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How to avoid an **** pull or deus ex machina for defeating the Reapers?


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#126
Lotion Soronarr

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Mr Arg wrote...

Swampthing500 wrote...

Spoiler warning!








Seriously, just skip the next part!






From the script and other spoilers I have read, galactic readiness determines what condition Earth is in once you defeat the Reapers.

The actual means of defeating the Reapers is apparantly a Deus Ex Machina. The technology they find magically makes everything better somewhow. The technology is from the Protheans.

This annoys me because defeating the Reapers ultimately does come down to some piece of technology rather than the combined efforts of the galaxy.

Now, if you were locating and developing technology that would gradually weaken the Reapers in different ways as a prelude to the main assault would be fine: weaken their sheilds, penetrate their armour, resist their weapons. But having everything rely on a "Catalyst" or "Crucible" is lazy.


Completely agree. Why even ready the galaxy if it can all be done with one thing?

Oh, hey guys, thanks for showing... but, I got this thing that does what we were just about to do, but better! I brought cake for the after celebra--- hey, where are you all going?

I REALLY hope Bioware doesn't waste 2 games worth of lore with a WIN button.  :(


Thirded. Teh Crucible/Catalyst is utterly dissapointing. And stupid. Even mroeso because of Protheans.

#127
Someone With Mass

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So it's exactly like the story progression in ME1 and ME2.

You find out that there's an antagonist doing something bad. You find out that there's some ancient machine that might help you and then you prepare for the fight against the antagonist.

#128
Someone With Mass

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Lotion Soronnar wrote...

Thirded. Teh Crucible/Catalyst is utterly dissapointing. And stupid. Even mroeso because of Protheans.


I'd like to see you come up with something better that isn't just a massive space battle.


Also, remove the obvious spoiler for once.

Modifié par Someone With Mass, 27 décembre 2011 - 09:24 .


#129
Nashiktal

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Someone With Mass wrote...

Lotion Soronnar wrote...

Thirded. Teh Crucible/Catalyst is utterly dissapointing. And stupid. Even mroeso because of Protheans.


I'd like to see you come up with something better that isn't just a massive space battle.


Hey massive space battles are awesome dammit! For a space opera Mass Effect is decidingly lacking in that department so far. D:<

#130
Armass81

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Someone With Mass wrote...

Lotion Soronnar wrote...

Thirded. Teh Crucible/Catalyst is utterly dissapointing. And stupid. Even mroeso because of Protheans.


I'd like to see you come up with something better that isn't just a massive space battle.


*SPOILERS AHEAD*

This thread is full of spoilers, i cant believe it is still up. Maybe they just dont care anymore. Well im not going to back down either so here goes:

Yeah, the weapon does make more sense. I can't believe how people still cant see that you cant beat the reapers through conventional means like with fleets and armies. They are simply too powerful and their numbers are too vast, even if you manage to get their shield s down. Even the protheans who had a huge militarized empire in their time got their butts kicked, which is why they turned into other ways of doing it.

50 000 years doesnt really prepare anyone for the reapers, you would need time equivelent to at least 3 cycles to pull it off conventionally. A time where you dont stagnate to just using reaper tech and look for your own answers, where you dont waste recources on petty wars and prepare every species and their armies and fleets to take the threat on, unlike our cycle did. They presented themselves on a silver platter to the reapers, they were completely oblivious to anything the last cycles had accomplished, and it would have been all for naught, if it werent for those prothean scientists altering the signal thus buying us time and Shepard discovering that beacon on Eden Prime leading him to the answers.

Oh and the weapon doesnt come from the protheans, they simply finished the blueprints found on previous cycles. Some species wisened up along time before their cycle and started working on solution. None did succeed however but knowledge was passed on. The reapers do have an ancient achilles heel, and this weapon exploits it. So it is the work of combined efforts of galaxy, previous cycles perfected the weapon and found out how and where it is used, our cycle will build it and put it to use. It's not like you will find the weapon intact on some forgotten planet or something, it is a gargantuan project that needs multiple species recources, workers and scientists to finish, so while you need armies and fleets to escort the weapon you will also need materials, engineers and scientists to build it.  And this is what you will do during the whole game, even side missions.

And you will still get your massive space battle and ground battle, but only to move the weapon into right position.

Modifié par Armass81, 27 décembre 2011 - 12:04 .


#131
Someone With Mass

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Yeah, Earth had thousands of ships in its orbit before the Reaper attack and they just smashed right through it. I think that alone confirms it that the Reapers simply are too powerful to be take on in a frontal assault without suffering heavy casualties/losing entirely. Especially when one Reaper alone turned a good chunk of the Citadel fleet into a scrap pile without even trying.

#132
Drone223

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Someone With Mass wrote...

Yeah, Earth had thousands of ships in its orbit before the Reaper attack and they just smashed right through it. I think that alone confirms it that the Reapers simply are too powerful to be take on in a frontal assault without suffering heavy casualties/losing entirely. Especially when one Reaper alone turned a good chunk of the Citadel fleet into a scrap pile without even trying.


^This its been very clear that a head on battle will not be the mean's of victory, look what Sovereign did to two fleets during the battle of the Citadel, The fleets/army's are porbely just used to buy time unitill the weapon is ready

#133
100k

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Someone With Mass wrote...

Lotion Soronnar wrote...

Thirded. Teh Crucible/Catalyst is utterly dissapointing. And stupid. Even mroeso because of Protheans.


I'd like to see you come up with something better that isn't just a massive space battle.


Way ahead of ya.

:)

1) The AI weapons hinted at in ME1 and ME2--

These weapons are tied directly to the fate of the geth, and later to husks. What we know about the geth-reaper relationship is that the geth worship the reapers, not out of direct control, but out of a religious impulse. We also know that the geth, quarians, and cerberus have developed separeate means to hack geth extensively. A subplot following this train of thought could lead Shep&Co. to helping the development of an AI weapon that would allow them to hack entire geth fleets, thus allowing them to attack the reapers when they absolutely least expect it.

2) The Main Factions-- 

-The Alliance
-The Council Races
-The Terminus Races
-The Mercenary bands

Unifying these three groups could prove instrumental towards pumbling the reapers, not into submission, but back enough to allow for further development of more experimental tools. The main advantages of force would be the Alliance, Council, and a few Terminus System fleets (Illium, the Flotilla, Tuchunka, Bekenstein, etc). The Gangs (including Omega, Eclipse, Blue Suns, and Blood Pack could produce the extra punch, supplies, and personnel to ensure that the new alliances stay fairly strong).

3) The Collector Base + Citadel + Relay controls. I don't need to elaborate much on these things. They are Reaper constructs now in human hands. The potential for their combination and application could easily be constructed and believable, especially considering their powerful creators. My idea would be that they could be used to thwart reaper transportation throughout the galaxy, limilt reaper communication, identify solutions to indoctrination, and locate reaper artifacts.

4) The Hidden Weapons.

-Giant objects hidden in gas giants
-The batarians and their fleets
-The Leviathan of Dis
-The possible Reaper homeworld
-batarian and geth weather controlling machines
-possible uplifting of Yahg
-reintroduction of the rachni civilization
-other sapient aliens
-The prothean artifacts

These are things that not even the old machines can anticipate Shepard manipulating to his needs. They may not be that powerful on their own, but when combined witih the overarching war effort, they'd be incredibly valuable. The prothean tech would be most important, as a historical analysis of WHY they failed to beat the reapers could alert Shepard to reaper tactics.

5) The information networks that need to be allied and reformed
-Cerberus (big one for ME3)
-The Shadow Broker
-possibly STG

These, like the prothean tech, could alert you to reaper plans, fixing problems like indoctrination, providing some troops, and help solve the issues of feeding the war effort.

And finally, 

6) The last minute Deus Ex Machina -- the killing blow to the reapers, only used really when it comes down to deciding the fate of the reapers, and the galaxy at large. 

Now, just to reiterate, you have:

-Your spy weapons (the geth)
-Your main distraction/aegis (the fighting and political forces)
-Your enemy's tools (the base, citadel + relay control)
-Your overkill plans (the hidden weapons)
-Your information/research groups (Cerberus, SB, STG)
-Your backup plan (the deus ex machina)

Basically you've got every avenue that the Reapers had covered under your own control. Your enemy must now rely upon brute strength to beat you. Lets say that you only need three of those six things to get a passing grade, and the more things on that list you go for, the better endings you get (at the price of risking losing more squad mates, facing more conflicts, etc). In this way, In this way, The game wouldn't be so much of a linear path as it would be a giant puzzle of how you want to kill the reapers.

It seems complex, and maybe it is, but I think that its not that unreasonable considering that ALL of what's on the list SEEMED to be hinted at in the previous games. Every last thing. 

#134
ediskrad327

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i just wished they altered some endings, none of them are really the way i would like to end my epic adventure, but let's hope it's a very early script

#135
Nashiktal

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It is a very early script and is very much out of date. Some is confirmed to be changed by virtue of expanded fluff (like the aria comics).

That doesn't mean the ending will be different, but perhaps fleshed out more.

#136
Nashiktal

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@100k

Lets never assume that we can pull something the old machines won't expect at least combat wise. They have been at this for a long time and have bound to... Well seen some ****.

#137
jaza

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Lotion Soronnar wrote...

darkness reborn wrote...

Lotion Soronnar wrote...
Cerberus is not the problem, it's the greatest thing in the universe


Fix'd

Fixed.


Fixed indeed.

#138
Someone With Mass

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100k wrote...


Way ahead of ya.

:)

1) The AI weapons hinted at in ME1 and ME2--

These weapons are tied directly to the fate of the geth, and later to husks. What we know about the geth-reaper relationship is that the geth worship the reapers, not out of direct control, but out of a religious impulse. We also know that the geth, quarians, and cerberus have developed separeate means to hack geth extensively. A subplot following this train of thought could lead Shep&Co. to helping the development of an AI weapon that would allow them to hack entire geth fleets, thus allowing them to attack the reapers when they absolutely least expect it.

2) The Main Factions-- 

-The Alliance
-The Council Races
-The Terminus Races
-The Mercenary bands

Unifying these three groups could prove instrumental towards pumbling the reapers, not into submission, but back enough to allow for further development of more experimental tools. The main advantages of force would be the Alliance, Council, and a few Terminus System fleets (Illium, the Flotilla, Tuchunka, Bekenstein, etc). The Gangs (including Omega, Eclipse, Blue Suns, and Blood Pack could produce the extra punch, supplies, and personnel to ensure that the new alliances stay fairly strong).

3) The Collector Base + Citadel + Relay controls. I don't need to elaborate much on these things. They are Reaper constructs now in human hands. The potential for their combination and application could easily be constructed and believable, especially considering their powerful creators. My idea would be that they could be used to thwart reaper transportation throughout the galaxy, limilt reaper communication, identify solutions to indoctrination, and locate reaper artifacts.

4) The Hidden Weapons.

-Giant objects hidden in gas giants
-The batarians and their fleets
-The Leviathan of Dis
-The possible Reaper homeworld
-batarian and geth weather controlling machines
-possible uplifting of Yahg
-reintroduction of the rachni civilization
-other sapient aliens
-The prothean artifacts

These are things that not even the old machines can anticipate Shepard manipulating to his needs. They may not be that powerful on their own, but when combined witih the overarching war effort, they'd be incredibly valuable. The prothean tech would be most important, as a historical analysis of WHY they failed to beat the reapers could alert Shepard to reaper tactics.

5) The information networks that need to be allied and reformed
-Cerberus (big one for ME3)
-The Shadow Broker
-possibly STG

These, like the prothean tech, could alert you to reaper plans, fixing problems like indoctrination, providing some troops, and help solve the issues of feeding the war effort.

And finally, 

6) The last minute Deus Ex Machina -- the killing blow to the reapers, only used really when it comes down to deciding the fate of the reapers, and the galaxy at large. 

Now, just to reiterate, you have:

-Your spy weapons (the geth)
-Your main distraction/aegis (the fighting and political forces)
-Your enemy's tools (the base, citadel + relay control)
-Your overkill plans (the hidden weapons)
-Your information/research groups (Cerberus, SB, STG)
-Your backup plan (the deus ex machina)

Basically you've got every avenue that the Reapers had covered under your own control. Your enemy must now rely upon brute strength to beat you. Lets say that you only need three of those six things to get a passing grade, and the more things on that list you go for, the better endings you get (at the price of risking losing more squad mates, facing more conflicts, etc). In this way, In this way, The game wouldn't be so much of a linear path as it would be a giant puzzle of how you want to kill the reapers.

It seems complex, and maybe it is, but I think that its not that unreasonable considering that ALL of what's on the list SEEMED to be hinted at in the previous games. Every last thing. 


1) Prepare to be surprised.

2) What says that we aren't picking those?

3) The Reapers are using quantum entanglement communications at the speed of light. Unless you can place those jammers exactly everywhere in Reaper space and let them be operational at all times without the risk of the Reapers blowing them up, it won't be that effective. It's not even guaranteed that it's possible to negate indoctrination without introducing another mind control agent.

4)
-Giant objects we know little to nothing about.
-The batarians were pretty much wiped out by the Reapers long before the attack on Earth and the stragglers probably won't put up that much of a fight.
-Is probably located in the batarian systems. Not a good idea to challenge the Reapers that way.
-There is no Reaper homeworld. That would defeat the purpose of having a mobile fleet to retreat with into dark space and conceal the evidence of their existence.
-Yeah, the worst they can do there is to strike the Reapers with lightning. I think they're grounded and safe from that if they can discharge their cores.
-The race that gets pissed off the second you talk bad about them and the fact that they killed the representatives of the last community that tried to raise them? Not to mention that the krogans had some pretty major consequences? Yeah, no...
-You mean the same race that was easily influenced by indoctrination? Good plan.
-What about them?
-That's what we're doing. Checking those artifacts for valuables.

5) Again, who says that we don't have information networks?

6) We've just slightly leveled the play field. They also know very much about us too, thanks to the Collectors and possibly Sovereign.

That's why they're attacking fast in a large group to ensure that the major military factions like the humans or the turians won't oppose them.

#139
Random citizen

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krossbow wrote...

Random citizen wrote...


Which brings me back to my first point. Why would they do that if it meant slower evolution? If they are lazy for no reason, its just a one of those qualities that are given them in order to nerf them. After all, there is no appearnt reason for them to sleep or anything. Space is full of energy and resources for anyone with acess to FTL and other types of super advanced tech.



Its possible that the reapers actually ARE inferior to other lifeforms; They aren't better, they're just older. If the reapers were a defective being/race its possible their minds aren't able to work creatively; they can act incredibly well on what they know, they just can't adapt.


Just because something is older and more powerful doesn't mean its better after all-- evolution at its finest; Creatures that have reached the top of their foodchain can still have tons of weaknesses that they're vulnerable and get toppled by upstarts. Same principle.


While it is an somewhat over-used sci-fi theme by now (the borg) its a thought worth concidering at least as it fits the archetype so to speak.

Yes, it would mean they they lack the ability to self improve and evolve on their own. It would explain their harvesting process and possibly mean they either hail from an era where evolution within a speices was done through assimilation of others or that they where intended as ”controllable weapons” but got out of hand, an analogue to ”grey goo apocalypse” 

A great idea if we not already had the star trek borg.

ps I try to avoid spoilers, so I will not read those posts. Page 6 seems to be crawling with them and its hard to see which posts are spoiler free there without reading them more closely. Please make it clear that your post contain leaked story spoilers.

Modifié par Random citizen, 27 décembre 2011 - 11:31 .


#140
Dean_the_Young

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Some people could really stand the common courtesy of discussing major spoilers in a group specifically for discussing spoilers, rather than dump them out here for people trying to avoid them.


Minor spoilers are one thing, but damn people. Have the sense god gave to a gerbil.

#141
Candidate 88766

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**SPOILERS BELOW**















;

Armass81 wrote...

Someone With Mass wrote...

Lotion Soronnar wrote...

Thirded. Teh Crucible/Catalyst is utterly dissapointing. And stupid. Even mroeso because of Protheans.


I'd like to see you come up with something better that isn't just a massive space battle.


*SPOILERS AHEAD*

This thread is full of spoilers, i cant believe it is still up. Maybe they just dont care anymore. Well im not going to back down either so here goes:

Yeah, the weapon does make more sense. I can't believe how people still cant see that you cant beat the reapers through conventional means like with fleets and armies. They are simply too powerful and their numbers are too vast, even if you manage to get their shield s down. Even the protheans who had a huge militarized empire in their time got their butts kicked, which is why they turned into other ways of doing it.

50 000 years doesnt really prepare anyone for the reapers, you would need time equivelent to at least 3 cycles to pull it off conventionally. A time where you dont stagnate to just using reaper tech and look for your own answers, where you dont waste recources on petty wars and prepare every species and their armies and fleets to take the threat on, unlike our cycle did. They presented themselves on a silver platter to the reapers, they were completely oblivious to anything the last cycles had accomplished, and it would have been all for naught, if it werent for those prothean scientists altering the signal thus buying us time and Shepard discovering that beacon on Eden Prime leading him to the answers.

Oh and the weapon doesnt come from the protheans, they simply finished the blueprints found on previous cycles. Some species wisened up along time before their cycle and started working on solution. None did succeed however but knowledge was passed on. The reapers do have an ancient achilles heel, and this weapon exploits it. So it is the work of combined efforts of galaxy, previous cycles perfected the weapon and found out how and where it is used, our cycle will build it and put it to use. It's not like you will find the weapon intact on some forgotten planet or something, it is a gargantuan project that needs multiple species recources, workers and scientists to finish, so while you need armies and fleets to escort the weapon you will also need materials, engineers and scientists to build it.  And this is what you will do during the whole game, even side missions.

And you will still get your massive space battle and ground battle, but only to move the weapon into right position.

That actually sounds really good.

If Shepard had just founnd a pre-built Prothean weapon I'd be disappointed.

However, I really like the idea that its taken many, many cycles for civilization to find a way to beat the Reapers. With each cycle civilization got that little bit closer - never beating the Reapers, but giving another generation at least a chance. Its a plan perhaps millions of years in the making, and it fits one of the main themes of ME - the difference between synthetic and organic life. As Saren put it, 'we will fight even if we know we cannot win'. Civilizations long dead were fighting to give another civilization a chance, even when they knew they themselves couldn't win. I think it fits perfectly.

Of course, I have no idea what the weapon is or how it works so I don't know how satisfying it will be but atm I'm liking this ending.

And I really should stop reading these spoilers. I was doing so well keeping away from them. Oh well, there's plenty of stuff I don't know about.

Modifié par Candidate 88766, 27 décembre 2011 - 12:51 .


#142
Someone With Mass

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Wow, people. Easy with the spoilers. Put some color codes in there.

#143
Candidate 88766

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Nashiktal wrote...

It is a very early script and is very much out of date. Some is confirmed to be changed by virtue of expanded fluff (like the aria comics).

That doesn't mean the ending will be different, but perhaps fleshed out more.

Minor details can probably change, but I imagine the ending has been roughly planned since the start of ME1's development. Some of the details no doubt changed, but the ending itself has probably been pretty much set in stone for years now.

#144
Random citizen

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Some general thoughts will contain me2 spoliers for those of you that has not yet finished it:

If I would have been lead designer (or whatever you want to call it) I would probably have stuck with the consequences of having to face god-like foes.No cop-outs or deus ex machina.
Except for the real "deus ex machinas" namely the reapers and.... the Geth.

My spontaneous thought is that I would have designed the story so that you can not defeat the reapers without the Geth. The Geths own "ascension-project" (their mega structure) is what will allow victory. How much this victory would cost would be determined by how united the rest of the galaxy is (basically how much you can slow down the reapers without loosing everyone) and how well Sheps team preforms in their precision strikes against reaper forces and so on.
That ending would involve the Geth super structure either being destroyed (killing of 99%) of the Geth (heretics not re-written, so they have to rebuild and start over) or survive (and function as a sentry and guardian of the galaxy as a few reapers escape back into dark space). In this end, the home worlds of the galactic community survives although marred and the cost of victory would be heavy in lives.

Without the Geth, there would be no victory, but there would be the possibility to hide and survive. The functions of the military might of the united races of the galaxy would ultimately turn out to be about buying time for safeguarding the legacy of the galactic community, similar to the protheans of Ilos, but a more prepared version. When the reapers leave, the survivors live in hiding on a planet, building for the future.


Roughly, thats pretty much how I would have done it.

Modifié par Random citizen, 27 décembre 2011 - 12:27 .


#145
Candidate 88766

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Someone With Mass wrote...

Wow, people. Easy with the spoilers. Put some color codes in there.

I tried putting them on my post above but they didn't seem to work :unsure:

#146
Someone With Mass

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Candidate 88766 wrote...
I tried putting them on my post above but they didn't seem to work :unsure:


You have to click on the BBCode button first and when you're editin/quoting anything that has a color code in it, it will disappear, so you have to enter it again.

#147
Candidate 88766

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Someone With Mass wrote...

Candidate 88766 wrote...
I tried putting them on my post above but they didn't seem to work :unsure:


You have to click on the BBCode button first and when you're editin/quoting anything that has a color code in it, it will disappear, so you have to enter it again.

Cheers, it seems to have worked now. 

#148
Swampthing500

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Dean_the_Young wrote...

Some people could really stand the common courtesy of discussing major spoilers in a group specifically for discussing spoilers, rather than dump them out here for people trying to avoid them.


Minor spoilers are one thing, but damn people. Have the sense god gave to a gerbil.


So the blatant message saying SPOILERS BELOW! isn't enough for some people to skip the post? I don't know how we can make it any more clear.

#149
Rovay

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Swampthing500 wrote...

Dean_the_Young wrote...

Some people could really stand the common courtesy of discussing major spoilers in a group specifically for discussing spoilers, rather than dump them out here for people trying to avoid them.


Minor spoilers are one thing, but damn people. Have the sense god gave to a gerbil.


So the blatant message saying SPOILERS BELOW! isn't enough for some people to skip the post? I don't know how we can make it any more clear.


Ever tried greying out the spoilered part of your post? Works wonders I heard.

#150
Swampthing500

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Candidate 88766 wrote...

**SPOILERS BELOW**















;

Armass81 wrote...

Someone With Mass wrote...

Lotion Soronnar wrote...

Thirded. Teh Crucible/Catalyst is utterly dissapointing. And stupid. Even mroeso because of Protheans.


I'd like to see you come up with something better that isn't just a massive space battle.


*SPOILERS AHEAD*

This thread is full of spoilers, i cant believe it is still up. Maybe they just dont care anymore. Well im not going to back down either so here goes:

Yeah, the weapon does make more sense. I can't believe how people still cant see that you cant beat the reapers through conventional means like with fleets and armies. They are simply too powerful and their numbers are too vast, even if you manage to get their shield s down. Even the protheans who had a huge militarized empire in their time got their butts kicked, which is why they turned into other ways of doing it.

50 000 years doesnt really prepare anyone for the reapers, you would need time equivelent to at least 3 cycles to pull it off conventionally. A time where you dont stagnate to just using reaper tech and look for your own answers, where you dont waste recources on petty wars and prepare every species and their armies and fleets to take the threat on, unlike our cycle did. They presented themselves on a silver platter to the reapers, they were completely oblivious to anything the last cycles had accomplished, and it would have been all for naught, if it werent for those prothean scientists altering the signal thus buying us time and Shepard discovering that beacon on Eden Prime leading him to the answers.

Oh and the weapon doesnt come from the protheans, they simply finished the blueprints found on previous cycles. Some species wisened up along time before their cycle and started working on solution. None did succeed however but knowledge was passed on. The reapers do have an ancient achilles heel, and this weapon exploits it. So it is the work of combined efforts of galaxy, previous cycles perfected the weapon and found out how and where it is used, our cycle will build it and put it to use. It's not like you will find the weapon intact on some forgotten planet or something, it is a gargantuan project that needs multiple species recources, workers and scientists to finish, so while you need armies and fleets to escort the weapon you will also need materials, engineers and scientists to build it.  And this is what you will do during the whole game, even side missions.

And you will still get your massive space battle and ground battle, but only to move the weapon into right position.

That actually sounds really good.

If Shepard had just founnd a pre-built Prothean weapon I'd be disappointed.

However, I really like the idea that its taken many, many cycles for civilization to find a way to beat the Reapers. With each cycle civilization got that little bit closer - never beating the Reapers, but giving another generation at least a chance. Its a plan perhaps millions of years in the making, and it fits one of the main themes of ME - the difference between synthetic and organic life. As Saren put it, 'we will fight even if we know we cannot win'. Civilizations long dead were fighting to give another civilization a chance, even when they knew they themselves couldn't win. I think it fits perfectly.

Of course, I have no idea what the weapon is or how it works so I don't know how satisfying it will be but atm I'm liking this ending.

And I really should stop reading these spoilers. I was doing so well keeping away from them. Oh well, there's plenty of stuff I don't know about.


There is a substantial difference between finding technology that will make the Reapers vulnerable to conventional weapons or will weaken them in some way, versus an automatic "You win, now decide what to do button".

The idea of locating technology that would expose the Reapers to defeat by conventional means would be more satisfying because then the entire galaxy is taking an equal part in killing them, rather than just Shepard playing the magical savior.