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Problems with RWS pocket Cathedral


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#1
M. Rieder

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In tiles that are adjascent to wall and the open floor with 4 corners, creatures cannot interact with each other.  They will be right next to each other and will be unable to attack each other.  The other tiles are fine and everything resolves if I replace the tiles giving problems with other tiles.  Anyone else have this problem?

#2
Morbane

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check the C2 and C3 structures - you might see something in those?

#3
MokahTGS

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I have noticed some really weird stuff with the Cathedral set.

#4
M. Rieder

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Thanks for the suggestion Morbane. I checked the collisions and didn't see anything. It turns out that only the wall with two corners and the four-corner tiles are corrupt. If you can build without those, you are fine. I figured out a work around that actually looks better than the original that I had.

#5
M. Rieder

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MokahTGS wrote...

I have noticed some really weird stuff with the Cathedral set.


Exactly.  I had visual effects coming off of creatures, creatures that couldn't see other creatures even though they were right next to each other, and PCs that couldn't interact with placeables.  I did a lot of experimenting and found that there are two tiles that are corrupted:  The open floor with 4 corners and the single wall with 2 corners without a door.  All the others appear to be fine.  I switched things around and left out the corrupt ones and my area was fine. 

Thanks for confirming that it just wasn't my installation or my computer.  It's a shame that these tiles are corrupt because Citadel is probably the best looking tileset there is.  Those ceilings are magificent. 

#6
Morbane

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I also noticed with the illifarn tileset that the corner with 2 doors is broken but the one with 2 doors and an opposing corner is ok - surprised that no one ever noticed it.

#7
M. Rieder

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Tilesets are funny things. According to the documentation, there are 2 more Cathedral tiles that don't have icons. No idea how I'm supposed to use them.