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The Mass Effect engine - hair


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#76
Funkcase

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Chris Priestly wrote...

Ok, who wants us to cut dialog so you can have flowing hair? Hands up for a count please.

Everything in a game takes up space. Dialog = space. VO = space. Art = space. Animations = space. Hair movement = space. Some things are more important than other things and the dev team balances out all of the elements that go into a game. Animated hair, in our opinion, is not as important as more areas to explore, dialogs to be had, etc.



:devil:


Just What I was thinking, most games that have all these details are actually very short games. Although I think people who want to carry on moaning about the multiplayer will quote you on this now Priestly.

#77
Fraevar

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Dragon XIX wrote...


Reduced realism is a odd reason?


More on topic, didn't Bastila have hair physics?  It can't take that much time/effort.  The way Priestly talks you'd think hair physics would only be in the most detailed fighting games.


She did but back then they didn't have to allocate ressources and disk space for elaborate physics or facial animations.
As much as I hate to bring this up, I think the devs are really starting to struggle against the limitations of their lead platform - the Xbox 360, or I should say the fact that it only has a DVD drive and Microsoft doesn't allow a game to depend on a harddrive because they have to sell the 4GB versions of the machine. So yes, if this was a PC and PS3 game, chances are we could see a game that was amazing beyond amazing. But as I said, BioWare isn't DICE here - DICE made the decision to put the future first when they led development on PC for Battlefield 3 and if you compare the PC version of BF3 on Ultra to the console builds, I think you'll agree they really are worlds apart.

But BioWare isn't a company that has the burden of pushing tech on it, but I do think their ambitions are starting to hit a wall on 360, especially after some tweets about the horrors of memory allocation on that platform from the dev team. Adding Kinect and multiplayer does eat up ressources, since Kinect can't be turned off, whereas they could pack the MP onto its own DVD and let the SP take up two or even three disks if they wanted. 

There is merit to this form of uniformed development of course, you get a game that in theory has good pariety of quality across platforms, but the downside is that it will never really push beyond the technical confines of the lowest common denominator, which in terms of disk space is the 360. I wish BioWare would have gone the DICE route and seperated the SKU's, or at least include higher res textures on the two platforms not limited by having to be just on DVDs, but I think we all know it's a lost cause to ask for it. They're making a 360 game and two ports, they may well be good ports but if something can't be made to run on 360, it won't be on PC and it won't be on PS3. Pity, but that's the reality. So errr yes, no moving hair because of disk space, it has to go to EXPLOSIONS!

#78
LTiberious

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Chris Priestly wrote...

burr beer wrote...

Why do you always have to make it an either-or situation though?  You make it sound like there's just a small team working on this.


Team size has nothign to do with it. I'm sure if the team wanted it, they could have motion hair (as pointed out, teh Unreal engine does fine work with that feature). It is an either or situation though. Either it is in taking up the space to have it in or it isn't and somethign else is used in that space. We prefer to put in content rather than, what is essentially, a limited vanity item.



:devil:


Great, so if your so keen on space... Why not release a patch? With Hair?

#79
PnXMarcin1PL

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LTiberious wrote...

Chris Priestly wrote...

burr beer wrote...

Why do you always have to make it an either-or situation though?  You make it sound like there's just a small team working on this.


Team size has nothign to do with it. I'm sure if the team wanted it, they could have motion hair (as pointed out, teh Unreal engine does fine work with that feature). It is an either or situation though. Either it is in taking up the space to have it in or it isn't and somethign else is used in that space. We prefer to put in content rather than, what is essentially, a limited vanity item.



:devil:


Great, so if your so keen on space... Why not release a patch? With Hair?


Yeah. That's damn good idea. Many people dont care about size of their favourite games.

#80
GreenSoda

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Bleachrude wrote...

Really...we're talking about hair physics?

Hair physics?!?!

BWAHAHAHA!!!!!

I LOVE BSN!!!

It's still a more important feature than, say, Kinect support.

Heck, including wearable tophats would be more desireable than Kinect support.

Modifié par GreenSoda, 26 décembre 2011 - 01:58 .


#81
LGTX

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Homey C-Dawg wrote...

LGTX wrote...

And we're back to outright not BELIEVING the devs. We all know how to make good games work, and they don't.


I know what your saying, but after being here for a while people learn through experience to not believe the devs. They like to use misdirection to keep people on their toes, but they aren't incredubly good at it.

I still love ya though Bioware, even though your pretty transparent sometimes. :P


They use misdirection to avoid giving out inaccurate information. Which is better then, you know, giving out inaccurate information.

And I have no issues with people disagreeing with developers. :wizard: Just the ones who claim they can do better.

#82
MadLaughter

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Multiplayer=Space. Priestly, remember when you were telling us that multiplayer didn't affect the game at all? Don't be a hypocrite.

#83
SNascimento

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MadLaughter wrote...

Multiplayer=Space. Priestly, remember when you were telling us that multiplayer didn't affect the game at all? Don't be a hypocrite.

.
That is an interesting thought. 

#84
Guest_Catch This Fade_*

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DocDoomII wrote...

Chris Priestly wrote...

Ok, who wants us to cut dialog so you can have flowing hair? Hands up for a count please.

Everything in a game takes up space. Dialog = space. VO = space. Art = space. Animations = space. Hair movement = space. Some things are more important than other things and the dev team balances out all of the elements that go into a game. Animated hair, in our opinion, is not as important as more areas to explore, dialogs to be had, etc.



:devil:


I at least hope that those "more areas to explore" will not suffer from the Dragon Age II syndrome, also known as copy & paste.

Which is also known as Mass Effect syndrome.

#85
Guest_Calinstel_*

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If something is lost/unchanged in ME3 due to resources issues, I would much prefer it to be hair.

#86
jcraft

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MadLaughter wrote...

Multiplayer=Space. Priestly, remember when you were telling us that multiplayer didn't affect the game at all? Don't be a hypocrite.

But not so much space - almost every resource used in ME3 multiplayer are just things made for singleplayer campaing... even maps.

Modifié par jcraft, 26 décembre 2011 - 03:57 .


#87
Broodriguez

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I just hope they have the cyberbabe hair available, that was my favorite hairstyle for femshep.

#88
JamieCOTC

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Chris Priestly wrote...

Ok, who wants us to cut dialog so you can have flowing hair? Hands up for a count please.

Everything in a game takes up space. Dialog = space. VO = space. Art = space. Animations = space. Hair movement = space. Some things are more important than other things and the dev team balances out all of the elements that go into a game. Animated hair, in our opinion, is not as important as more areas to explore, dialogs to be had, etc.



:devil:


So that's what happened w/ DA2.

#89
someone else

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Chris Priestly wrote...

Ok, who wants us to cut dialog so you can have flowing hair? Hands up for a count please.

Everything in a game takes up space. Dialog = space. VO = space. Art = space. Animations = space. Hair movement = space. Some things are more important than other things and the dev team balances out all of the elements that go into a game. Animated hair, in our opinion, is not as important as more areas to explore, dialogs to be had, etc.

:devil:


[hand stays in lap]   - only hoping for some hi-rez textures to justify exhorbitant expense on graphics cards and to persuade spousal unit of necessity for 27" IPS monitor &, z68 board and ivybridge k series...dedicated ssd for ME games would be nice too....   hair can stay sprayed in place as a pseudo-lore necessity to prevent fly-aways from blocking vision during fire fights...btw, mira would look cute in pigtails, imho.

#90
DaewaNya

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So in other words, Bioware team is not competent enough to make hair without affecting other things. A shame really.

#91
100k

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Hellbound555 wrote...

how about giving mod tools to the community so we can do it ourselves?


I'd like this question to be addressed, Chris.

#92
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BW just lock this thread. It has become a platform for direct attacks against the devs and is contributing nothing to BSN.

#93
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Calinstel wrote...

BW just lock this thread. It has become a platform for direct attacks against the devs and is contributing nothing to BSN.

It's a valid question. Shutting down an entire thread because of some ****s who can't play nice will help no one.

#94
100k

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LTiberious wrote...

Chris Priestly wrote...

burr beer wrote...

Why do you always have to make it an either-or situation though?  You make it sound like there's just a small team working on this.


Team size has nothign to do with it. I'm sure if the team wanted it, they could have motion hair (as pointed out, teh Unreal engine does fine work with that feature). It is an either or situation though. Either it is in taking up the space to have it in or it isn't and somethign else is used in that space. We prefer to put in content rather than, what is essentially, a limited vanity item.



:devil:


Great, so if your so keen on space... Why not release a patch? With Hair?


I'd also like this question to be addressed as well. 

#95
Guest_Calinstel_*

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Arcian wrote...

Calinstel wrote...

BW just lock this thread. It has become a platform for direct attacks against the devs and is contributing nothing to BSN.

It's a valid question. Shutting down an entire thread because of some ****s who can't play nice will help no one.

I agree but sometimes you have to use a hammer.  Whining, okay.  Direct attacks?  No.

#96
vvDRUCILLAvv

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I could care less for something as insignificant as moving hair especially when there are other areas of the game that deserve more attention.

#97
slimgrin

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Cut dialog so we can have flowing hair? Chris...seriously. How in the hell does skimping on animations affect dialog? Btw, Geralt has wonderfully flowing hair and TW2 has more dialog lines than ME2 last I checked. And more areas to explore I might add.

Modifié par slimgrin, 26 décembre 2011 - 07:59 .


#98
Mr Mxyzptlk

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Chris Priestly wrote...

Ok, who wants us to cut dialog so you can have flowing hair? Hands up for a count please.

Everything in a game takes up space. Dialog = space. VO = space. Art = space. Animations = space. Hair movement = space. Some things are more important than other things and the dev team balances out all of the elements that go into a game. Animated hair, in our opinion, is not as important as more areas to explore, dialogs to be had, etc.



:devil:


So does this mean the team is actually working on more areas to explore this time or is this just your way of saying that animated hair will never make it into a Bioware game because if you have played ME1 or DA2 you know just how little Bioware cares about creating a number of unique areas to explore.

#99
Mr Mxyzptlk

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vvDRUCILLAvv wrote...

I could care less for something as insignificant as moving hair especially when there are other areas of the game that deserve more attention.


Oh I bet you would change your mind if you could just see Shepard take of his helmet and reveal a glorious head of long flowing hair, just imagine how sexy it would be if he did one of those pantine hair flicks in a low-gravity environment.

#100
Chewin

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Mr Mxyzptlk wrote...

vvDRUCILLAvv wrote...

I could care less for something as insignificant as moving hair especially when there are other areas of the game that deserve more attention.


Oh I bet you would change your mind if you could just see Shepard take of his helmet and reveal a glorious head of long flowing hair, just imagine how sexy it would be if he did one of those pantine hair flicks in a low-gravity environment.


Count me in.

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