Do the ends justify the means? *Discussion*
#101
Posté 24 décembre 2011 - 08:41
1. The Destiny Ascension is the most powerful ship in the Citadel fleet (with range).
2. The Council is on the Destiny Ascension.
3. Failing to destroy the Geth attacking the Destiny Ascension means that they can then flank the Alliance fleet.
4. If the Geth flank the Alliance fleet, the fleet will be between the anvil (Sovereign) and the hammer (the Geth).
5. Letting the Council die and then beating Sovereign makes humans seem like opportunists bent on seizing control.
6. The resulting distrust from number 5 could conceivably mean civil war and strife, meaning greater disunity when the Reapers do eventually arrive.
7. Before the arms open, there's no reason not to engage the Geth, as Sovereign is inaccessible. Might as well thin the herd a bit.
Regardless of your feelings about the Council, the Ascension, or the battle logistics, causing civil war and strife in the brief period before the Reapers do get here is just as huge of a risk as not being able to defeat Sovereign in the first place. Realize that even with Sovereign defeated, the Reapers are still coming, and you are going to need all the help you can get down the road.
As for the OP, I'd say that it varies wildly depending on context. In most situations, I'd say that no, the ends don't justify the means. This isn't a straight "needs of the many" type of situation. That type of thinking leads to what the American founding fathers were so leery of, mob rule. This is why today we have majority rules with minority rights. It needs to be taken into account who the many are, and who the few are. Sometimes the few really are more valuable. Again, context.
#102
Guest_Luc0s_*
Posté 24 décembre 2011 - 08:46
Guest_Luc0s_*
#103
Guest_Saphra Deden_*
Posté 24 décembre 2011 - 08:49
Guest_Saphra Deden_*
wizardryforever wrote...
1. The Destiny Ascension is the most powerful ship in the Citadel fleet (with range).
It is dead in the water and is trying to retreat anyway.
2. The Council is on the Destiny Ascension.
Your point is?
3. Failing to destroy the Geth attacking the Destiny Ascension means that they can then flank the Alliance fleet.
That is not even true. The rest of the Citade fleet can be seen arriving as the DA blows up. Regardless, there are geth EVERYWHERE. Destroying these geths gains you nothing because you don't even surprise them. At least if you go after Sovereign first you can get a head start and maybe open fire on it before the geth have a chance to engage you.
4. If the Geth flank the Alliance fleet, the fleet will be between the anvil (Sovereign) and the hammer (the Geth).
Again: the geth are EVERYWHERE. The geth attacking the DA are not the only geth.
5. Letting the Council die and then beating Sovereign makes humans seem like opportunists bent on seizing control.
Saving the Council and then losing to Sovereign means the Council and everyone else dies anyway so this won't matter.
6. The resulting distrust from number 5 could conceivably mean civil war and strife, meaning greater disunity when the Reapers do eventually arrive.
Failing to stop Sovereign means none of this happens.
7. Before the arms open, there's no reason not to engage the Geth, as Sovereign is inaccessible. Might as well thin the herd a bit.
Yes, there is reason not to engage the geth. Engaging them puts the Alliance at risks and causes you to lose ships. This spells out for you before you make the choice.
#104
Posté 24 décembre 2011 - 08:56
#105
Posté 24 décembre 2011 - 08:57
There's no way to "get a head start," because the arms aren't open until you make the Council decision. Thus, leaving the Council to die means that the Alliance fleet just stands by and waits for the arms to open, engaging nobody.Saphra Deden wrote...
wizardryforever wrote...
1. The Destiny Ascension is the most powerful ship in the Citadel fleet (with range).
It is dead in the water and is trying to retreat anyway.
2. The Council is on the Destiny Ascension.
Your point is?
3. Failing to destroy the Geth attacking the Destiny Ascension means that they can then flank the Alliance fleet.
That is not even true. The rest of the Citade fleet can be seen arriving as the DA blows up. Regardless, there are geth EVERYWHERE. Destroying these geths gains you nothing because you don't even surprise them. At least if you go after Sovereign first you can get a head start and maybe open fire on it before the geth have a chance to engage you.
4. If the Geth flank the Alliance fleet, the fleet will be between the anvil (Sovereign) and the hammer (the Geth).
Again: the geth are EVERYWHERE. The geth attacking the DA are not the only geth.
5. Letting the Council die and then beating Sovereign makes humans seem like opportunists bent on seizing control.
Saving the Council and then losing to Sovereign means the Council and everyone else dies anyway so this won't matter.
6. The resulting distrust from number 5 could conceivably mean civil war and strife, meaning greater disunity when the Reapers do eventually arrive.
Failing to stop Sovereign means none of this happens.
7. Before the arms open, there's no reason not to engage the Geth, as Sovereign is inaccessible. Might as well thin the herd a bit.
Yes, there is reason not to engage the geth. Engaging them puts the Alliance at risks and causes you to lose ships. This spells out for you before you make the choice.
And apparently, you didn't read my second paragraph that sums up my argument, you only read my support. It would seem that my initial impression that people who make this decision are short-sighted would be true, if your behavior is any indication, Saphra.
#106
Posté 24 décembre 2011 - 09:03
wizardryforever wrote...
There's no way to "get a head start," because the arms aren't open until you make the Council decision. Thus, leaving the Council to die means that the Alliance fleet just stands by and waits for the arms to open, engaging nobody.
And apparently, you didn't read my second paragraph that sums up my argument, you only read my support. It would seem that my initial impression that people who make this decision are short-sighted would be true, if your behavior is any indication, Saphra.
Don't take the cutscenes as 100% accurate, since they arne't. Mind you that the citadle fleet is far from destroyed and is fighting geth.
The 5th Fleet moves in to save the DA SPECIFICLY - not the entire Citadel fleet.
If the 5th Fleet waits, it waits to conserve it's maximum combat strength when it pounces on Sovereign.
Do you risk ships that you might need to take out Sovereign to save DA?
#107
Posté 24 décembre 2011 - 09:12
knightnblu wrote...
Some would say that the ends do in fact, justify any means. Some say no and then there are points all in between. This is because morality is not a strictly defined construct. We are born with some innate morals which are shared universally. Other morals are constructed because each individual society requires them. But there is also a point at which a human being wounds his soul because he has crossed some line.
I do not speak of the soul in the religious sense, but as the essence of a human being. While we are familiar with the dark hero archetype haunted by his past actions, what we are not so familiar with is that this effect can extend to entire nations of people and if it can impact an entire nation, then it must be possible to so wound an entire race.
On this basis, I posit that the ends do not justify the means and that by so doing one does damage to one's own soul. If the damage is great enough and the participation wide enough, then one can damage the soul of a nation. Go up another couple of magnitude and I am positive that one can wound the soul of humanity.
This was so good. I'm glad that there is people like you
#108
Guest_Saphra Deden_*
Posté 24 décembre 2011 - 09:16
Guest_Saphra Deden_*
wizardryforever wrote...
There's no way to "get a head start," because the arms aren't open until you make the Council decision. Thus, leaving the Council to die means that the Alliance fleet just stands by and waits for the arms to open, engaging nobody.
That the DA blows up right around the time the arms open isn't something you can control. Though if you want to go down that road it is irrelevenat because Council ships arrive at that time as well and begin fighting what geth are left around the remains of the DA.
#109
Guest_Calinstel_*
Posté 24 décembre 2011 - 09:21
Guest_Calinstel_*
Can anyone dispute the fact that the Alliance Fleet has to fight it's way through the geth forces to reach the Citadel? It is a space battle with ships all over the place. The Alliance was bound to lose ships either way the choice was made. Saving the DA just made the loses count for something.
#110
Guest_Saphra Deden_*
Posté 24 décembre 2011 - 09:25
Guest_Saphra Deden_*
Calinstel wrote...
Can anyone dispute the fact that the Alliance Fleet has to fight it's way through the geth forces to reach the Citadel?
Since when did it need to do that?
How come you can't defend your decision with anything from the game? The game lays out the choice for you and what you are doing.
Save the DA = you will be weaker
Don't save the DA = you will be stronger
That's how the game breaks down the choice.
Saving the DA just made the loses count for something.
How do the losses "count for something" when your losses are now heavier and your ability to defeat the Big Bad is now dminished?
#111
Guest_Calinstel_*
Posté 24 décembre 2011 - 09:31
Guest_Calinstel_*
Paragon Shep says 8 cruisers were lost.Saphra Deden wrote...
Calinstel wrote...
Can anyone dispute the fact that the Alliance Fleet has to fight it's way through the geth forces to reach the Citadel?
Since when did it need to do that?
How come you can't defend your decision with anything from the game? The game lays out the choice for you and what you are doing.
Save the DA = you will be weaker
Don't save the DA = you will be stronger
That's how the game breaks down the choice.Saving the DA just made the loses count for something.
How do the losses "count for something" when your losses are now heavier and your ability to defeat the Big Bad is now dminished?
Renegade Shep says 8 cruisers were lost.
hmmm. Seems the game proved my point.
EDIT: Actually, Paragon Shep in ME2 says that, no matter what my shep was in ME1 on the choice. Never did a Renegade run in ME2.
Modifié par Calinstel, 24 décembre 2011 - 09:35 .
#112
Posté 24 décembre 2011 - 09:37
Also in regard to the DA. The choice to save it doesn't matter anyway. You can save it and still defeat Sovereign. You can let it die and still defeat Sovereign. There really is no choice. The problem is killing Sovereign. Your only choice is do you want to save the DA in the process of killing Sovereign -- you are going to destroy Sovereign anyway. It doesn't matter. It only cosmetically changes ME2.
And it causes an arms race between humans and Turians again. Woopdedoo. The net effect in ME3 is going to be zero. The differences are going to be cameo appearences, and various animosities between factions, and how things get put together after the reapers are defeated: do we all get along as one big happy family? or do we start a cold war? I'll leave that to ME4.
It'll default to the cold war for ME4 because that will make a better story. That story won't be Shepard's.
Modifié par sH0tgUn jUliA, 24 décembre 2011 - 09:47 .
#113
Guest_Saphra Deden_*
Posté 24 décembre 2011 - 09:40
Guest_Saphra Deden_*
Calinstel wrote...
Paragon Shep says 8 cruisers were lost.
Renegade Shep says 8 cruisers were lost.
hmmm. Seems the game proved my point.
EDIT: Actually, Paragon Shep in ME2 says that, no matter what my shep was in ME1 on the choice. Never did a Renegade run in ME2.
How does this benefit your argument?
#114
Posté 24 décembre 2011 - 09:46
Just a few minor corrections there that you refuse to acknowledge.Saphra Deden wrote...
Calinstel wrote...
Can anyone dispute the fact that the Alliance Fleet has to fight it's way through the geth forces to reach the Citadel?
Since when did it need to do that?
How come you can't defend your decision with anything from the game? The game lays out the choice for you and what you are doing.
Save the DA = you will be weaker now, but stronger later
Don't save the DA = you will be stronger now, but weaker later
That's how the game breaks down the choice.Saving the DA just made the loses count for something.
How do the losses "count for something" when your losses are now heavier and your ability to defeat the Big Bad is now dminished?
Because those losses now mean that the inevitable return of the Reapers won't be met with a divided galaxy already at each other's throats, maybe?
#115
Guest_Bebe77_*
Posté 24 décembre 2011 - 09:46
Guest_Bebe77_*
#116
Guest_Bebe77_*
Posté 24 décembre 2011 - 09:47
Guest_Bebe77_*
#117
Guest_Calinstel_*
Posté 24 décembre 2011 - 09:54
Guest_Calinstel_*
The same number of ships being lost using either choice? I don't know. Maybe it proves that ships are lost no matter our choice. Or, just maybe, it shows the choice we made had nothing at all to do with logistics in battle. It only had to do with killing or saving the Council, and in that, killing the Council is unjustified.Saphra Deden wrote...
Calinstel wrote...
Paragon Shep says 8 cruisers were lost.
Renegade Shep says 8 cruisers were lost.
hmmm. Seems the game proved my point.
EDIT: Actually, Paragon Shep in ME2 says that, no matter what my shep was in ME1 on the choice. Never did a Renegade run in ME2.
How does this benefit your argument?
Many may call this metagaming, I do not. My decision was based on actual Naval tactics. You do not try to sneak Heavy Cruisers by a enemy to engage another. That leaves your flanks and stern open to enemy fire.
In battle, there will be loses no matter the course taken. Space battles are just like present day Naval battles. As soon as the Fleet entered withing firing range, every unengaged geth ship would have opened fired, no matter the target of the Fleet.
The only ship that could possibly benefit from waiting was the Normandy due to her stealth. The rest of the Fleet was just new targets and would have had to engage the geth anyway.
#118
Guest_Saphra Deden_*
Posté 24 décembre 2011 - 09:55
Guest_Saphra Deden_*
wizardryforever wrote...
Just a few minor corrections there that you refuse to acknowledge.
Sure, but the "later" part won't ever happen if you lose now.
#119
Guest_Saphra Deden_*
Posté 24 décembre 2011 - 09:57
Guest_Saphra Deden_*
Calinstel wrote...
The same number of ships being lost using either choice? I don't know. Maybe it proves that ships are lost no matter our choice. Or, just maybe, it shows the choice we made had nothing at all to do with logistics in battle.
Oh but clearly it did, at the time. Maybe later we found out our choice was pointless but that doesn't matter.
I hate meta-gamers.
#120
Posté 24 décembre 2011 - 09:57
And how is losing now any worse than losing later? Hint: it isn't.Saphra Deden wrote...
wizardryforever wrote...
Just a few minor corrections there that you refuse to acknowledge.
Sure, but the "later" part won't ever happen if you lose now.
#121
Guest_Calinstel_*
Posté 24 décembre 2011 - 10:01
Guest_Calinstel_*
You clearly missed the fact that I said I was not meta-gaming. My choice was based on tactics.Saphra Deden wrote...
Calinstel wrote...
The same number of ships being lost using either choice? I don't know. Maybe it proves that ships are lost no matter our choice. Or, just maybe, it shows the choice we made had nothing at all to do with logistics in battle.
Oh but clearly it did, at the time. Maybe later we found out our choice was pointless but that doesn't matter.
I hate meta-gamers.
I too dislike metagaming but after our first playthrough, we all are guilty of it, even if just in knowledge if not action.
#122
Posté 24 décembre 2011 - 10:03
Saphra Deden wrote...
Calinstel wrote...
The same number of ships being lost using either choice? I don't know. Maybe it proves that ships are lost no matter our choice. Or, just maybe, it shows the choice we made had nothing at all to do with logistics in battle.
Oh but clearly it did, at the time. Maybe later we found out our choice was pointless but that doesn't matter.
I hate meta-gamers.
The thing is that once you've explored the dialogue lines ME2 regarding the DA after having done it both ways, you find out that it doesn't matter anyway. So if you then do a third playthrough of ME1 at that point to say get an additional achievement for a different class, you're going to end up meta-gaming your way through it regardless. It cannot be helped at that point. You will meta-game subconsciously.
#123
Guest_Saphra Deden_*
Posté 24 décembre 2011 - 10:03
Guest_Saphra Deden_*
wizardryforever wrote...
And how is losing now any worse than losing later? Hint: it isn't.
The "later" part is what makes it better. If you can keep delaying Judgement Day you can keep preparing for it and increasing your chances to survive it.
Let me get this straight though: if you really feel this way did you desire for an option to let the Reapers reach the Alpha Relay and start the war?
I mean how is losin now any worse than losing later? (six months to be precise)
I don't see how saving the Council and the DA will greatly help us later either. If the Council dies they can be replaced. If the DA dies it can be replaced.
The galaxy cannot be replaced.
#124
Guest_Saphra Deden_*
Posté 24 décembre 2011 - 10:04
Guest_Saphra Deden_*
sH0tgUn jUliA wrote...
The thing is that once you've explored the dialogue lines ME2 regarding the DA after having done it both ways, you find out that it doesn't matter anyway.
Yeah thanks for pointing out the obvious about ME2.
What would I do without you?
#125
Posté 24 décembre 2011 - 10:08
vvDRUCILLAvv wrote...
So what do you think, do the ends truly justify the means? Would you be willing to do the unthinkable if the outcome was favorable and if so why? Lets discuss this over tea and strumpets shall we.
In Mass Effect? No... doing the "morally ideal" thing always yields the best results (no matter what the odds are).





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