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The Mass Effect engine - hair


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#176
BentOrgy

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Atakuma wrote...

BentOrgy wrote...

Bioware's always been kinda lazy when it comes to building assets for their games (All female human have the same body type, all turians, all salarians etc.) so and they still required an extra disk for ME2 so that their textures didn't crash. I don't see what another disk would hurt. Does no one remember Final Fantasy? IX had FOUR disks, and no one complained.

I don't see how that's lazy. A lot of games do exactly the same thing because creating unique models for dozens of NPCs would be a pain in the ass


As I just said, game desgin is mostly about cheating, but I see many games use more than one, usually three to cover their bases (Thin, balanced, heavy.) and from there its re-textures and the like. But that was only one example, I have a few, but didn't feel the need to swamp my post with what I felt would have been mostly tech related issues that most people here wouldn't care about.

Its not just Bioware though, I've wanted to cry at the textures Lionhead has used, usually due to the seams that stare you right in the face. Or with Eidos, who seemingliy create their assets in a bubble, and don't care that a pristine pillar is right next to a wall that has what looks like five years worth of grime on it. Things like that.

Modifié par BentOrgy, 29 décembre 2011 - 12:54 .


#177
who would know

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So... this wasn't gonna move any? I think everyone was assuming hair would be improved somehow in ME3. It's not really a huge thing to expect. And I'll say it again: believability, illusion of humanity, is in the details.

#178
SNascimento

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who would know wrote...

So... this wasn't gonna move any? I think everyone was assuming hair would be improved somehow in ME3. It's not really a huge thing to expect. And I'll say it again: believability, illusion of humanity, is in the details.

.
It is improved, but maybe not as much as some of us hoped. 

#179
log1x_dr4g0n

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Really? People want this? Oh dear, that's not going to be so much possible until next gen. I wouldn't mind having it, but it really doesn't bother me. Just be happy with what you get.

#180
mkk316

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^ I wouldnt say that, there's lost of examples of current gen games with good hair. It's a bit of a cheat though, usually they're just poly planes, many of them, with a hair texture on them.

#181
DocDoomII

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log1x_dr4g0n wrote...

Really? People want this? Oh dear, that's not going to be so much possible until next gen. I wouldn't mind having it, but it really doesn't bother me. Just be happy with what you get.

Wat?
We have moving hair already in 'this-gen'.
I don't remember the first time they appeared, but i'm quite positive that we already had moving hair in The Witcher (2008) which was made with a modified version of the aurora engine (first appeared in 2002 with Neverwinter Nights).

And as this section of wikipedia points out, I'd like to remember you all what CDProjekt was able to do with the aurora engine as base. An engine that already in 2002 BioWare built for total streamlining and recycling.

#182
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log1x_dr4g0n wrote...

Really? People want this? Oh dear, that's not going to be so much possible until next gen.


lol

I can deduce two things:

You don't play very many video games.

You don't play FemShep.

#183
log1x_dr4g0n

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who would know wrote...

log1x_dr4g0n wrote...

Really? People want this? Oh dear, that's not going to be so much possible until next gen.


lol

I can deduce two things:

You don't play very many video games.

You don't play FemShep.


With a game this size, you add what you think is more important for your product. I'd take a ton of dialog over some silly little movement of hair.

The only thing you're right about is I don't play the FemShep.

#184
Guest_FemaleMageFan_*

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so are we cancelling pre-orders?

#185
DocDoomII

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FemaleMageFan wrote...

so are we cancelling pre-orders?

So if you have nothing better to add in a topic other than mockery and sarcasm, you are very welcome not to post at all.

#186
Guest_FemaleMageFan_*

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BentOrgy wrote...

As a student at AI (Majoring in game art and design, and looking forward to this new term. Yay for high-poly modeling!) I can safely say that they're right, and they're also dead wrong. I haven't seen anything in Mass Effect that was so massive or intricate that it would stagger anything to put in things like moving hair. Game design is all about cheating; you know that really pretty wall, or column in that level you love? Yeah, its identical to the one next to it, its just been rotated of flipped upside down. We do it all the time. Look at a massive game like Skyrim; all those trees, people, buildings, and ground cover take up SPACE, but they managed. Its all about how you work around you engine's limitations.

Bioware's always been kinda lazy when it comes to building assets for their games (All female human have the same body type, all turians, all salarians etc.) so and they still required an extra disk for ME2 so that their textures didn't crash. I don't see what another disk would hurt. Does no one remember Final Fantasy? IX had FOUR disks, and no one complained.

I'm not bashing Bioware (Ok.... Maybe a little, but from a professional standpoint.) so accuse me of hating, I'm just seeing what I'm seeing.


Yeah sure let bioware go crazy. 7 disks if they want but what is the cost of having each copy with that many disks? is it going to benefit bioware in anyway? Don't forget that bioware is a company and they have to look at such decisions before even making them. Stuff gets cut down a lot. Working at a software firm you realize that the user only uses 10 percent of the software. We basically do the important stuff first then only put the other bells and whistles if we are able to. "Hair movement" looks like a want rather than a need and personally if they are not enough resources for it bioware shouldn't make the move to use methods that would cause them more money just because we want to see "hair moving"...just saying <3

#187
ms_sunlight

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I don't care if the hair doesn't move; I just don't want it to be hideous. BioWare are really, really bad at hair. The hair in ME2 and DA2 looks like a cosplayer made it out of spray-painted styrofoam.

#188
mkk316

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ms_sunlight wrote...

I don't care if the hair doesn't move; I just don't want it to be hideous. BioWare are really, really bad at hair. The hair in ME2 and DA2 looks like a cosplayer made it out of spray-painted styrofoam.


Agreed, and from the looks of Ash in the beta, it does look quite improved, i just hope it means the same for FemShep as well.