zazei wrote...
While I wouldn't go as far as compare it to Doom even the most dedicated Bioware fan got to admit they tended to make games that are quit similar lately. All female love interests seems to be Carth clones for just one example and their stories do follow similar patterns.
It's not like it isn't possible to do anything unique. While these are somewhat older games here are some examples. Vampire Bloodlines, Kotor II, Mask of the Betrayer and the Witcher for some examples. Even older Bioware games was different. Baldur's gate 2 as another example. I can't remember who wrote it but as some developer at Obsidian I think it was pointed out once it's even possible to write a story about two lawful and good nation going to war.
Actually, those games set up the hero against some threat, too. It just isn't as apparent and maybe not as "epic". In Bloodlines it's basically the Prince, even though you don't fully realize it until the very end (and may side with him nontheless, although that'll get you killed), in The Witcher it is from the very beginning obviously the Salamandra.
Stories work that way, and I don't think that there's any way around that, at least not in rpgs that *need* to focus on a hero (you) and his actions. I highly doubt that the technique of authors like Martin (Song of Ice and Fire) who disposes of his heroes several times would work in a video game. And even there you have the different heroes working against some threat, they just happen to die more often than usual.
Now, it would indeed be interesting if you could play Loghain (or some equally inclined character) who chooses an imaginary threat over the real one.

But still, the underlaying storytelling technique wouldn't change. Hero vs (perceived) evil.
In DA, the stories framework is indeed somewhat of an cliché. But then, it's only the framework. It provides you with a reason why you do all the things you end up doing in the game, but it's not as if you're constantly battling darkspawn to finally reach the archdemon. On the contrary, the story gets quite diverse and in some cases even quite original, I would say.
Modifié par Gadarr, 23 novembre 2009 - 10:45 .