Any possibility that Bioware might try a story that isn't just like the doom series?
#76
Posté 23 novembre 2009 - 09:31
#77
Posté 23 novembre 2009 - 09:52
#78
Posté 23 novembre 2009 - 10:28
It's a reduction of myths from around the world, a series of important narrative steps that make for a good story. A lot of stories play with this structure.
That said, DAO is much like Lord of the Rings, which was a useful metaphor for the allies gathering against **** Germany.
Perhaps, in a modern context, the coalition of the willing? Although - at least from my current stage in the game - there is insufficient morale ambiguity in the darkspawn threat.
#79
Posté 24 novembre 2009 - 06:06
*SIGH*Bibdy wrote...
Good god, he's right! We're sick of this! Attention Game Developers of the world, stop making games which incorporate:
A) A main characterSomething for him to fight
3-Dimensions is so old-school, too. Its been done to death. Try coming up with something original, for crying out loud.
Another person using "WE" when he speaks only for himself.
#80
Posté 24 novembre 2009 - 04:10
Chezdon wrote...
What they should do is have you start off insanely powerful, and as you go through the game get weaker and weaker
Why not? I think it'd be pretty cool and heroic if a main character had to choose between giving up their super powers and been forced to struggle. Does this concept remind you of any famous fantasy stories? No? Well, how about Frodo from Lord of the Rings? A temptation of invisibilty and great power literally hanging in front of him, but he resists it and still manages to kick ass anyway. Why? because Frodo is awesome. Disclaimer: I refer to Frodo of the book series, and not th whining little midget that gets carried by everyone.
#81
Posté 24 novembre 2009 - 04:13
#82
Posté 24 novembre 2009 - 04:23
Modifié par Unbroken Lineage, 24 novembre 2009 - 05:43 .
#83
Posté 24 novembre 2009 - 04:24
Varenus Luckmann wrote...
ITT: Idiots who think Doom is a movie.
too true... for all of you median00bs who think a 1990s video game series came about before a 1940s book series...
//endtrollthread.
#84
Posté 24 novembre 2009 - 04:34
simpsons did it!
Modifié par cembandit, 24 novembre 2009 - 04:35 .
#85
Posté 24 novembre 2009 - 04:37
#86
Posté 24 novembre 2009 - 04:46
sdrgbgdfgbfgbdfjkgbdfj wrote...
Chezdon wrote...
What they should do is have you start off insanely powerful, and as you go through the game get weaker and weaker
Why not? I think it'd be pretty cool and heroic if a main character had to choose between giving up their super powers and been forced to struggle. Does this concept remind you of any famous fantasy stories? No? Well, how about Frodo from Lord of the Rings? A temptation of invisibilty and great power literally hanging in front of him, but he resists it and still manages to kick ass anyway. Why? because Frodo is awesome. Disclaimer: I refer to Frodo of the book series, and not th whining little midget that gets carried by everyone.
IIRC the only ass frodo kicks is Sam's. And he doesn't exactly kick it he...well... you get the picture
He does, I'll grant you, have immense will power. But anyway, you go ahead and write that story, present it to a company and tell us how you fare.
#87
Posté 24 novembre 2009 - 04:53
To the original poster, Doom came out in 1993. But everything you cited as being from Doom not only comes from the heroic monomyth - it was already used extensively in RPGs. Paper and Pen RPGs existed for twenty years at that point, and several plot-heavy computer RPGs (Ultima IV-VII especially, arguably Bard's Tale, older Might & Magic games, Betrayal at Krondor, Dark Sun: Shattered Lands, D&D gold box games) were came out earlier or were concurrent). Doom arguably has affected some RPGs in terms of gameplay (Mass Effect for example), but it's hard to claim it's affected plot.
#88
Posté 24 novembre 2009 - 04:58
He was a special solder that had to do quests to save the people.
#89
Posté 24 novembre 2009 - 05:11
Ahicz wrote...
check out Plancescape: Torment if you want an original story and are bored of 'hero saving the world' crap
Excellent suggestion! That game was truly a unique experience, and not just in the gaming genre. Literature is what that was.
You can get that and the first 2 Fallouts (also off-the-beaten-path story-telling) pretty cheaply on Amazon. Therre's also a web-based way to play them but I forget the name of the service (which is like $4/month but has a ton of old games).
#90
Posté 24 novembre 2009 - 05:16
Modifié par vhatever, 24 novembre 2009 - 05:16 .
#91
Posté 24 novembre 2009 - 05:22
#92
Posté 24 novembre 2009 - 05:25
"Demons over there!" *Shoot* "Oh no, slightly larger demons over here! *Shoot again* Hey, BFG! *Grab* Oh look, final boss right after I found this BFG. *Shoot shoot* The End.
That's honestly what I felt it was like. I played and enjoyed gameplay, but the storyline in most first person shooters seems shallow, though admittedly you can boil 'any' game down to one vague and essential element. The main goal for games isn't what sets them apart (98% of games main goal = "Kill 'this' guy."), it's the parts in getting to it that do.
#93
Guest_eisberg77_*
Posté 24 novembre 2009 - 05:25
Guest_eisberg77_*
astrallite wrote...
Resident Evil is 5% fighting zombies, 95% playing puzzle games. Doom is 95% fighting zombies and 5% finding the key to the next room.
Wrong, Doom is 100% finding keys to open doors. There just happen to be zombies and demons in the way.
#94
Posté 24 novembre 2009 - 05:39
This thread is funny.





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