
INTRODUCTION: So I just got Neverwinter Nights for Christmas this year, with my primary intention being to become a part of the module building community. So, not wasting a breath of time I have already began work on my very first primarily story-driven module, which I entitled "The Doves of Summer". It will be using a custom setting of mine that I've been working on called Avalon, particularly in a time frame before the events of my planned future modules to be set in said world. Anyway, I haven't done all that much, I've been following a little tutorial and made about three little areas so far. The primary purpose of this blog is to ask for suggestions on problems I'm having and hopefully in doing so also provide some useful info for others asking the same things. I also just want to gather some attention for the module so that when it does finally come out people will play it. Anyway, here we go!
December 24th, 2011: Module Started!
Alright! So today I began my work into the Aurora Toolset, which I was very impressed with. It is very user friendly, perhaps even moreso than the Elder Scrolls Construction Set, which is awesome, so soon I began making some areas for my module, and with screenshots this is the result:
First Area: The Ruins of Summer:




So the first area is pretty simple and small. It is a forest ruin known to the surrounding people as The Ruin of Summer. It's origins are shrouded in mystery, but most come there for peace and quiet that it often is known to bring. It is a little ways out into Redwood Forest, a generally peaceful province of the Human Kingdoms of Andoria. This area will be where the player starts and will primarily be a place for dialogue throughout the module. It also harbors the ruin entrance itself which will be seen used later in the storyline. Probably little to no fighting will occur here, but there will indeed be quite a bit of dialogue here.
Second Area: Crossroads:


Exiting from the first area, you enter a sort of crossroads which then leads to a hub of multiple other areas. I will probably have an NPC be the one to first lead the player through here and into the next area, the town where the story will really begin. Besides the path leading into the next town, you can also see two seperate paths that will lead further into Redwood Forest... I wonder what's there?
Third Area: Avendale:




So this is Avendale, it may or may not be where the player grew up (depending on Race and such), but it is home nontheless. In this short little module, Avendale is essentially the main little village around which all the events will unfold.
So there, just a little tiny bit of what I have gotten down in the toolset thus far on the first day, but I now need some assistance before I begin further. Starting with the beginning of the storyline, I wish to have a few lines of descriptive conversation, in which it describes your character as they are at the ruins and the player can make some decisions that will establish his/hers personal history with the village or their views on the problems that are now about to surround it. It also would provide a grand opportunity to first introduce the setting. Only problem is... I don't know how to do this just yet. All tutorials detail conversations with NPC's but what about just a conversation with nothing as shown here in the beginning of this module?
Anyway, that's where I am so far! If you made it this far, then you get a <3! Thanks for reading, and I look forward to working more on this module in the future and I hope you'll enjoy it.





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