Dragon XIX wrote...
Reduced realism is a odd reason?
More on topic, didn't Bastila have hair physics? It can't take that much time/effort. The way Priestly talks you'd think hair physics would only be in the most detailed fighting games.
She did but back then they didn't have to allocate ressources and disk space for elaborate physics or facial animations.
As much as I hate to bring this up, I think the devs are really starting to struggle against the limitations of their lead platform - the Xbox 360, or I should say the fact that it only has a DVD drive and Microsoft doesn't allow a game to depend on a harddrive because they have to sell the 4GB versions of the machine. So yes, if this was a PC and PS3 game, chances are we could see a game that was amazing beyond amazing. But as I said, BioWare isn't DICE here - DICE made the decision to put the future first when they led development on PC for Battlefield 3 and if you compare the PC version of BF3 on Ultra to the console builds, I think you'll agree they really are worlds apart.
But BioWare isn't a company that has the burden of pushing tech on it, but I do think their ambitions are starting to hit a wall on 360, especially after some tweets about the horrors of memory allocation on that platform from the dev team. Adding Kinect and multiplayer does eat up ressources, since Kinect can't be turned off, whereas they could pack the MP onto its own DVD and let the SP take up two or even three disks if they wanted.
There is merit to this form of uniformed development of course, you get a game that in theory has good pariety of quality across platforms, but the downside is that it will never really push beyond the technical confines of the lowest common denominator, which in terms of disk space is the 360. I wish BioWare would have gone the DICE route and seperated the SKU's, or at least include higher res textures on the two platforms not limited by having to be just on DVDs, but I think we all know it's a lost cause to ask for it. They're making a 360 game and two ports, they may well be good ports but if something can't be made to run on 360, it won't be on PC and it won't be on PS3. Pity, but that's the reality. So errr yes, no moving hair because of disk space, it has to go to EXPLOSIONS!