[quote]Someone With Mass wrote...
1) Prepare to be surprised.[/quote]
Haven't read all of the leak.
[quote]2) What says that we aren't picking those?[/quote]
I'm not saying we haven't
[quote]3) The Reapers are using quantum entanglement communications at the speed of light. Unless you can place those jammers exactly everywhere in Reaper space and let them be operational at all times without the risk of the Reapers blowing them up, it won't be that effective. It's not even guaranteed that it's possible to negate indoctrination without introducing another mind control agent.[/quote]
Well, we know that some form of quantum entanglement was aboard the collector base, as Harbinger used it to command the collectors. Could that perhaps be manipulated to give away reaper locations (the idea being that the base can contact reapers)? I doubt Harbinger would suspect that Shepard would keep the base, so he might not see that coming. What about the other things on my list?
[quote]4)
-Giant objects we know little to nothing about.[/quote]
I'm not saying that I know anything about them, I'm saying that a dev, given liberties, could tailor them to meet the needs of the story/war effort.
[quote]-The batarians were pretty much wiped out by the Reapers long before the attack on Earth and the stragglers probably won't put up that much of a fight.
-Is probably located in the batarian systems. Not a good idea to challenge the Reapers that way.[/quote]
We know that part of the batarians were wiped out, but I doubt that the entire species, home world, etc was completely wiped out. Especially since the batarians have been space capable longer than humans.
[quote]-There is no Reaper homeworld. That would defeat the purpose of having a mobile fleet to retreat with into dark space and conceal the evidence of their existence.[/quote]
I'm not pulling stuff out of my ass here. There was a *cut dialogue/text file for ME2 (I think) that referred tot the reapers as "monsters from the id", on an abandoned world. Now, whether cut becaue it may have been a bad idea, or cut so as to not spoil ME3, I don't know. But it seemed likely to me that this was at least a glimpse into reaper history-- as well as a Farscape reference.
[quote]-Yeah, the worst they can do there is to strike the Reapers with lightning. I think they're grounded and safe from that if they can discharge their cores.[/quote]
Funny. I was actually thinking something more along the lines of using weather cover to hide species populations, technological experiments, and possibly assisting the quarians in re-development.
[quote]-The race that gets pissed off the second you talk bad about them and the fact that they killed the representatives of the last community that tried to raise them? Not to mention that the krogans had some pretty major consequences? Yeah, no...[/quote]
There are two reasons I thought this plan.
1) Because, regardless of whether the council helps the Yahg, the reapers WILL try to wipe them out. They won't risk a near space flight prepared species to come to power right after they take out the existing interstellar civilizations and leave the galaxy for another 50,000 years. That could be catastrophic for their next cycle.
2) Because, in a war against the reapers, the allied races don't get the privilege of weighing the pros and cons of uplifting certain *near space flight prepared* species. There are really only pros. You either get everyone together to fight this threat
which comes every 50,000 years to wipe out all life in the galaxy, or you don't. Worrying about the aftermath of such a conflict is useless. You have to take the reasoning that if you can defeat the reapers, you can defeat anything.
On top of that it would leave, even a pefect ending in ME3, with a message: the galaxy continues to have problems. But hopefully they'll be able to work together to solve them. Hell, the Terminus is practically founded on that principle.
[quote]-You mean the same race that was easily influenced by indoctrination? Good plan.[/quote]
No, you're right. We better be prepared to cut out all races that can be easily manipulated by 50 million year old machines. I'll start by cutting out the races with the potential for the most damage...





Yeeouch. Geth, krogan, asari, turians, and *le gasp* humans! ME3 is gonna be one innovative experience. Shepard'll probably retire at the beginning of the game to avoid his race getting indoctrinated quickly like Kenson. No asari or turian aid, as they'll likely go into a mode of isolation. Krogan will probably just stay on their rock, and the geth will probably just hide behind the Veil.
But don't worry, salarians, krell, and quarians. At least your alliance is safe.
(would you like to wake up, Mass?)
[quote]-What about them?[/quote]
Other sapient species? Oh, I dunno. Maybe they would like to fight for their survival against the reapers, possibly even give us their own insight into the old machines? Naaaaaaaaaaaah, that sounds like a stretch.
[quote]-That's what we're doing. Checking those artifacts for valuables.[/quote]
Great.
[quote]5) Again, who says that we don't have information networks?[/quote]
I'm not saying we don't, Mass. Sheesh. I'm saying that we need to combine and reform them for the purpose of this war. You think Cerberus is gonna want to work with the SB? Or STG? Besides, thats secondary to the amount of knowledge each of these has respectively.
[quote]6) We've just slightly leveled the play field. They also know very much about us too, thanks to the Collectors and possibly Sovereign.[/quote]
Very true. However, without Nazara to activate the citadel conduit, or the Collectors to act as spies, OR their bae to create a reaper or collector army, OR the relay controls to limit transportation, the reapers aren't exactly in a comfortable position. Millions-- possibly billions of years of cycle tactics disrupted because they under estimated the bacteria that is Shepard.
[quote]That's why they're attacking fast in a large group to ensure that the major military factions like the humans or the turians won't oppose them.[/quote]
Also true. Brute force as their last (and easily strongest) resort. Nobody can hope to defeat a reaper fleet in combat.