nightscrawl wrote...
Well here is one thing about that... it can get tedious reading a lot of dialogue after a time. I am the type of person who wants to know all of the lore and also make my role-play decisions based on conversations with NPCs. I recently installed Neverwinter Nights to play it again after many years, in that game only less than a handful of the main NPCs you interact with are fully voiced (Aribeth and Aarin Gend are the only ones I can recall now). It does get tedious reading all of that material after a while. Also, it eventually feels like it's a reading game, rather than a game, sprinkled with bouts of combat. One clear benefit of the voiced NPC as in Origins is that you feel a stronger sense of interaction with the NPC.
There were a few NWN modules (fan made) that had full voice acting, and the difference from the main campaign was remarkable. I felt more sympathy with those NPCs, as well as a greater sense of them actually talking to me, rather than my just passively reading dialogue.
If reading the written text gets tedious, then it wasn't that exciting to begin with.





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