The Mass Effect engine - hair
#1
Posté 25 décembre 2011 - 10:51
:happy:
#2
Posté 25 décembre 2011 - 10:52
.
Now that would be a dream.
#3
Posté 25 décembre 2011 - 11:17
#4
Posté 25 décembre 2011 - 11:21
#5
Posté 25 décembre 2011 - 11:22
#6
Posté 25 décembre 2011 - 11:27
Gabriel Stelinski wrote...
And here I was wishing for some gender equality in the hair section. Either give some longer hair to males or shorten the female ones. Obviously, shortening the female hair would also solve the hair animation problem.
they should be able to do this as i notice its becoming the standard to have physhics base hair (long hair ) in alot of triple A games.
#7
Posté 25 décembre 2011 - 11:28
#8
Posté 25 décembre 2011 - 11:32
#9
Posté 25 décembre 2011 - 11:44
.
In the video you can see Talia's hair from Batman Arkham City. This game uses the same engine ME3 does.
Modifié par SNascimento, 25 décembre 2011 - 11:46 .
#10
Posté 25 décembre 2011 - 11:57
SNascimento wrote...
.
In the video you can see Talia's hair from Batman Arkham City. This game uses the same engine ME3 does.
that is exactly how i imagined it, it is well within biowares capabilities to achieve something along these lines
#11
Posté 25 décembre 2011 - 11:58
SNascimento wrote...
.
In the video you can see Talia's hair from Batman Arkham City. This game uses the same engine ME3 does.
Oh. My. God.
http://t3.gstatic.co...sPr3sxR-oSmDKsw
Modifié par slimgrin, 25 décembre 2011 - 11:58 .
#12
Posté 26 décembre 2011 - 12:02
#13
Posté 26 décembre 2011 - 12:11
Ohei wrote...
Well, so far I haven't seen Ashley's new hair move once even when there's hardcore wind blowing. Unless I missed it, but I don't think I did.
Yet ANOTHER reason for me to hate Williams' new design. Addendum: I like the armor, but still hate the hair.
#14
Posté 26 décembre 2011 - 12:34
#15
Posté 26 décembre 2011 - 12:40
#16
Guest_D3MON-SOVER3IGN_*
Posté 26 décembre 2011 - 12:46
Guest_D3MON-SOVER3IGN_*
King Minos wrote...
Alice madness returns has flowing hair for Alice, very realistic.
Talia, Anya and Harley does too
#17
Posté 26 décembre 2011 - 12:51
#18
Posté 26 décembre 2011 - 12:53
#19
Posté 26 décembre 2011 - 01:00
.LGTX wrote...
Hudson mentioned something about new hair systems in an interview he gave a LONG time ago. I think it was... A part of the Gameinformer reveal article series? I'm not sure... But he definitely mentioned it.
I remember that too. From the leak, you can clearly see improvements on the hairs, but nothing close to the one in the video I posted.
#20
Guest_Catch This Fade_*
Posté 26 décembre 2011 - 01:02
Guest_Catch This Fade_*
Is it?sk45 wrote...
SNascimento wrote...
.
In the video you can see Talia's hair from Batman Arkham City. This game uses the same engine ME3 does.
that is exactly how i imagined it, it is well within biowares capabilities to achieve something along these lines
#21
Posté 26 décembre 2011 - 01:10
SNascimento wrote...
.
In the video you can see Talia's hair from Batman Arkham City. This game uses the same engine ME3 does.
Basically the same engine, yes.
However the version of UE3 that is used for the ME series isn't the same as used by other UE3 engine games, but it does have the potential for similar effects if they've put the work in for it.
IIRC Harley and Ivy's hair didn't move in the same way in Arkham Asylum as their and other long haired female characters hair does in Arkham City.
#22
Posté 26 décembre 2011 - 01:18
jreezy wrote...
Is it?sk45 wrote...
SNascimento wrote...
.
In the video you can see Talia's hair from Batman Arkham City. This game uses the same engine ME3 does.
that is exactly how i imagined it, it is well within biowares capabilities to achieve something along these lines
i think its more a question of resources rather than skill or talent, i doubt they we will see it from bio this gen tough
#23
Posté 26 décembre 2011 - 01:19
There is NO reason at all that Bioware couldn't have added better hair textures, apart from willingness to put in the time. Its one of the reasons why I feel that the CC characters require A LOT of work to look as well as the actual custom NPCs (like Miranda, Jacob, Zaeed, or Kaiden). Too many of the hair and skin textures clash horribly.
That being said, in an earlier thread, Brendon basically said that there was already extensive work being done to hair textures for ME3-- to make it look more realistic, and they were debating putting in a non-fancy physics attribute for the hair. Both should be easily implemented, considering that there are PS2 games that have minor dynamic hair better than ME2's, both in texture and motion.
#24
Posté 26 décembre 2011 - 01:20
sk45 wrote...
jreezy wrote...
Is it?sk45 wrote...
SNascimento wrote...
.
In the video you can see Talia's hair from Batman Arkham City. This game uses the same engine ME3 does.
that is exactly how i imagined it, it is well within biowares capabilities to achieve something along these lines
i think its more a question of resources rather than skill or talent, i doubt they we will see it from bio this gen tough
^Resources meaning diverting time and effort from other aspects of development they deem more important
#25
Guest_Catch This Fade_*
Posté 26 décembre 2011 - 01:27
Guest_Catch This Fade_*
That makes sense. Although, something like hair physics is almost never important. It does make things more asthetically pleasing though.sk45 wrote...
sk45 wrote...
jreezy wrote...
Is it?sk45 wrote...
SNascimento wrote...
.
In the video you can see Talia's hair from Batman Arkham City. This game uses the same engine ME3 does.
that is exactly how i imagined it, it is well within biowares capabilities to achieve something along these lines
i think its more a question of resources rather than skill or talent, i doubt they we will see it from bio this gen tough
^Resources meaning diverting time and effort from other aspects of development they deem more important





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