Bleachrude wrote...
Lotion Soronnar wrote...
Bleachrude wrote...
1. Please read the codex about high speed manoeuvring and heat management...It explicitly mentions that higher speed manoeuvring comes at the cost of HEAT buildup. Massive changes in acceleration will cause correspondingly higher heat buildups and actually limit your ability to actually battle (one of the nicer things about ME is that it really plays well with known physics and heat in space can kill you)
And engines generating heat is one of the reasons heat builds up during battle (not only weapons fire). So you're proving my point here.
What? You expect ships to stand stil land just shoot? No. Ships will manouver. Space combat is all amout manouvering and positioning.
You're forgetting WHY manoeuvering and positioning is done. To bring and evade weapon fire. As the codex itself mentions, the weaker broadside guns of a cruiser become effective at medium range. The slugs are moving fast enough that evasion is no longer a certainity....Closing the distance doesn't change this but actually increases the hit rate of guns since they will require less time for a slug to travel over the smaller distance as well as requiring less arc distance travelled for the gun itself meaning less time to evade for the poor bugger at the target..
What you seem to be assuming is that at close ranges that fighters et al are actually having a chance of seeing the slug once it leaves the gun and then dodging it...the codex is saying once it fires, you're pretty much screwed at close range...
What you seem to be assuming is that one observes the slug and attempts to dodge it.
No, you move so to make target lock difficult/impossible.
The codex said evasion is no longer a CERTANTY. It doesn't say evasion becomes meaningless.
Use your brain. Bigger ships are less manouverable. Due to their length and side, they turn slower. Which means ships like frigates can use their speed and manuverability to their advantage
I sugegst you quit making yourself look bad.
No. Since cruiser and DN main guns are forward fixed. Which is why you want to be moving as fast as possible, so they can't align their ship towards yours.
So it's exactly the opposite - at close ranges speed and manouvering is the most important. Small ships like frigates are done for if they get hit by a main gun.
If you move more you'll be able to stay in combat for a shoter period - butifd you don't move, you won't be staying in combat at all.
??
The codex itself mentions that the broadsides of cruisers become viable at medium range..frigate sized ships are done for it they get slammed by the broadside of either DNs or cruisers...why would you be at knife-fight range be trying to use your fixed main gun when the guns on your broadside will mess up the opposing side's day?
You assume broadsides are instant-hit weapons that cannot miss? Note that broadsids are also fixed weapons on DN's.
Again - think for a second. If frigates are done for if they enter knife-fight ranges, then why build frigates at all? (when tehy supposedly excell at knife-fight ranges)