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MDBs and DDSs


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#1
Fyrekrest

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I am currently ironing out a few kinks with some custom content that I have downloaded from the vault.  Namely, I am using MDBCloner to rename MDBs with names that conflict.  They've been loaded into the same hak, so more recent additions have simply been attached the suffix (2) or (3).  My question is this: What process do I follow to rename the *(2).DDS files that go with them?  Or do I even need to?  Can I simply left click and "Rename"?  Do I have to edit the texture properties in MDB Cloner to ensure that they all remain cohesive?  This is my first time adjusting the conflicting MDB files, so I'm unsure of what to do with the DDS files.

Thanks in advance!

#2
Morbane

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I think you will have to go into each MDB and change the DDS filename to the appended (1) or (2) unless they are identicle then dont even put them in as it will add to the size of your CC

Modifié par Morbane, 24 décembre 2011 - 02:12 .


#3
Fyrekrest

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K, thanks Morbane! I figured that would be what I had to do, but figured I'd ask rather than trial and error. Thanks for the quick response!

#4
-Semper-

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nope. you don't have to. as long as the textures are unique in name and therefore don't override each other it's all good. within the mdb they are linked correctly. what you have to do after renaming them is to rewrite the 2da. without this crucial step the models can't be addressed.

#5
Morbane

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-Semper- wrote...

nope. you don't have to. as long as the textures are unique in name and therefore don't override each other it's all good..

no, really - you have to make the MDB "see" the correct textures.



 within the mdb they are linked correctly. what you have to do after renaming them is to rewrite the 2da.

you confirmed what I said



without this crucial step the models can't be addressed

Also very true - the 2da must "see" the MDB

Modifié par Morbane, 24 décembre 2011 - 02:55 .


#6
-Semper-

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Morbane wrote...

no, really - you have to make the MDB "see" the correct textures.


the right texture is adressed within the mdb, even after renaming - only if you don't touch the texture field that is ;)
in short: if you only rename the mdb the texture will still be used.