3
Someone With Mass

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Why didn't they go with the alternative Human Reaper explanation? It's much better than letting Legion explain it.

#4
Chewin

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That was quite interesting to hear (and read).

Nice to see that you're going through ME1 audio. Hope there's something nice there as well.

#5
HBC Dresden

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I don't believe they cut the dialogue they did with introducing the Human-Reaper and Harbinger's subsequent references to the truth during the fight. This, along with Legion's rare dialogue where he explains the geth's suspicious would have done a lot to clarify the purpose of the Human-Reaper, and by extension, clarify the purpose of Mass Effect 2.

Even though it affirms what many of us pieced together, it would have been nice for it to be explained for everyone (and stop misconceptions that some vocal people have on the purpose of the final boss that made them deride the whole game). This explanation, along with Arrival, shows that plan B for the Reapers was to fly to the Milky Way the slow way. The Collectors' role was to help decide what species would be perfect for a Reaper (why they collect specific samples of various populations) and along with Shepard's actions, humanity was chosen. Here, the Human-Reaper is a prototype to work out the kinks in making a Reaper out of humans so when they take earth, they can start right away. The Human-Reaper was not plan B to take the Citadel.

And EDI's explanations make the liquidation of humans a little more believable than how it is currently presented in the game.

Thanks again didy! Happy Holidays!

Modifié par HBC Dresden, 24 décembre 2011 - 10:14 .


#6
FlyinElk212

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OH MY GOD the Human Reaper explanation is A THOUSAND TIMES BETTER in the cut dialogue. What were you smoking, Bioware???!

Were they like, "Eh, go w/ plan B (the stuff they used in-game), and throw in a Shepard line about how Earth's next on the Collector Ship. That'll cover the urgency well enough." Seriously, what happened, Bioware?? Shepard's jump to that conclusion on the Collector ship is asinine at best, and EDI's cut-dialogue explanation for how the human-smoothie works was a valid explanation for the Collectors' (and thus the Reapers') actions, ENABLING the believable jump to the conclusion that Earth is the eventual target.

Most of the other cut audio I've seen from Didy have been nice extra content that would've been awesome, but seemed alternative, and didn't greatly impact the overall storytelling of Mass Effect 2. The Human Reaper segment being cut is absolutely ridiculous. Bioware threw away valuable "future science exposition" AS WELL AS an intriguing possible explanation for the enemy's motivations in ME2 in one fell swoop.

It shows that Bioware writers are capable of coherent storytelling, and that higher ups are making awful decisions in the editing process of the final product. That's more disappointing than thinking they just couldn't coherently tell Mass Effect 2's story in the first place.

Modifié par FlyinElk212, 27 décembre 2011 - 03:32 .


#7
Reorte

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Mordin's success for leader line, after all his comments about Kirrhe... :)

#8
TMA LIVE

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Makes more sense when it comes to the number.

They don't need millions of people to make a Reaper. They just "want" a million minds for their Reaper AI.

The actual Reaper is just a bunch of metal parts like anything else. It ain't "organic" at the same time.

Because if that was the case, you'd wonder how they got the numbers of Reaper they have.

#9
Blacklash93

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FlyinElk212 wrote...

OH MY GOD the Human Reaper explanation is A THOUSAND TIMES BETTER in the cut dialogue. What were you smoking, Bioware???!

Agreed so hard.

Were they trying to avoid humanizing the proto-reaper so you wouldn't feel bad basically killing all the colonists uploaded into it? That's stupid, the fight would have been much more compelling if you knew what you were truly destroying.

And they just had to cut some of Harbinger's best lines? *facepalm*

Modifié par Blacklash93, 17 janvier 2012 - 11:13 .


#10
InHumanTurtle

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That was a far better explanation, the only reason for it being cut that I can think of being that they wanted to save the specifics for ME3 (although it won't make too much sense seeing as they seem quite intent on flatout killing everyone now...)

Modifié par InHumanTurtle, 18 février 2012 - 08:09 .