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The Mass Effect engine - hair


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187 réponses à ce sujet

#26

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how hard would it be for them to go back and fix the hair before it went to CD?

#27
Storm Farron

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could they divide the hair up to bits of chucks and have those move separately.... like in most other games.

#28
sk45

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MistyStar wrote...

how hard would it be for them to go back and fix the hair before it went to CD?


i think what we have seen thus far is sadly what we will get

#29

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that really sucks. my femshep refuses to use that much hairspray. BW think of the ozone.

#30
didymos1120

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MistyStar wrote...

that really sucks. my femshep refuses to use that much hairspray. BW think of the ozone.


a. It's future hairspray.
b. Femshep spends most of her time on starships anyway. 

The galactic ozone supply is secure.

#31

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so ur saying its bulletproof hairspray.

#32
Guest_Arcian_*

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MistyStar wrote...

so ur saying its bulletproof hairspray.

You are now aware that her armor is made of hairspray.

#33
Chuvvy

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Mr Arg wrote...

ME2 solved texture popping from ME1, perhaps 3 will solve the hair issue...


There's no flowing clothing so flowing hair is unlikely.

#34
Sebbe1337o

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I read somewhere that the engine has improved hair physics, so it will be better. If it will move at all though will be something we will see in march/january.

#35
Guest_Guest12345_*

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Unreal engine is capable of producing a variety of hair textures, so I'm not convinced the lack of hair styles in ME is the engine's fault. I think its just the animators and designers choosing not to design or include more options.

#36
Chris Priestly

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Ok, who wants us to cut dialog so you can have flowing hair? Hands up for a count please.

Everything in a game takes up space. Dialog = space. VO = space. Art = space. Animations = space. Hair movement = space. Some things are more important than other things and the dev team balances out all of the elements that go into a game. Animated hair, in our opinion, is not as important as more areas to explore, dialogs to be had, etc.



:devil:

#37
burr beer

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Chris Priestly wrote...

Ok, who wants us to cut dialog so you can have flowing hair? Hands up for a count please.

Everything in a game takes up space. Dialog = space. VO = space. Art = space. Animations = space. Hair movement = space. Some things are more important than other things and the dev team balances out all of the elements that go into a game. Animated hair, in our opinion, is not as important as more areas to explore, dialogs to be had, etc.



:devil:

Why do you always have to make it an either-or situation though?  You make it sound like there's just a small team working on this.

Modifié par burr beer, 26 décembre 2011 - 04:43 .


#38
Fortlowe

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Chris Priestly wrote...

Ok, who wants us to cut dialog so you can have flowing hair? Hands up for a count please.

Everything in a game takes up space. Dialog = space. VO = space. Art = space. Animations = space. Hair movement = space. Some things are more important than other things and the dev team balances out all of the elements that go into a game. Animated hair, in our opinion, is not as important as more areas to explore, dialogs to be had, etc.



:devil:


Flowing hair can wait for the Next Gen ME game! W00T!!:D

#39
spirosz

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burr beer wrote...

Why do you always have to make it an either-or situation though?  You make it sound like there's just a small team working on this.


Because that's how it works, there will always be limitations. 

Modifié par spiros9110, 26 décembre 2011 - 04:47 .


#40
Guest_D3MON-SOVER3IGN_*

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Chris Priestly wrote...

Ok, who wants us to cut dialog so you can have flowing hair? Hands up for a count please.

Everything in a game takes up space. Dialog = space. VO = space. Art = space. Animations = space. Hair movement = space. Some things are more important than other things and the dev team balances out all of the elements that go into a game. Animated hair, in our opinion, is not as important as more areas to explore, dialogs to be had, etc.



:devil:


Bioware has a reputation for paying to attention to detail..
Detail in environments..
Detail in dialogue
Detail in codex and journals
Detail in audio..

Hair physics is hard to do but would still be nice if bioware put more attention to that:innocent:

#41
Chris Priestly

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burr beer wrote...

Why do you always have to make it an either-or situation though?  You make it sound like there's just a small team working on this.


Team size has nothign to do with it. I'm sure if the team wanted it, they could have motion hair (as pointed out, teh Unreal engine does fine work with that feature). It is an either or situation though. Either it is in taking up the space to have it in or it isn't and somethign else is used in that space. We prefer to put in content rather than, what is essentially, a limited vanity item.



:devil:

#42
SNascimento

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Hmmm, a shame that in ME3's team view this is not important.
.
But as I said, from what I saw in the leak the hairs had received a decent improvement. Can't wait to try the demo and see for myself.

Modifié par SNascimento, 26 décembre 2011 - 05:14 .


#43
CDRSkyShepard

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I have no idea how much data it would take to make my femShep's hair move, but I'd be willing to give up a few star systems for it. I mean, it's not important to me in the grand scheme of things, but it would be a very nice touch, more so for me than another square mile of terrain for me to explore. Oooh look...pretty mountain, I'll see that once in the game. Whoop. I look at my femShep all the time, it would be nice to not have her hair look like a Ken doll's. A longer, wavy/curly style of hair (about shoulder length) would be awesome, too.

But, if it's really that tight a space squeeze so be it, you won't hear me crying over it when ME3 comes out. I'll be crying over more important things, like people dying. And epic Clint Mansell music.

#44
Praetor Knight

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Chris Priestly wrote...

Team size has nothign to do with it. I'm sure if the team wanted it, they could have motion hair (as pointed out, teh Unreal engine does fine work with that feature). It is an either or situation though. Either it is in taking up the space to have it in or it isn't and somethign else is used in that space. We prefer to put in content rather than, what is essentially, a limited vanity item.



:devil:


I just want to say that I don't care how many discs or how much space on my HD ME3 will take, so I hope the team is not being limited by space restrictions or compression ratios.

#45
Guest_Arcian_*

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Chris, do let the team know that hair movement does WONDERS for character and story immersion.

#46
CARL_DF90

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Personally? It's not a major thing. If time, space, and resources can be better spent elsewhere then I am all for it, especially since people still seem to forget that there will always be limitations with technology and like that old saying goes, "can't have everything". As long as they focus on the important things I am one happy camper.

#47
Terror_K

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Chris Priestly wrote...

Ok, who wants us to cut dialog so you can have flowing hair? Hands up for a count please.

Everything in a game takes up space. Dialog = space. VO = space. Art = space. Animations = space. Hair movement = space.


Multiplayer = space. Kinect support = space. :whistle:

#48
spirosz

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Terror_K wrote...

Chris Priestly wrote...

Ok, who wants us to cut dialog so you can have flowing hair? Hands up for a count please.

Everything in a game takes up space. Dialog = space. VO = space. Art = space. Animations = space. Hair movement = space.


Multiplayer = space. Kinect support = space. :whistle:


Lmao, I don't mind the MP, but the Kinect.... I could go without that.

#49
100k

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Chris Priestly wrote...

burr beer wrote...

Why do you always have to make it an either-or situation though?  You make it sound like there's just a small team working on this.


Team size has nothign to do with it. I'm sure if the team wanted it, they could have motion hair (as pointed out, teh Unreal engine does fine work with that feature). It is an either or situation though. Either it is in taking up the space to have it in or it isn't and somethign else is used in that space. We prefer to put in content rather than, what is essentially, a limited vanity item.



:devil:


Don't pretend that this is a huge issue that requires some deep (hell, or shallow) levels of cutting. I was playing a PSP game earlier this year, in which a certain protagonist's bandana was able to flap when he moved. This game didn't have a physics engine (or an extremely weak one) either.

Nice try though.

#50
Homebound

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how about giving mod tools to the community so we can do it ourselves?