Achievements you hate the most
#51
Posté 31 décembre 2011 - 10:14
They had trophies for stuff like.
Get 4 status ailments at the same time
recover from (insert status ailment) 100 times
squat 100 times
Deal exactly 1,111 in damage
Become incapacitated x number of times
Achievements should be things you ultimately get if you play through a game normally a number of times. You shouldn't have to go out your way and stall fights hoping to get a status ailment so that you can cure yourself, and stuff like that. Ridiculous.
#52
Posté 01 janvier 2012 - 05:49
Gears of War 3's achievement for getting all 32 Onyx Medals... WTH?
Marvel Vs Capcom 3's Winning 5 Ranked Matches in a Row
#53
Posté 01 janvier 2012 - 08:27
MrDizaztar wrote...
Agreed Secret Achievements are the worse. I can understand if a secret achievement is tied to the story, but not when the achievement makes you do some ridiculous thing that you wouldn't have know about previously, unless you are frequently on the internet looking up achievementswizardryforever wrote...
Let's see:
I hate multiplayer achievements (I don't play multiplayer unless I know the other players personally).
I hate luck based achievements (Space Ponies? Really?).
I hate achievements that you unlock for doing basic things like completing the tutorial.
I hate secret achievements.
Those are the big ones. There are others on an individual basis, but those are the categories that they usually fall into.
I'm 100% with you on the Multiplayer achievements, I *hate* those things. So many games I've played and beat, missing more than half the achievements because they're mutiplayer. What makes it more annoying is that Mutliplayer is the minority of players, most people avoid it because of the behavioral issues (Yes, there's a large number of studies on it).
I'm 100% with you on the "You completed the stage!" achievements. Those exist only so companies can datamine achievements to see if people quit playing and where. Achievements were not meant to be a tool for companies to stalk me, and as Bioware has proven, it doesn't say what they think it says anyways. (Bioware often claims most people quit playing DAO prior to the end of Act 1, but regardless, that doesn't tell them why, just that they didn't keep playing. Which makes it useless information).
Secret achievements don't bother me. They were intended to be rarely seen trophies, Microsoft underestimated people's Pokemon instinct (Gotta catch 'em all, all the points!). The good intention was tanked by them suddenly forgetting the internet exists, not sure how that made it off the drawing board because it's obvious it would never be what it was intended to be.
Collection Achievements bug the poop out of me. They end up killing the flow of the game by making me obsess about searching every corner, for purposeless trinkets, losing my focus.
The last one that annoys the poop out of me is the "You have to play through 8 times to get this" achievements. Dead Rising 2 is a good example, kill 8,000,000 zombies, like some random achievement is going to keep people playing or prevent them from trading it in. Play for 200 hours! Play for 30 days! The game shouldn't require me to play it like it's a full-time job to get the achievements. This one especially should just be replaced with that meme "Achievement unlocked: Left the House".
Achievements should be achievements, not marketing tools, not poorly disguised attempts to keep the game from being traded in. The current pattern is just going to make achievements irrelevant because people quit trying to get them.
Modifié par Gatt9, 01 janvier 2012 - 08:29 .
#54
Posté 01 janvier 2012 - 09:24
#55
Posté 01 janvier 2012 - 11:05
RPGamer13 wrote...
I just remembered two more specific:
Gears of War 3's achievement for getting all 32 Onyx Medals... WTH?
Marvel Vs Capcom 3's Winning 5 Ranked Matches in a Row
Allow me to introduce you to my little friend Seriously 3.0. I think the 30 Onyx Medals ... medal ... is the Embry Star one, Seriously 3.0. needs like 50 IIRC.
Modifié par alex90c, 01 janvier 2012 - 11:06 .
#56
Posté 01 janvier 2012 - 02:17
#57
Posté 01 janvier 2012 - 04:48
Multiplayer achievements only mean achievements you better do now or you can never do ever.
#58
Posté 01 janvier 2012 - 08:17
Achievements should reward the player for doing something significant some developers give achievements out like candy.
#59
Posté 01 janvier 2012 - 08:44
Funnily enough, I got all of them except for the shotgun one (don't like shotguns). And this is coming from a guy who really hates online multiplayer achievements. I just happened to enjoy Vegas 2's multiplayer that much.JRCHOharry wrote...
(...)
The achievements I hated the most were in TC: Rainbow Six Vegas 2, half of the online ones were getting x amount of kills with x weapon, which doesn't sound too bad until you see that 6 players need to be present in order to get it. It would've probably been doable if people actually played the damn game.
All of those are fairly easy, to be honest. You just need to be pretty observant and patient. I did have some trouble with Neighborhood Watch, but it was definitely doable.Drone223 wrote...
The one free bullet: HL2 ep:1 (Using the gravity gun in certain area's was hard)
Grub some grub: HL2 ep:2 (You think you have gotten all of them t=and after you leave the mine's you relased you some how missed a few)
Neighbourhood watch: HL2 ep:2 (You had to be bang on time there is no room for error)
#60
Posté 01 janvier 2012 - 08:45
The only thing worse than getting crap achievements like that is failing to get them...Moondoggie wrote...
Mostly the ones that you feel like you didn't do anything. For example you start the game and walk forward and an achievement flashes up you earned an achievement! "Walk in a straight line"
Achievements should reward the player for doing something significant some developers give achievements out like candy.
#61
Posté 01 janvier 2012 - 09:05
#62
Posté 01 janvier 2012 - 11:56
Gatt9 wrote...
Achievements should be achievements, not marketing tools, not poorly disguised attempts to keep the game from being traded in. The current pattern is just going to make achievements irrelevant because people quit trying to get them.
When people buy crappy games just to boost their gamer score I don't think their going anywhere.
And they were irrelevent before they where invented IMO.
#63
Posté 02 janvier 2012 - 03:23
#64
Posté 02 janvier 2012 - 09:48
e.g.
* Kill 100,000 [insert generic enemy name here]
* Complete the entire game only using [insert particular weapon/item here] [repeat for each weapon/item in the game]
* Play 500,000 death matches
etc.
#65
Posté 03 janvier 2012 - 12:01
#66
Posté 03 janvier 2012 - 12:25
Rath_01 wrote...
Any co-op based achievement especially if you dont have any friends that play that game.
#67
Posté 03 janvier 2012 - 03:42
As for recent achievements, the steam gift grab achievement for Binding of Isaac and Super Meat Boy, Isaac is just a terrible game, and SMB is incredibly difficult.
#68
Posté 03 janvier 2012 - 05:34
#69
Posté 03 janvier 2012 - 05:50
#70
Guest_PresidentCowboy_*
Posté 03 janvier 2012 - 12:30
Guest_PresidentCowboy_*
#71
Posté 03 janvier 2012 - 03:47
#72
Posté 04 janvier 2012 - 07:04
Ones that require you to play particular dlc. I'm not buying pointless new mp characters for AC Revelations just for the sake of a couple of achievements.





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