Atakuma wrote...
I don't see how that's lazy. A lot of games do exactly the same thing because creating unique models for dozens of NPCs would be a pain in the assBentOrgy wrote...
Bioware's always been kinda lazy when it comes to building assets for their games (All female human have the same body type, all turians, all salarians etc.) so and they still required an extra disk for ME2 so that their textures didn't crash. I don't see what another disk would hurt. Does no one remember Final Fantasy? IX had FOUR disks, and no one complained.
As I just said, game desgin is mostly about cheating, but I see many games use more than one, usually three to cover their bases (Thin, balanced, heavy.) and from there its re-textures and the like. But that was only one example, I have a few, but didn't feel the need to swamp my post with what I felt would have been mostly tech related issues that most people here wouldn't care about.
Its not just Bioware though, I've wanted to cry at the textures Lionhead has used, usually due to the seams that stare you right in the face. Or with Eidos, who seemingliy create their assets in a bubble, and don't care that a pristine pillar is right next to a wall that has what looks like five years worth of grime on it. Things like that.
Modifié par BentOrgy, 29 décembre 2011 - 12:54 .





Retour en haut






