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Achievements you hate the most


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#51
Aaleel

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The battle trophy achievements in Star Ocean 4, which I said to hell with. I never got over 50% of the trophies, and the final achievement was for 100%.

They had trophies for stuff like.

Get 4 status ailments at the same time
recover from (insert status ailment) 100 times
squat 100 times
Deal exactly 1,111 in damage
Become incapacitated x number of times

Achievements should be things you ultimately get if you play through a game normally a number of times. You shouldn't have to go out your way and stall fights hoping to get a status ailment so that you can cure yourself, and stuff like that. Ridiculous.

#52
RPGamer13

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I just remembered two more specific:

Gears of War 3's achievement for getting all 32 Onyx Medals... WTH?

Marvel Vs Capcom 3's Winning 5 Ranked Matches in a Row

#53
Gatt9

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MrDizaztar wrote...

wizardryforever wrote...

Let's see:

I hate multiplayer achievements (I don't play multiplayer unless I know the other players personally).
I hate luck based achievements (Space Ponies? Really?).
I hate achievements that you unlock for doing basic things like completing the tutorial.
I hate secret achievements.

Those are the big ones.  There are others on an individual basis, but those are the categories that they usually fall into.

Agreed Secret Achievements are the worse. I can understand if a secret achievement is tied to the story, but not when the achievement makes you do some ridiculous thing that you wouldn't have know about previously, unless you are frequently on the internet looking up achievements



I'm 100% with you on the Multiplayer achievements,  I *hate* those things.  So many games I've played and beat,  missing more than half the achievements because they're mutiplayer.  What makes it more annoying is that Mutliplayer is the minority of players,  most people avoid it because of the behavioral issues (Yes,  there's a large number of studies on it).

I'm 100% with you on the "You completed the stage!" achievements.  Those exist only so companies can datamine achievements to see if people quit playing and where.  Achievements were not meant to be a tool for companies to stalk me,  and as Bioware has proven,  it doesn't say what they think it says anyways.  (Bioware often claims most people quit playing DAO prior to the end of Act 1,  but regardless,  that doesn't tell them why,  just that they didn't keep playing.  Which makes it useless information).

Secret achievements don't bother me.  They were intended to be rarely seen trophies,  Microsoft underestimated people's Pokemon instinct (Gotta catch 'em all,  all the points!).  The good intention was tanked by them suddenly forgetting the internet exists,  not sure how that made it off the drawing board because it's obvious it would never be what it was intended to be.

Collection Achievements bug the poop out of me.  They end up killing the flow of the game by making me obsess about searching every corner,  for purposeless trinkets,  losing my focus.

The last one that annoys the poop out of me is the "You have to play through 8 times to get this" achievements.  Dead Rising 2 is a good example,  kill 8,000,000 zombies,  like some random achievement is going to keep people playing or prevent them from trading it in.  Play for 200 hours!  Play for 30 days!  The game shouldn't require me to play it like it's a full-time job to get the achievements.  This one especially should just be replaced with that meme "Achievement unlocked:  Left the House".

Achievements should be achievements,  not marketing tools,  not poorly disguised attempts to keep the game from being traded in.  The current pattern is just going to make achievements irrelevant because people quit trying to get them.

Modifié par Gatt9, 01 janvier 2012 - 08:29 .


#54
I Ryukage I

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kill 10,000 players online. AC for Answer.

#55
alex90c

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RPGamer13 wrote...

I just remembered two more specific:

Gears of War 3's achievement for getting all 32 Onyx Medals... WTH?

Marvel Vs Capcom 3's Winning 5 Ranked Matches in a Row


Allow me to introduce you to my little friend Seriously 3.0. I think the 30 Onyx Medals ... medal ... is the Embry Star one, Seriously 3.0. needs like 50 IIRC.

Modifié par alex90c, 01 janvier 2012 - 11:06 .


#56
Lotion Soronarr

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I don't do achievements. They are for posers.

#57
Nashiktal

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Multiplayer achievements, especially those you can't do couch coop with. Multiplayer servers have been falling alarmingly fast lately lasting only a couple of years on average.

Multiplayer achievements only mean achievements you better do now or you can never do ever.

#58
Moondoggie

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Mostly the ones that you feel like you didn't do anything. For example you start the game and walk forward and an achievement flashes up you earned an achievement! "Walk in a straight line"

Achievements should reward the player for doing something significant some developers give achievements out like candy.

#59
Fiery Phoenix

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JRCHOharry wrote...

(...)

The achievements I hated the most were in TC: Rainbow Six Vegas 2, half of the online ones were getting x amount of kills with x weapon, which doesn't sound too bad until you see that 6 players need to be present in order to get it. It would've probably been doable if people actually played the damn game.

Funnily enough, I got all of them except for the shotgun one (don't like shotguns). And this is coming from a guy who really hates online multiplayer achievements. I just happened to enjoy Vegas 2's multiplayer that much.

Drone223 wrote...

The one free bullet: HL2 ep:1 (Using the gravity gun in certain area's was hard)
Grub some grub: HL2 ep:2 (You think you have gotten all of them t=and after you leave the mine's you relased you some how missed a few)
Neighbourhood watch: HL2 ep:2 (You had to be bang on time there is no room for error)

All of those are fairly easy, to be honest. You just need to be pretty observant and patient. I did have some trouble with Neighborhood Watch, but it was definitely doable.

#60
vometia

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Moondoggie wrote...

Mostly the ones that you feel like you didn't do anything. For example you start the game and walk forward and an achievement flashes up you earned an achievement! "Walk in a straight line"

Achievements should reward the player for doing something significant some developers give achievements out like candy.

The only thing worse than getting crap achievements like that is failing to get them... :crying:

#61
ADLegend21

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multiplayer achievements that are too specific (only in a ranked playlist for example) do this co-op thing by yourself, and ones where you need to do something extremely difficult in X amount of SECONDS.

#62
Rockworm503

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Gatt9 wrote...



Achievements should be achievements,  not marketing tools,  not poorly disguised attempts to keep the game from being traded in.  The current pattern is just going to make achievements irrelevant because people quit trying to get them.


When people buy crappy games just to boost their gamer score I don't think their going anywhere.
And they were irrelevent before they where invented IMO.

#63
Lunatic LK47

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Multiplayer and any scavenger hunt achievements (I'm not going to bother catching all 500/whatever number pigeons in GTA IV. I'm not even going to bother 100%-ing GTA IV because of that.).

#64
Boiny Bunny

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 Any achievement that requires little to no skill.  Even worse is when this is coupled with hours of required grinding numbers.

e.g.

* Kill 100,000 [insert generic enemy name here]
* Complete the entire game only using [insert particular weapon/item here] [repeat for each weapon/item in the game]
* Play 500,000 death matches

etc.

#65
Rath_01

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Any co-op based achievement especially if you dont have any friends that play that game.

#66
Vez04

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Rath_01 wrote...

Any co-op based achievement especially if you dont have any friends that play that game.



#67
DRUNK_CANADIAN

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50% of white knight chronicles achievements....I crap you not it would probably take 10,000 gameplay hours to get some of them...I clocked in about a thousand on the game and still wasn't anywhere near some of them.

As for recent achievements, the steam gift grab achievement for Binding of Isaac and Super Meat Boy, Isaac is just a terrible game, and SMB is incredibly difficult.

#68
Kaiser Arian XVII

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Sorry to say that but most of achievements are crap, not only the Multiplayer related ones.

#69
TheBlackBaron

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Multiplayer achievements. I'm a GS ****, I admit it. So even though I do play multiplayer in games that have it, I don't like feeling like I'm being forced into it if I want to get those achievements. Mind you, I almost never get all of them, of course - ME1/2 and FO3/NV are the exceptions - but it's a mental thing.

#70
Guest_PresidentCowboy_*

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Multiplayer ones are pretty bad. I found the 50 dungeons achievement in Skyrim agonising since every single dungeon is just a rehashed dozen waves of Draugr. Beat the game on the hardest difficulty achievements too because my OCD compells me to do them. Dead Space 2's was the worst...

#71
lobi

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If I find myself chasing an achievment then it is time to turn the game off, I am no longer playing it..

#72
frustratemyself

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Mp ones that require a particular number of players in the game. Dungeon Siege 3 has a couple that require 4 players in the game.

Ones that require you to play particular dlc. I'm not buying pointless new mp characters for AC Revelations just for the sake of a couple of achievements.