<looking a bit...>
Actually, I had a few ideas for handling multiple groups needing the templates at different nodes.
For one, the odds of a large number of parties all happening upon different nodes (out of thousands) that all need that one particular template (out of hundreds) are pretty small. Still, "template collision" is bound to happen.
First line of defense would be to simply delay the entrance of the next party, perhaps with an optional encounter (i.e. they may work through an random encounter (*not* necessarily combat) or back off and find a different route around the blocked node.
Then there's the shortcut method. If you know all the dozens of nodes between here and there, no need to walk through them all one at a time. Just jump to the destination (I've something a little tricky in mind for my "world map" system ;-).
Third, there's the pool of back-up templates variations that can be temporarily used (I.e. if there are 10 variations of the basic ffff_0000 template (forest all around, open borders) then I can substitute one in a pinch.
And, of course, I could have duplicates of the most heavily used templates...
Not withstanding all the above, I still do want to provide something like your instancing system. Specifically, I want to be able "create from within" (as a DM) and I also want to save decent areas generated using a combination of complex ("Complexity" is another grreat book, Lightfoot ;-) and chaotic systems. One of my longterm goals is to use a ton of spare cycles when the world is sleeping to *evolve* the world geographically, ecologically, economically and politically. I want the world to be more valuable with age, the one currency that can not be hacked or forged.
And, as you can see from this post, I'm not terribly concerned about being on topic (for my own thread's sake, anyway) =)
Don't get me wrong, I want NwNx and 3rd party control/modification of my mods so bad I can taste it.
But I also want to see what I can do, at least SP-wise, without any extra hoops for players to jump through.
Eventually, when I do start to bring the global systems together, I will have no choice but to break the server loose from the client, even for SP. But for now I think we can still do an aweful lot with nearly vanilla NwN :-)
<...vague & dreamy>
Modifié par Rolo Kipp, 27 décembre 2011 - 01:43 .