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Do the ends justify the means? *Discussion*


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#251
Swampthing500

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Dean_the_Young wrote...

Arkitekt wrote...

Uncalled for? People who do not value their happiness above others and actually believe in these sorts of ethics... you have no idea.

It's a concept called 'sacrifice', which also has to do with such values as 'duty', 'honor', 'integrity', 'selfless service,' IE some of the key virtues for anyone in any military service, and even if you are not.

There are those who place themselves before others, but there are also those who do NOT place themselves before others. To not be the first does not mean you are an uncarring monster, any more than not being the second implying that you are a self-absorbed narcisist and hedonist.


Calling someone who would put the happiness of others before their own 'monsters' is certainly an uncalled for insult.


I avoid discussing things with Arkitekt after he started making personal attacks/insults. It proves he is not working talking with.

#252
Draco Knight 77

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saphra Deaden clam down a little you don't need to call people bad names if they don't agree with you and every one lies so don't just label one person just because they they turn back on their choices but you have very good points but the human only lose 6 ships to save the DA which has 10'000 people and the 6 ships we lose only had 230 per ship which is close to 1200 or so but if it was real life saving the DA would be the wrong choice but if it was real life the DA and other ships for the other species would have helped and the reaper would not have wasted its power if it was a matter of time until it got control and the only reason I can see for the reaper to do that would be to open the relay before the reaper was killed and the alpha relay choice was not Par or Ren because you don't have a choice and if I did have a choice I would let the reaper enter the blak system and then destroy the relay with then reapers.

#253
Kaiser Arian XVII

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RowanCF wrote...

Lol. Of course I value my own personal happiness. But I don't value it more than others, when I can help it. That's why I would kill my wife to save three people. There are more of them than me, so overall I have to go with them, even if I still value my own happiness.


Great job, fellow. Now you're one unbiased free minds who treat humans like numbers and follow the path of most happiness for most people of utilitarianism.
In that situation, I would select who I save and who I wouldn't, no matter the numbers. Yes, I'm a social-nationalist with certain complex morality.

Lotion Soronnar wrote...

A concept called "There is no friction in space"

www.projectrho.com/rocket/misconceptions.php


Sir, you just ruined my day, with the facts I had almost forgotten.
Btw, Star Wars ftw. It has the most awesome spacecrafts out there!

#254
Homebound

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vvDRUCILLAvv wrote...

So what do you think, do the ends truly justify the means? Would you be willing to do the unthinkable if the outcome was favorable and if so why? Lets discuss this over tea and strumpets shall we.


tea and strumpets you say?
Image IPB

I dont know about ends justifying means, all I know is, if the solution I come up with is only trading one set of problem for another, it's not much of a solution.

#255
Mr. Gogeta34

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Swampthing500 wrote...

Mr. Gogeta34 wrote...

Swampthing500 wrote...

Mr. Gogeta34 wrote...

Before Saren and Shepard had their final showdown, control was being transferred to Sovereign (took "a few minutes" to transfer).  According to your squadmate, Sovereign had control of the station at one time (to some capacity).  Saren had already accessed the computer before Shepard arrived.


The virus introduced by Vigil momentarily prevented Saren from taking control (which can be seen with the arms of Citadel station not fully closing). So when Shephard approached Saren was still in the process of trying to regain control and transfer it to Sovereign.


No, Shepard uploaded Vigil's the data file after Saren was dead.  Sovereign was the one gaining/having control.  That's why once Shep declared that "Vigil's data file worked" your squadmate yells at you to hurry and "open the stations arms" to attack Sovereign "before he regains control of the station."

Most DA savers I talk too seem to skip over this line and wonder why that squadmate was yelling at Shepard.  Heard the urgency and not the message I guess...


I did get the progression of events mixed up a bit. I watched the ending again here:



There is no mention of regaining control of the station FROM Sovereign.

Saren was in the process of transfering control, but Shepard interrupted him. The Prothean virus allowed them to assume direct control (heh) and open the station arms to attack Sovereign.

As I said before, there would be no need for Sovereign to possess Saren's body unless control had not yet been transfered.


From what I can tell, Saren did his part, and the transferring process had began (and "in a few moments/minutes" Sovereign would have total control, summon the Reapers, and kill everybody).  Listen to the very first squadmate's response is to you having control of all systems.  What do they say?

Modifié par Mr. Gogeta34, 26 décembre 2011 - 06:31 .


#256
Bleachrude

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Dean_the_Young wrote...

Yezdigerd wrote...

Lotion Soronnar wrote...

Dean_the_Young wrote...
And were in the game is this knowledge of the limitations of Geth naval manuverability?, I certainly missed it.



A concept called "There is no friction in space"

www.projectrho.com/rocket/misconceptions.php


Still don't get it, and since Mass Effect technology is science fantasy, ships perform as the authors want them to perform, If Mass effect field can reduce "the mass" of a ship what is to say it can't affect relative speed and trajectories?

Well, the fact that the Normandy is entirely exceptional because it's the first-of-its-kind drive core that can use e-zero to move without thrusters, which other ships lack?

Speed is, of course, basic (it's the basis of FTL), but mobility is distinctly non-normal.


Again...please read the section of the SAME website labelled "Rockets are not arrows".

At the ranges the fight was taking place (right outside of coming from the relay), this is considered knife-fight range (a.k.a extremely close). At such ranges, you don't need speed at all (especially given that ME mentions high speed manoeuvering is VERY bad because of heat), you just need to be able to turn/rotate on your axis to line up shots.

Come on man, the website you yourself listed actually even talks about it...

Why does everyone keep thinking the fight is some high speed movement fight when there's no need for it as such close ranges?

#257
Paula Deen

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The means used to achieve an end shape the end achieved.

Why do people still not realize that?

Modifié par Paula Deen, 26 décembre 2011 - 10:21 .


#258
Kid Buu

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What exactly was the point of destroying the alpha relay? Was is just to delay the Reapers? It dosnt seem like anyone prepares for them anyway so really, what was the point?

#259
Bleachrude

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A few months reprieve I guess since the Batarians apparently are still getting harvested/killed by the reapers anyway...

I agree Arrival was a poor DLC - personally consider it the worst of the DLCs in terms of gameplay (really, if I want to play a single player I'd play better cover shooters), lore (didn't ME1 state that a supernove couldn't even scratch a relay?) and consequences?

Seriously, coming off of Kasumi-Stolen memories (which was good) and then Lair of the Shadow Broker (a marked improvement in all areas) to Arrival? UGH

For my personal ME canon in fanfiction, I tend to excise Arrival.

#260
Lotion Soronarr

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Bleachrude wrote...

Dean_the_Young wrote...

Yezdigerd wrote...

Lotion Soronnar wrote...

Dean_the_Young wrote...
And were in the game is this knowledge of the limitations of Geth naval manuverability?, I certainly missed it.



A concept called "There is no friction in space"

www.projectrho.com/rocket/misconceptions.php


Still don't get it, and since Mass Effect technology is science fantasy, ships perform as the authors want them to perform, If Mass effect field can reduce "the mass" of a ship what is to say it can't affect relative speed and trajectories?

Well, the fact that the Normandy is entirely exceptional because it's the first-of-its-kind drive core that can use e-zero to move without thrusters, which other ships lack?

Speed is, of course, basic (it's the basis of FTL), but mobility is distinctly non-normal.


Again...please read the section of the SAME website labelled "Rockets are not arrows".

At the ranges the fight was taking place (right outside of coming from the relay), this is considered knife-fight range (a.k.a extremely close). At such ranges, you don't need speed at all (especially given that ME mentions high speed manoeuvering is VERY bad because of heat), you just need to be able to turn/rotate on your axis to line up shots.

Come on man, the website you yourself listed actually even talks about it...

Why does everyone keep thinking the fight is some high speed movement fight when there's no need for it as such close ranges?


You're taking BS. You're telling me there's no need for evasion? Smaller ships are all about evasion. Especially in knife-fight ranges, you want to be moving around.

What you're talking about (going in one directio nand pointing in another) is very usefull in combat, but the problem is that you are still going on utterly predictable course - in a straight line. And, since you'r ship is turning in place and NOT accelerating, it's moving at a constant speed. This makes it very easy foreven a rudimentary targeting computer to hit you.
Which is even more a problem ifyou factor inthat the straight line may not be goingright towards the citadel. In combat you WILL have to make course changes. If you change course, you loose acceleration and speed, since you are chaning your delta-v.
Either way you look at it, you're loosing both time and ships.

#261
didymos1120

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Bleachrude wrote...

(didn't ME1 state that a supernove couldn't even scratch a relay?)


No.  People just didn't pay much attention to what it did say about the Mu-relay.

#262
Lotion Soronarr

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Yezdigerd wrote...

Lotion Soronnar wrote...
Damaged and crippled ships would be of little use, when traded wiht fresh ones. And 5th fleet is powerfull enouhg - it had dreadnoughts.


So you said. That wasn't apparent to me in the game though. At Vigil Shepard is upset about how the reapers can wipe out the Council and the "entire Citadel fleet" in a single surprise attack.  The reapers two pronged decapitation of the galaxy's political and military power. and Vigil responds "such were our fate". The latter seemed to be regarded as a devastating blow. That made me believe that the Citadel fleet was a great part of the naval tonnage in Council space. Since the Citadel was the heart of the mass relay network it made sense it had a large "home fleet" on station I thought.
Since the game made an issue of how small the human navy was compared to the Council races, I didn't even occur to me  that the human 5th fleet had the firepower to accomplish what the "entire Citadel fleet" couldn't do at the seat of their power.


Except it diodn't. Humans have a very powerfull military, but you forget that Sovereign was not alone. the Citadel fleet is big and powerfull, but the Geth are numerous.

When you save the DA, the rest of the Citadel fleet is still fighting.



The Citadel is the heart of the council, the symbol of power, the capital, why wouldn't they do everything in their power to defend it? Also again, why would the geth fight ships that just want to get away, when they can ensure victory by protecting Sovereign?


The citadel fleet is defending it. but theyare also covering for the DA. It's clear the Council is running away, and they are the ones giving ordeers to the military. They don't believe in Sovereign.
Also the Citadel fleet is already engaged - they can't just turn and attack Sovereign on a whim.


Nope, just as I didn't see anyone destroying the Geth in the renegade version, it doesn't make me assume it didn't happen.  Also this is hindsight, thus totally irrelevant for the decision in question.
In hindsight we know that the paragon decision to save the council was the correct one, unless you are a human supremacist of course.


You cna see citadel ships shooting in hte background. Also, hte oder given was save the DA. Very specific order. Not "save the Citadel fleet".
And Hindsight is irrelevant.

#263
Lotion Soronarr

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Yezdigerd wrote...

Lotion Soronnar wrote...

Dean_the_Young wrote...
And were in the game is this knowledge of the limitations of Geth naval manuverability?, I certainly missed it.



A concept called "There is no friction in space"

www.projectrho.com/rocket/misconceptions.php


Still don't get it, and since Mass Effect technology is science fantasy, ships perform as the authors want them to perform, If Mass effect field can reduce "the mass" of a ship what is to say it can't affect relative speed and trajectories?


Becasue we are already told it doesn't. It just reduces the mass. That's it. Space is still frictionelss.
Even Joker comments on it once.

#264
Bleachrude

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Lotion Soronnar wrote...

Bleachrude wrote...

Dean_the_Young wrote...

Yezdigerd wrote...

Lotion Soronnar wrote...

Dean_the_Young wrote...
And were in the game is this knowledge of the limitations of Geth naval manuverability?, I certainly missed it.



A concept called "There is no friction in space"

www.projectrho.com/rocket/misconceptions.php


Still don't get it, and since Mass Effect technology is science fantasy, ships perform as the authors want them to perform, If Mass effect field can reduce "the mass" of a ship what is to say it can't affect relative speed and trajectories?

Well, the fact that the Normandy is entirely exceptional because it's the first-of-its-kind drive core that can use e-zero to move without thrusters, which other ships lack?

Speed is, of course, basic (it's the basis of FTL), but mobility is distinctly non-normal.


Again...please read the section of the SAME website labelled "Rockets are not arrows".

At the ranges the fight was taking place (right outside of coming from the relay), this is considered knife-fight range (a.k.a extremely close). At such ranges, you don't need speed at all (especially given that ME mentions high speed manoeuvering is VERY bad because of heat), you just need to be able to turn/rotate on your axis to line up shots.

Come on man, the website you yourself listed actually even talks about it...

Why does everyone keep thinking the fight is some high speed movement fight when there's no need for it as such close ranges?


You're taking BS. You're telling me there's no need for evasion? Smaller ships are all about evasion. Especially in knife-fight ranges, you want to be moving around.

What you're talking about (going in one directio nand pointing in another) is very usefull in combat, but the problem is that you are still going on utterly predictable course - in a straight line. And, since you'r ship is turning in place and NOT accelerating, it's moving at a constant speed. This makes it very easy foreven a rudimentary targeting computer to hit you.
Which is even more a problem ifyou factor inthat the straight line may not be goingright towards the citadel. In combat you WILL have to make course changes. If you change course, you loose acceleration and speed, since you are chaning your delta-v.
Either way you look at it, you're loosing both time and ships.

1. Please read the codex about high speed manoeuvring and heat management...It explicitly mentions that higher speed manoeuvring comes at the cost of HEAT buildup. Massive changes in acceleration will cause correspondingly higher heat buildups and actually limit your ability to actually battle (one of the nicer things about ME is that it really plays well with known physics and heat in space can kill you)

2.  It doesnt make sense to be attempting high speed manoeuvers at such close ranges. The codex itself mentions that medium range is the range at which cruisers can bring broadsides to bear on one another - which means that the slugs are 
moving at such a high speed that the opposing cruiser will not have enough time to change direction/move out of the way (both combat computers cancel each other out). At closer ranges, this REMAINS true and indeed, shots shouldn't miss at all. 

Only at long range do you have enough time to move out of way of slugs being fired from the broadsides of cruisers meaning that the geth should have moved all the way out of range instead of closing in. Once they committed to that, it would have been cost-ineffective to open the range since that would have needed more acceleration which means more heat which means less time able to stay in combat...

#265
Lotion Soronarr

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Draco Knight 77 wrote...

saphra Deaden clam down a little you don't need to call people bad names if they don't agree with you and every one lies so don't just label one person just because they they turn back on their choices but you have very good points but the human only lose 6 ships to save the DA which has 10'000 people and the 6 ships we lose only had 230 per ship which is close to 1200 or so but if it was real life saving the DA would be the wrong choice but if it was real life the DA and other ships for the other species would have helped and the reaper would not have wasted its power if it was a matter of time until it got control and the only reason I can see for the reaper to do that would be to open the relay before the reaper was killed and the alpha relay choice was not Par or Ren because you don't have a choice and if I did have a choice I would let the reaper enter the blak system and then destroy the relay with then reapers.


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#266
Yezdigerd

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Lotion Soronnar wrote...

Except it diodn't. Humans have a very powerfull military, but you forget that Sovereign was not alone. the Citadel fleet is big and powerfull, but the Geth are numerous.


Well, my ME1 game was about humanity being an underdog to the Council races, trying to prove their worth. If we go by the codex, Humanity has 6 dreadnoughts to the Asari  21, Salarian 16, and the Turian 37, so "powerful military" can't be in relation to the Citadel fleet. It's basically like expecting the French armed forces to defeat the alien invasion after the US, Russia and China got their asses kicked in concert.
I certainly didn't forget that Sovereign wasn't alone, since I know the reapers will win if Sovereign succeed and I know that they knew that, I expected the Geth ships to stay within support range of Sovereign, protecting it from any ships interfering with it. I never entertained the notion that you could bypass the Geth fleet entirely because it chose to engage in pointless attritional warfare with the Citadel forces, because thats like stupid.

The citadel fleet is defending it. but theyare also covering for the DA. It's clear the Council is running away, and they are the ones giving ordeers to the military.


If the DA is trying to run away why isn't the Geth letting it? the DA or the council won't matter when the relay to dark space is opened. You are saying they are expanding the firepower to take down the most powerful warship in the known galaxy without needing to and leaving Sovereign exposed in the process?
I think it makes more sense if the DA is actually trying to fight, I mean it's a superdreadnought with no equal, why would it leave the fighting to vessels with a fraction of it's defences and firepower? If you say the council, putting them on a fast ship not primarly designed for heavy duty interstellar combat would have been the obvious choice.

I never saw the Council issue any order, so I don't know where you got that from.

Also the Citadel fleet is already engaged - they can't just turn and attack Sovereign on a whim.


Each and every ship? Once the Geth trying to destroy the DA and the Council ships trying to support it, are dealt with, I find it reasonable to assume these ships would be free to join the assault on Sovereign.


And Hindsight is irrelevant.


Exactly, which is why you shouldn't bring up not seeing any Council ships in later cutscenes.

Modifié par Yezdigerd, 26 décembre 2011 - 03:13 .


#267
Dean_the_Young

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Yezdigerd wrote...


If the DA is trying to run away why isn't the Geth letting it?

Because they're willing servants of the Reapers, who planned this battle.

the DA or the council won't matter when the relay to dark space is opened.

But a decapitation strike will make the conquest more efficient and effective. The Reapers believe that even Sovereign's failure doesn't change the end result, but that doesn't mean they didn't want it to succede.

You are saying they are expanding the firepower to take down the most powerful warship in the known galaxy without needing to and leaving Sovereign exposed in the process?

Sovereign wasn't exposed in the process.  Sovereign was completely safe in the process, protected by the sealed Citadel.

Sovereign was exposed when Shepard opened the Citadel and the relays, a change in the battlefield that could only have been covered had the Reapers planned for it to occur at that specific time.

I think it makes more sense if the DA is actually trying to fight, I mean it's a superdreadnought with no equal, why would it leave the fighting to vessels with a fraction of it's defences and firepower?

Tactical positioning rendering its primary advantage moot, strategic priorities, and the fact it already got beaten down by the point of the decision.

If you say the council, putting them on a fast ship not primarly designed for heavy duty interstellar combat would have been the obvious choice.

Since there is heavy duty interstellar combat right outside their front door, perhaps you should think that one through.


Each and every ship? Once the Geth trying to destroy the DA and the Council ships trying to support it, are dealt with, I find it reasonable to assume these ships would be free to join the assault on Sovereign.

No friction in space. Mass Effect fleet warships do not turn on a dime. They do not do fast turns. Only fighters and SR-1 equivalents can. Momentum, inertia, and trajectories matter.

Tis the lore as shown and told, whether you find it reasonable to assume otherwise or not.


Exactly, which is why you shouldn't bring up not seeing any Council ships in later cutscenes.

It was already established that it would be the Alliance forces attacking Sovereign. The unfounded claim that the Council fleet would also join in was made elsewhere.

Modifié par Dean_the_Young, 26 décembre 2011 - 03:34 .


#268
Guest_Calinstel_*

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Slightly OT but... If Shepard did have full control as he/she stated, why didn't he/she activate the Citadel's defenses? That would have ended a number of arguments here. :)

#269
AgitatedLemon

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Calinstel wrote...

Slightly OT but... If Shepard did have full control as he/she stated, why didn't he/she activate the Citadel's defenses? That would have ended a number of arguments here. :)


What kind of defenses does the citadel even have other than the Keepers?

I mean like weapons systems, not the fleets. My memory of the battle against Sovereign in ME1 is very hazy, and I don't have my ME1 disk anymore, so I can't read the codex.

Modifié par AgitatedLemon, 26 décembre 2011 - 03:44 .


#270
Guest_Calinstel_*

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AgitatedLemon wrote...

Calinstel wrote...

Slightly OT but... If Shepard did have full control as he/she stated, why didn't he/she activate the Citadel's defenses? That would have ended a number of arguments here. :)


What kind of defenses does the citadel even have other than the Keepers?

I mean like weapons systems, not the fleets. My memory of the battle against Sovereign in ME1 is very hazy, and I don't have my ME1 disk anymore, so I can't read the codex.

My mistake.  It's defenses are primarily passive and my memory failed me.  :)
It does have weapons, you even activate them on the hull during the outside run up the tower but, according to the wiki, they are only for small ships.  Again, sorry.  Bad memory is bad.  :(

#271
Yezdigerd

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Dean_the_Young wrote...

Because they're willing servants of the Reapers, who planned this battle.


They planned it very poorly then, sacrificing the strategic objective for a tactical victory.

But a decapitation strike will make the conquest more efficient and effective. The Reapers believe that even Sovereign's failure doesn't change the end result, but that doesn't mean they didn't want it to succede.


True enough, yet trivial on the overall scale. These were extraordinary circumstances. Sovereign has planned to assault the Citadel for decades but feared to do so due to the risk of facing overwhelming firepower and when he made his move I expected him to play it as safe as possible.

Sovereign was exposed when Shepard opened the Citadel and the relays, a change in the battlefield that could only have been covered had the Reapers planned for it to occur at that specific time.


Call it what you like, the Geth ships were deployed in such a way they couldn't assist Sovereign against the human attack, whatever it's likelyhood of such and attack, apparently in an attempt to decimate fleeing ships. It's not the plan I expected from a genius level demigod machine.



Tactical positioning rendering its primary advantage moot, strategic priorities, and the fact it already got beaten down by the point of the decision.


That's your interpretation, the game made a big deal about how powerful dreadnoughts are. "no sane captain would engage a dreadnought with anything except another dreadnought." and treaties limiting their numbers and so on, I took that as actually meaning something.


No friction in space. Mass Effect fleet warships do not turn on a dime. They do not do fast turns. Only fighters and SR-1 equivalents can. Momentum, inertia, and trajectories matter.


And the notion that all momentum, inertia and trajectories renders all council ships unable to attack Sovereign around a space station 10th of kilometers long, is very convienent for you.

Tis the lore as shown and told, whether you find it reasonable to assume otherwise or not.


The entire discussion was about what actions and consequences were reasonable at the time Shepard makes the choice. Lorewise Shepard can save the Council and destroy Sovereign and the renegade choice was the wrong one.


It was already established that it would be the Alliance forces attacking Sovereign. The unfounded claim that the Council fleet would also join in was made elsewhere.


Oh,where is it stated that no Council forces would engage Sovereign again, given the opportunity?

Modifié par Yezdigerd, 26 décembre 2011 - 04:42 .


#272
JBONE27

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It depends on what the means and the ends are. If you're talking about sacrificing humanity so that every other species could live... probably.

#273
Dean_the_Young

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Yezdigerd wrote...

Dean_the_Young wrote...

Because they're willing servants of the Reapers, who planned this battle.


They planned it very poorly then, sacrificing the strategic objective for a tactical victory.

It's apparent that you think those words mean something they don't actually mean in the context you're using them.

True enough, yet trivial on the overall scale. These were extraordinary circumstances.

Not from the Reaper's perspective. You are vastly projecting.

Call it what you like, the Geth ships were deployed in such a way they couldn't assist Sovereign against the human attack, whatever it's likelyhood of such and attack, apparently in an attempt to decimate fleeing ships. It's not the plan I expected from a genius level demigod machine.

Apparently, since you wouldn't recognize military genius if it did occur beneath your nose. You don't understand either the concept of an unpredictable upset, or a critical battlefield change.

There are certainly plenty of criticisms to be made, but yours aren't among them.


That's your interpretation, the game made a big deal about how powerful dreadnoughts are. "no sane captain would engage a dreadnought with anything except another dreadnought." and treaties limiting their numbers and so on, I took that as actually meaning something.

Sure. You take many things to mean other things they don't imply, and ignore things that would invalidate your prior beliefs.

The tactical limitations of dreadnaughts is also established in the codex. Like most big-gun platforms, they have a minimum effective range because any closer and they can't aim. Dreadnaught advantage is defined by both power and range of their main gun, but because the guns are built into the spine of the ship, they have to be pointed at whatever they'll shoot. When short-range applies, like it does there, their primary advantage is useless.


And the notion that all momentum, inertia and trajectories renders all council ships unable to attack Sovereign around a space station 10th of kilometers long, is very convienent for you.

Since that is the context we're talking about, and I find it tends to be better to argue with the setting than against it...

It's not like Sovereign is just sitting in the open. Just like the Geth weren't in position to go to Saren's aid, allowing the Alliance a clear shot, neither were the Citadel fleets.


The entire discussion was about what actions and consequences were reasonable at the time Shepard makes the choice. Lorewise Shepard can save the Council and destroy Sovereign and the renegade choice was the wrong one.

Retroactive lorewise, after the fact.

Lorewise upto the time of the decision, not so much.

Oh,where is it stated that no Council forces would engage Sovereign again, given the opportunity?

The setup of the delimma, the positions of the forces, the narrative weight that the fleet attacking Sovereign would be the Alliance forces, that the cost of helping the Council would be the forces to attack Sovereign with would be diminished, that no prospect of replacing or surpassing those losses was ever introduced in the lore at any point.

When you grasp the edges of a void, it begins to take shape. Inference is a wonderful ability to have.

#274
vvDRUCILLAvv

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Hellbound555 wrote...

vvDRUCILLAvv wrote...

So what do you think, do the ends truly justify the means? Would you be willing to do the unthinkable if the outcome was favorable and if so why? Lets discuss this over tea and strumpets shall we.


tea and strumpets you say?
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Welcome to the tea party my good chap. :)

#275
Lotion Soronarr

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Bleachrude wrote...
1. Please read the codex about high speed manoeuvring and heat management...It explicitly mentions that higher speed manoeuvring comes at the cost of HEAT buildup. Massive changes in acceleration will cause correspondingly higher heat buildups and actually limit your ability to actually battle (one of the nicer things about ME is that it really plays well with known physics and heat in space can kill you)


And engines generating heat is one of the reasons heat builds up during battle (not only weapons fire). So you're proving my point here.
What? You expect ships to stand stil land just shoot? No. Ships will manouver. Space combat is all amout manouvering and positioning.


2.  It doesnt make sense to be attempting high speed manoeuvers at such close ranges. The codex itself mentions that medium range is the range at which cruisers can bring broadsides to bear on one another - which means that the slugs are moving at such a high speed that the opposing cruiser will not have enough time to change direction/move out of the way (both combat computers cancel each other out). At closer ranges, this REMAINS true and indeed, shots shouldn't miss at all. 

Only at long range do you have enough time to move out of way of slugs being fired from the broadsides of cruisers meaning that the geth should have moved all the way out of range instead of closing in. Once they committed to that, it would have been cost-ineffective to open the range since that would have needed more acceleration which means more heat which means less time able to stay in combat...


No. Since cruiser and DN main guns are forward fixed. Which is why you want to be moving as fast as possible, so they can't align their ship towards yours.
So it's exactly the opposite - at close ranges speed and manouvering is the most important. Small ships like frigates are done for if they get hit by a main gun.

If you move more you'll be able to stay in combat for a shoter period - butifd you don't move, you won't be staying in combat at all.