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How to avoid an **** pull or deus ex machina for defeating the Reapers?


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#101
Dean_the_Young

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It is not deus ex machina, since it's existence is established fairly early in ME3's story (the beginning of the Salarian homeworld mission in the leaked demo), and the plot device is improved upon across much of the story.


Without speaking for others, I don't like it because I feel it should have been introduced and established in ME2, if not vaguely chekov'd as far back as ME1. If ME2 had it as a major plot arc, ME2 would have been far more integrated into the trilogy.

Modifié par Dean_the_Young, 26 décembre 2011 - 04:08 .


#102
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Dean_the_Young wrote...

It is not deus ex machina, since it's existence is established fairly early in ME3's story (the beginning of the Salarian homeworld mission in the leaked demo), and the plot device is improved upon across much of the story.


Without speaking for others, I don't like it because I feel it should have been introduced and established in ME2, if not vaguely chekov'd as far back as ME1. If ME2 had it as a major plot arc, ME2 would have been far more integrated into the trilogy.

I do agree with you.  ME2 lacked that 'connection' that progressed the overarching plot.  Even one mission where the first link/connection was found would have drawn the story back and connected all three stories.

#103
AgitatedLemon

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Dean_the_Young wrote...

It is not deus ex machina, since it's existence is established fairly early in ME3's story (the beginning of the Salarian homeworld mission in the leaked demo), and the plot device is improved upon across much of the story.


Without speaking for others, I don't like it because I feel it should have been introduced and established in ME2, if not vaguely chekov'd as far back as ME1. If ME2 had it as a major plot arc, ME2 would have been far more integrated into the trilogy.


Could you PM me what it is, or link me a video of it?

Modifié par AgitatedLemon, 26 décembre 2011 - 04:15 .


#104
Someone With Mass

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Dean_the_Young wrote...

It is not deus ex machina, since it's existence is established fairly early in ME3's story (the beginning of the Salarian homeworld mission in the leaked demo), and the plot device is improved upon across much of the story.


Without speaking for others, I don't like it because I feel it should have been introduced and established in ME2, if not vaguely chekov'd as far back as ME1. If ME2 had it as a major plot arc, ME2 would have been far more integrated into the trilogy.


It's sort of hinted at in LotSB, though.

#105
Dean_the_Young

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Not in particular, or even obliquely.

All LotSB establishes is that the Broker was looking desperately for anything, not that anything was there. While it can certainly count as foreshadowing, it isn't a reference.


Nor does even that off-hand possibility fill the rest of the points at the post.

#106
Lotion Soronarr

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Dean_the_Young wrote...

It is not deus ex machina, since it's existence is established fairly early in ME3's story (the beginning of the Salarian homeworld mission in the leaked demo), and the plot device is improved upon across much of the story.


Without speaking for others, I don't like it because I feel it should have been introduced and established in ME2, if not vaguely chekov'd as far back as ME1. If ME2 had it as a major plot arc, ME2 would have been far more integrated into the trilogy.


Well, ME3 is kinda "late" if you ask me.
And you couldn't even call it a Checkovs gun as it's not even properly foreshadowed.

I call it an Ass Pull.

#107
Dean_the_Young

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Lotion Soronnar wrote...

Dean_the_Young wrote...

It is not deus ex machina, since it's existence is established fairly early in ME3's story (the beginning of the Salarian homeworld mission in the leaked demo), and the plot device is improved upon across much of the story.


Without speaking for others, I don't like it because I feel it should have been introduced and established in ME2, if not vaguely chekov'd as far back as ME1. If ME2 had it as a major plot arc, ME2 would have been far more integrated into the trilogy.


Well, ME3 is kinda "late" if you ask me.
And you couldn't even call it a Checkovs gun as it's not even properly foreshadowed.

Oh, I agree on both counts.

I call it an Ass Pull.

And now I wouldn't.

A weak plot device, certainly, but the idea of intact Prothean/earlier civlizations having left secrets is pretty established. Once you know the Reapers exist there are plenty of veiled references, and there's been more than a few planet scans that have toyed with the idea of things hiding from us.

It lacks a certain style, but it's not coming completely out of nowhere.

#108
krossbow

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See, i just don't get this whole "Reapers are unstoppable" thing. Yes, they're powerful, but everything shown show far in the game shows that they are STILL vulnerable to the same things that everyone else is-- Namely, the Newton still applies.

You hit ANYTHING hard enough, and it dies, full stop. The derilict reaper was killed by a mass effect cannon (Albeit a large one), and Vigil stated that it was IMPOSSIBLE for sovereign to have invaded the citadel on his own without being curb stomped.


reapers relied on suprise to win before; they needed the citadel backdoor to effectively invade without large losses. If the entire universe got its act together and built up their forces to fight them, it could actually be a good fight-- The BIG reason why the reapers are going to be so dangerous is because the council's a bunch of morons who stick their fingers in their ears and yell out "LALALA, I CAN'T HEAR YOU!" about anything regarding reapers.




On that note though, there's a crapton of stuff that can be used for secret weapons. There's whatever is inside preying maw, there's those "Ghosts of light" on that one planet that the volus have been digging up, and a ton of other things left on planets.

#109
shepskisaac

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Dean_the_Young wrote...

All LotSB establishes is that the Broker was looking desperately for anything, not that anything was there. While it can certainly count as foreshadowing, it isn't a reference.

Liara says that Shadow Broker was already convinced Protheans had other plans. Obviously, it wasn't based just on 'hope'.

#110
HappyHappyJoyJoy

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Maybe it will be like Babylon 5, where Sheridan Shepard will tell the Reapers to "get the hell out of my galaxy!"  And they do, and it's all ponies and roses.

#111
Random citizen

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krossbow wrote...

See, i just don't get this whole "Reapers are unstoppable" thing. Yes, they're powerful, but everything shown show far in the game shows that they are STILL vulnerable to the same things that everyone else is-- Namely, the Newton still applies.

You hit ANYTHING hard enough, and it dies, full stop. The derilict reaper was killed by a mass effect cannon (Albeit a large one), and Vigil stated that it was IMPOSSIBLE for sovereign to have invaded the citadel on his own without being curb stomped.


reapers relied on suprise to win before; they needed the citadel backdoor to effectively invade without large losses. If the entire universe got its act together and built up their forces to fight them, it could actually be a good fight-- The BIG reason why the reapers are going to be so dangerous is because the council's a bunch of morons who stick their fingers in their ears and yell out "LALALA, I CAN'T HEAR YOU!" about anything regarding reapers.




On that note though, there's a crapton of stuff that can be used for secret weapons. There's whatever is inside preying maw, there's those "Ghosts of light" on that one planet that the volus have been digging up, and a ton of other things left on planets.



The main problem is that it is extremely hard to pull of a story with elements such as the reapers (or how perhaps how they should be) in it. Unless we are close to the pinnacle of what is possible to achieve in this universe, what "they" represent (a cybernetic super-intelligence with millions of years on its neck) is beyond us and unfathomable.

Yes they are still subject to the laws of the universe, (unless they know how to change them or escape them) but they would most certainly know how to better then anyone else use these laws to their advantage. 

My mind is very limited, but if I was a reaper, and was able to generate a strong enough mass effect field, I would not only choose my battles and have lots of backup plans if things went wrong, but I would also lower the mass of any incoming projectiles to the point of them not being dangerous to my kinetic shielding. :wizard:

#112
krossbow

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Random citizen wrote...

krossbow wrote...

See, i just don't get this whole "Reapers are unstoppable" thing. Yes, they're powerful, but everything shown show far in the game shows that they are STILL vulnerable to the same things that everyone else is-- Namely, the Newton still applies.

You hit ANYTHING hard enough, and it dies, full stop. The derilict reaper was killed by a mass effect cannon (Albeit a large one), and Vigil stated that it was IMPOSSIBLE for sovereign to have invaded the citadel on his own without being curb stomped.


reapers relied on suprise to win before; they needed the citadel backdoor to effectively invade without large losses. If the entire universe got its act together and built up their forces to fight them, it could actually be a good fight-- The BIG reason why the reapers are going to be so dangerous is because the council's a bunch of morons who stick their fingers in their ears and yell out "LALALA, I CAN'T HEAR YOU!" about anything regarding reapers.




On that note though, there's a crapton of stuff that can be used for secret weapons. There's whatever is inside preying maw, there's those "Ghosts of light" on that one planet that the volus have been digging up, and a ton of other things left on planets.



The main problem is that it is extremely hard to pull of a story with elements such as the reapers (or how perhaps how they should be) in it. Unless we are close to the pinnacle of what is possible to achieve in this universe, what "they" represent (a cybernetic super-intelligence with millions of years on its neck) is beyond us and unfathomable.

Yes they are still subject to the laws of the universe, (unless they know how to change them or escape them) but they would most certainly know how to better then anyone else use these laws to their advantage. 

My mind is very limited, but if I was a reaper, and was able to generate a strong enough mass effect field, I would not only choose my battles and have lots of backup plans if things went wrong, but I would also lower the mass of any incoming projectiles to the point of them not being dangerous to my kinetic shielding. :wizard:



While its true that they are millions of years old, they aren't actually "Awake" for all of that time-- They spend most of it asleep in darksparce. It appears that the reapers don't actually create any real science themselves, but rather "Harvest" theirs.

They fall asleep and are comatose for all that time, but then sweep through and strip the new worlds of any useful. developments as well as organisms. As such, they're lazy, like the combine. They don't waste energy on developing anything themselves, they steal it from others.

#113
Random citizen

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krossbow wrote...

Random citizen wrote...

krossbow wrote...

See, i just don't get this whole "Reapers are unstoppable" thing. Yes, they're powerful, but everything shown show far in the game shows that they are STILL vulnerable to the same things that everyone else is-- Namely, the Newton still applies.

You hit ANYTHING hard enough, and it dies, full stop. The derilict reaper was killed by a mass effect cannon (Albeit a large one), and Vigil stated that it was IMPOSSIBLE for sovereign to have invaded the citadel on his own without being curb stomped.


reapers relied on suprise to win before; they needed the citadel backdoor to effectively invade without large losses. If the entire universe got its act together and built up their forces to fight them, it could actually be a good fight-- The BIG reason why the reapers are going to be so dangerous is because the council's a bunch of morons who stick their fingers in their ears and yell out "LALALA, I CAN'T HEAR YOU!" about anything regarding reapers.




On that note though, there's a crapton of stuff that can be used for secret weapons. There's whatever is inside preying maw, there's those "Ghosts of light" on that one planet that the volus have been digging up, and a ton of other things left on planets.



The main problem is that it is extremely hard to pull of a story with elements such as the reapers (or how perhaps how they should be) in it. Unless we are close to the pinnacle of what is possible to achieve in this universe, what "they" represent (a cybernetic super-intelligence with millions of years on its neck) is beyond us and unfathomable.

Yes they are still subject to the laws of the universe, (unless they know how to change them or escape them) but they would most certainly know how to better then anyone else use these laws to their advantage. 

My mind is very limited, but if I was a reaper, and was able to generate a strong enough mass effect field, I would not only choose my battles and have lots of backup plans if things went wrong, but I would also lower the mass of any incoming projectiles to the point of them not being dangerous to my kinetic shielding. :wizard:



While its true that they are millions of years old, they aren't actually "Awake" for all of that time-- They spend most of it asleep in darksparce. It appears that the reapers don't actually create any real science themselves, but rather "Harvest" theirs.

They fall asleep and are comatose for all that time, but then sweep through and strip the new worlds of any useful. developments as well as organisms. As such, they're lazy, like the combine. They don't waste energy on developing anything themselves, they steal it from others.


Which brings me back to my first point. Why would they do that if it meant slower evolution? If they are lazy for no reason, its just a one of those qualities that are given them in order to nerf them. After all, there is no appearnt reason for them to sleep or anything. Space is full of energy and resources for anyone with acess to FTL and other types of super advanced tech.

#114
RAF1940

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Simple.


Get Ashley to infiltrate Harbinger. He will instantly die from her face.

#115
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Dean_the_Young wrote...

Without speaking for others, I don't like it because I feel it should have been introduced and established in ME2, if not vaguely chekov'd as far back as ME1. If ME2 had it as a major plot arc, ME2 would have been far more integrated into the trilogy.


I agree completely.

Besides, I'm at a loss for how to defeat the Reapers otherwise.

#116
Troika0

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Dean_the_Young wrote...

A weak plot device, certainly, but the idea of intact Prothean/earlier civlizations having left secrets is pretty established. Once you know the Reapers exist there are plenty of veiled references, and there's been more than a few planet scans that have toyed with the idea of things hiding from us.

It lacks a certain style, but it's not coming completely out of nowhere.


It boggles my mind that the writers would actually let the plot circle itself by letting another prothean relic be the means by which a conflict is resolved. Why do this? It certainly doesn't serve any thematic purpose.

#117
HappyHappyJoyJoy

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Troika0 wrote...

Dean_the_Young wrote...

A weak plot device, certainly, but the idea of intact Prothean/earlier civlizations having left secrets is pretty established. Once you know the Reapers exist there are plenty of veiled references, and there's been more than a few planet scans that have toyed with the idea of things hiding from us.

It lacks a certain style, but it's not coming completely out of nowhere.


It boggles my mind that the writers would actually let the plot circle itself by letting another prothean relic be the means by which a conflict is resolved. Why do this? It certainly doesn't serve any thematic purpose.


You are going to buy the game anyway.  :whistle:

#118
krossbow

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Random citizen wrote...


Which brings me back to my first point. Why would they do that if it meant slower evolution? If they are lazy for no reason, its just a one of those qualities that are given them in order to nerf them. After all, there is no appearnt reason for them to sleep or anything. Space is full of energy and resources for anyone with acess to FTL and other types of super advanced tech.



Its possible that the reapers actually ARE inferior to other lifeforms; They aren't better, they're just older. If the reapers were a defective being/race its possible their minds aren't able to work creatively; they can act incredibly well on what they know, they just can't adapt.


Just because something is older and more powerful doesn't mean its better after all-- evolution at its finest; Creatures that have reached the top of their foodchain can still have tons of weaknesses that they're vulnerable and get toppled by upstarts. Same principle.

#119
Yuqi

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 Some of the leaked endings are facepalm worthy. The good ending..is especially facepalm worthy. I hope they have changed them since.

Shepard gets nailed to a reaper to save mankind :bandit:

Modifié par Yuqi, 27 décembre 2011 - 03:44 .


#120
krossbow

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Yuqi wrote...

 Some of the leaked endings are facepalm worthy. The good ending..is especially facepalm worthy. I hope they have changed them since.

Shepard gets nailed to a reaper to save mankind :bandit:


Oh thats not a big problem; he just gets brought back to life by cerberus 3 days later. Now, the big issue is snapes killing anderson in the bad ending.

#121
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While I like the idea of super weapons and would love to employ them in 3 I don't want the super weapon to be the win all strategy for instance we get whatever caused Hastroms sun to go psycho tweak it and it becomes a reaper killer I'd like the thing to either be kicking ass and taking names for a period of time but then Lang or covert reaper agents blow it up, take key unduplicatable components,ect rendering our advantage useless so we've got to get another one that may only fry off the reaper shields or something like that I don't want a super weapon as odd as this sounds to be the sole weapon we need to beat the reapers from the time we get it till we defeat Harbi on Earth it just seems too easy and way to convenient a plot tool for me. I'd like to win on skills not just a mega weapon eradication.

#122
Swampthing500

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Spoiler warning!








Seriously, just skip the next part!






From the script and other spoilers I have read, galactic readiness determines what condition Earth is in once you defeat the Reapers.

The actual means of defeating the Reapers is apparantly a Deus Ex Machina. The technology they find magically makes everything better somewhow. The technology is from the Protheans.

This annoys me because defeating the Reapers ultimately does come down to some piece of technology rather than the combined efforts of the galaxy.

Now, if you were locating and developing technology that would gradually weaken the Reapers in different ways as a prelude to the main assault would be fine: weaken their sheilds, penetrate their armour, resist their weapons. But having everything rely on a "Catalyst" or "Crucible" is lazy.

Modifié par Swampthing500, 27 décembre 2011 - 04:46 .


#123
Mr Arg

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Swampthing500 wrote...

Spoiler warning!








Seriously, just skip the next part!






From the script and other spoilers I have read, galactic readiness determines what condition Earth is in once you defeat the Reapers.

The actual means of defeating the Reapers is apparantly a Deus Ex Machina. The technology they find magically makes everything better somewhow. The technology is from the Protheans.

This annoys me because defeating the Reapers ultimately does come down to some piece of technology rather than the combined efforts of the galaxy.

Now, if you were locating and developing technology that would gradually weaken the Reapers in different ways as a prelude to the main assault would be fine: weaken their sheilds, penetrate their armour, resist their weapons. But having everything rely on a "Catalyst" or "Crucible" is lazy.


Completely agree. Why even ready the galaxy if it can all be done with one thing?

Oh, hey guys, thanks for showing... but, I got this thing that does what we were just about to do, but better! I brought cake for the after celebra--- hey, where are you all going?

I REALLY hope Bioware doesn't waste 2 games worth of lore with a WIN button.  :(

#124
krossbow

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Swampthing500 wrote...

Spoiler warning!








Seriously, just skip the next part!






From the script and other spoilers I have read, galactic readiness determines what condition Earth is in once you defeat the Reapers.

The actual means of defeating the Reapers is apparantly a Deus Ex Machina. The technology they find magically makes everything better somewhow. The technology is from the Protheans.

This annoys me because defeating the Reapers ultimately does come down to some piece of technology rather than the combined efforts of the galaxy.

Now, if you were locating and developing technology that would gradually weaken the Reapers in different ways as a prelude to the main assault would be fine: weaken their sheilds, penetrate their armour, resist their weapons. But having everything rely on a "Catalyst" or "Crucible" is lazy.



The sad problem is, however, that with a massive war scenario, its difficult to make a single character feel like the "Main" reason for beating the reapers without a central reason for  the reapers defeat.

If its a giant armada fighting them, it doesn't feel personal-- if its shepard personally finding ancient artifacts or defeating a "Mothership" type reaper from the inside, it seems more like YOU did it.



Now, that being said, i do agree with you; i just am admitting that bioware has a difficult task and will probably go with the path of least resistance.

#125
Swampthing500

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krossbow wrote...

Swampthing500 wrote...

Spoiler warning!








Seriously, just skip the next part!






From the script and other spoilers I have read, galactic readiness determines what condition Earth is in once you defeat the Reapers.

The actual means of defeating the Reapers is apparantly a Deus Ex Machina. The technology they find magically makes everything better somewhow. The technology is from the Protheans.

This annoys me because defeating the Reapers ultimately does come down to some piece of technology rather than the combined efforts of the galaxy.

Now, if you were locating and developing technology that would gradually weaken the Reapers in different ways as a prelude to the main assault would be fine: weaken their sheilds, penetrate their armour, resist their weapons. But having everything rely on a "Catalyst" or "Crucible" is lazy.



The sad problem is, however, that with a massive war scenario, its difficult to make a single character feel like the "Main" reason for beating the reapers without a central reason for  the reapers defeat.

If its a giant armada fighting them, it doesn't feel personal-- if its shepard personally finding ancient artifacts or defeating a "Mothership" type reaper from the inside, it seems more like YOU did it.



Now, that being said, i do agree with you; i just am admitting that bioware has a difficult task and will probably go with the path of least resistance.


I like to look at World War 1 and World War 2 where technology has an accumulative effect, but only with new tactics to use it.

In World War 1 they developed planes, tanks and communication equipment, but they had to be used in the right way to break the dead-lock of the trenches.

In World War 2, you had Radar, Enigma, computerized fire-control on American ships, Jet engines. On the Western Front, none of them were decisive by themselves. They had to be used together or were elements of a larger war-effort.

Even the Atomic bombs were not decisive in that sense, as they were used only after the US spent 4 years grinding the Japanese down into a state where the A-bombs could be deployed, and the military government was refusing to surrender.

They could make it personal in ME3 by having Shephard collect and implement the technology, and perhaps personally commanding the battle at the end, instead of flicking a switch and having the Catalyst solve all the problems.

Modifié par Swampthing500, 27 décembre 2011 - 04:58 .