Yezdigerd wrote...
Dean_the_Young wrote...
Because they're willing servants of the Reapers, who planned this battle.
They planned it very poorly then, sacrificing the strategic objective for a tactical victory.
It's apparent that you think those words mean something they don't actually mean in the context you're using them.
True enough, yet trivial on the overall scale. These were extraordinary circumstances.
Not from the Reaper's perspective. You are vastly projecting.
Call it what you like, the Geth ships were deployed in such a way they couldn't assist Sovereign against the human attack, whatever it's likelyhood of such and attack, apparently in an attempt to decimate fleeing ships. It's not the plan I expected from a genius level demigod machine.
Apparently, since you wouldn't recognize military genius if it did occur beneath your nose. You don't understand either the concept of an unpredictable upset, or a critical battlefield change.
There are certainly plenty of criticisms to be made, but yours aren't among them.
That's your interpretation, the game made a big deal about how powerful dreadnoughts are. "no sane captain would engage a dreadnought with anything except another dreadnought." and treaties limiting their numbers and so on, I took that as actually meaning something.
Sure. You take many things to mean other things they don't imply, and ignore things that would invalidate your prior beliefs.
The tactical limitations of dreadnaughts is also established in the codex. Like most big-gun platforms, they have a minimum effective range because any closer and they can't aim. Dreadnaught advantage is defined by both power and range of their main gun, but because the guns are built into the spine of the ship, they have to be pointed at whatever they'll shoot. When short-range applies, like it does there, their primary advantage is useless.
And the notion that all momentum, inertia and trajectories renders all council ships unable to attack Sovereign around a space station 10th of kilometers long, is very convienent for you.
Since that
is the context we're talking about, and I find it tends to be better to argue with the setting than against it...
It's not like Sovereign is just sitting in the open. Just like the Geth weren't in position to go to Saren's aid, allowing the Alliance a clear shot, neither were the Citadel fleets.
The entire discussion was about what actions and consequences were reasonable at the time Shepard makes the choice. Lorewise Shepard can save the Council and destroy Sovereign and the renegade choice was the wrong one.
Retroactive lorewise, after the fact.
Lorewise upto the time of the decision, not so much.
Oh,where is it stated that no Council forces would engage Sovereign again, given the opportunity?
The setup of the delimma, the positions of the forces, the narrative weight that the fleet attacking Sovereign would be the Alliance forces, that the cost of helping the Council would be the forces to attack Sovereign with would be diminished, that no prospect of replacing or surpassing those losses was ever introduced in the lore at any point.
When you grasp the edges of a void, it begins to take shape. Inference is a wonderful ability to have.