Bleachrude wrote...
I'm really trying to understand, but this makes no sense...
There is literally no way Shepard's rival can be a rival since outside of scripted combats, antagonists in video games are designed to lose...
No, they're designed to oppose. Plenty of series have antagonists who not only are capable of winning individual encounters, but some even do so by using the strength of the main character.
Let's take an example of, say, the Korlus mission. It's not actually Grunt's recruitment mission, after all, it's Okeer's. Shepard was supposed to, and trying, to kill Okeer. The Blue Suns were opposing us. They were the antagonists. When we went to fight Jedora, it was because she was threatening to kill Okeer.
We fought Jedora, but we didn't stop her efforts from killing Okeer. Even though we beat her in a fight, the antagonist overcame the protagonist. Shepard won the fight, but failed the mission. The game never gave this a second thought, but it did occur.
Now, Jedora died. Did she have to, however?
Not really. We have plenty of cutscenes in which, after we beat some people in a fight, someone is alive and wounded. We could have Jedora be one such person, and give her a cut-scene escape. Maybe Jedora pushes herself off and falls to safety. Maybe she strikes a bargain by introducing something new to the equation.
Of course, we could also have changed the context of the fight as well. Jedora could have been flying a gunship overhead, a vehicle boss rather than a infantry boss. Rather than die, she could have fled, or had a scripted ejection sequence to safety.
If Jedora survived, we then have an antagonist who fought Shepard, lost to Shepard in the fight, but also stopped Shepard's goal of recruiting Okeer. We have the makings of a rivalry.