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Mage Arcane Warrior with Swords or Staff?


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51 réponses à ce sujet

#26
JamesX

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AW does not have any of the combat feats that Warrior and Rogue Gets.



Even if their Attack values are comparable they would (/should) not be as effective as a pure melee class.

#27
The Dead Milkman

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Sarevok Anchev wrote...

The Arcane Warrior has the possibilities of getting decent combat buffs and
to wear Strength affording equipment by his Spellpower.

Question is: Can Mages( or at least AW's) be able to equip other weapons than staffs?
Swords for instance.


It's almost like you could have found several dozen topics about this.

#28
Tyrax Lightning

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I wonder how AW armor defense power + Blood Magic + the Death Magic ability from Entropy will combo together? Posted Image Considering trying this on my evil power=hungry madman mage, Xion! Posted Image

Posted Image

I'm wondering if I could end up with a mage that might be scary hard to kill if I can build & play him well...

#29
Kunikos

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Tried A.W. on my main last night and attacked a revenant and horde of skeletons and got wiped out again. IMO spirit healer is far more useful of a specialization than A.W. Fatigue is way too high when wearing armor to have much useful spell casting power, it's about 5X as high as Alistair wearing the same armor (10% fatigue versus 50% fatigue).

#30
Guest_Anzurok_*

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As an Arcane Warrior who only puts points into Magic/Willpower (not so much in Willpower, I have learned), will you actually be able to hit anything with your sword? After all, you say Magic lets you wield weapons and armor, but that doesn't necessarily mean you can hit anything with those weapons. Or do you get +attack with Magic as well?

#31
Kunikos

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I believe not unless you get the rank 2 spell for Arcane Warrior, otherwise you need dex.

#32
F-C

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Posted Image

gandalf says sword and staff are good

#33
MStyx

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Anzurok wrote...

As an Arcane Warrior who only puts points into Magic/Willpower (not so much in Willpower, I have learned), will you actually be able to hit anything with your sword? After all, you say Magic lets you wield weapons and armor, but that doesn't necessarily mean you can hit anything with those weapons. Or do you get +attack with Magic as well?


DEX builds for AW is probably right. Because of this reason:
Combat magic DOES affect attack roll with this formula: spellpower/5 + 5, meaning that if your MAG is 40 and no other gears, your attack roll will be 40/5 + 5 = 13, while if you put 10 points to DEX from MAG that your DEX is 20 and MAG is 30, your attack roll will be 30/5 + 5 = 11 AND (20-10) / 2 = 5, totally 16. As long as you put more points to DEX, this cap will be significant. Also, you'll get additional DEF. Because of this ratio, 1/5 and 1/2, DEX builds is more effective on attack rolls.
But this doesn't mean that MAG builds for AW is useless. If your spellpower is high enough, your attack roll will be increased enough to beat them. The decision is, surely YOURS.

#34
pwnttothemax

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i love being able to wear heavy armor with my AW at such an early level (i stacked on Magic almost entirely for the first 7 levels). the only qualm i have with AW is that you can't hold a sword and cast a spell simultaneously. your char puts the sword/shield on their back, casts the spell, then gets them back out again. it's such a slow process :/

#35
Matthew Young CT

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some spells cause sheathing others dont

#36
hfbrooklyn

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So, I should put more into DEX then? Because my Arcane mage won't hit ANYTHING. Like one out every five hits does something. He's got enough power, when he hits it hurts, but he isn't effective.

#37
Ingeloakastimizialian

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Actually you can get a great set of massive armor early in the game. its just a lot of work and a big challenge. *spoiler* juggernauts plate armour. and why would a AW need to use spells. just use alot of sustained abils. and you have like 1.5 times atk and defence of a warrior

#38
DKJaigen

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If your dead set on hurting things with swords you need several things



1. miasma



This ability provides 20 points of dex worth in attack



2. Heroic offense



for the high defense champs



3. haste



basically the momentum of the AW



4. weapon enchant.



But still is isn't as effective as dual wield warrior of course but it is way better then staves. and a pity a mage cant use keening blade

#39
dmcdeavi

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telephasic wrote...

I'll give one little spoiler...




















There is one sword in the game that ONLY an arcane warrior can wield. 


found it.  awesome.

#40
dmcdeavi

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Arcane Warrior is a lot of fun.

just sayin'

#41
povljr

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Anyone else find it funny that you have to put a sword away to cast as an AW but pull your staff out? I'm so picky about precise trimming seconds that I've begun switching weapons sets if 1.(my AW needs to cast and his staff is put away) or 2.(his sword is out)

#42
MonkFoureaux

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There's a problem about AW (and I figured it out a little late). Yes, you'll be a killer machine (mass damage plus damned defense and spells buffing up your sword), BUT, there are spells that can ONLY work with staves.

That is REALLY a problem when you're facing a foe that, with a little luck, surpassed your spells and now is in front of you, with anger in the eyes, crazy for killing you, and you're armed with a weapon that is not a staff. You'll have to sheath your sword, and then use your spell (sad.. I know). Also you could alter to the staff again before that happens... but that unlikely seems fair in a RPG game.

#43
poppyboss

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This game was made for the Arcane Warrior.

Carry your best sword, your best stave and lots of health and mana potions.

Poor warriors and rogues have no stamina potion.

#44
Blackheart0129

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DKJaigen wrote...

If your dead set on hurting things with swords you need several things

1. miasma

This ability provides 20 points of dex worth in attack

2. Heroic offense

for the high defense champs

3. haste

basically the momentum of the AW

4. weapon enchant.

But still is isn't as effective as dual wield warrior of course but it is way better then staves. and a pity a mage cant use keening blade


Im actually not to fond of Heroic Offense... If it was a sustainable maybe, even then maybe I'll just stick to Combat Magic. I am loving Maisma for added dmg. For Enchantments I say Telekenitic Weapons for those High Def foes. I actually pitty a Warrior who faces an Arcane Warrior... You can actually keep your Keening Blade as long as I can use Starfang Long Sword or Spellweaver. At least as an Arcane Warrior I always have an option to just put you to sleep or cast other spells to weaken you...

Arcane Warriors are freaking crazy on this game. They are unstoppable. I actually both and just do a Weapon Swap. So far I haven't encountered a Spell that requires a Staff to be honest. You just have to seathe your weapon when casting spells like fire ball or something.

#45
Winternova2012

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if used correctly, the arcane warrior is one of THE most powerful builds in the game, both for party play as an unrivaled tank /moderate dpser and soloing nightmare (which i've done). 

one of the key things to learn is how to manage your sustainables. if your playing on easy and enjoy running through the game without pausing, AW is one of those builds perfectly suited for that, and this won't be very important, since you can just run in with all 5 or 6 of them activated and do fine in most battles. If you're playing in the higher difficulties this is still an option but you'll lose the advantage of a mana pool to cast a few high-aggro spells like fireball and affliction hex. (lack of warrior talents can make keeping aggro a bit tricky)

I find keeping a couple sustainables up at all times leaves me enough mana to cast my essential aggro-generating spells and start out the battle much more in your favor. A level 20 moderately geared AW with his important sustainables will have around 60 armor, 75% to all resistances, +100 to both physical and mental resistance, and decent combat flexibility (enhanced wildly by choosing Blood Mage as a second spec)

 sustainables:

Combat Magic. level the AW spell line as fast as possible to make this your most important sustainable. This is what separates you from the squishies.

Flaming Weapons: i find most opponents lack fire resistance. around level 20 with the right gear you'll be averaging an extra 18 damage per swing. nothing to scoff at. telekinetic weapons a close second, for those pesky ogres.

Rock Armor: more armor, always good.

Shimmering Shield: Maxes all spell resistances to 75, and maxes physical+mental resistance. need i say more?

Miasma: Reduces enemies atk+def, by a considerable amount no less. Good aggro also

Arcane Shield: helpful if you find yourself getting hit too much...which the other sustainables virtually eliminate as a problem. 



And to the OP's original question, it all depends on playstyle: in any event, you'll want both the AW sword Spellweaver and a decent staff as your secondary. if your fighting a boss, you'll probably want to go sword and board and tank him while your party uses whatever ranged abilities they have- you'll need the extra threat from the higher damage of a melee weapon (assuming you have some runes on it and at least 1 weapon enchant) . Normal encounters allow you a bit more flexbility. with my 3-mage 1 rogue party i often found myself in extended ranged fights, and having a staff to pewpew was helpful.

Modifié par Winternova2012, 05 janvier 2010 - 09:36 .


#46
Guest_Maviarab_*

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Once you cast (if your quick) nudge your pc with eh wasd keys and it will cancel the animation, cast scripting is immediate, so you save a second not having the animation but still cast the spell..



Every little helps :)



Or download the mod from nexus (sorry dont have link) that removes the sheathing alltogether :)

#47
Cybercat999

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I personally like AW just because of the armor possibilities and I use staff. I am happier in ranged combat and I always stay spellcaster with maxed magic and almost nothing else. It works for me.


#48
CrzyBrzlin

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AW with warden commander set = pwnage





the 50+ stam on the boots will go towards your mana



and with the helm of honneltaltlelthel with spellweaver and starfang

#49
RangerSG

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I had my AW with a backup sword and shield. He'd switch from staff to magitank when he was low on mana or when he wanted to save spells for the big boys. The AW-special sword is fun. I kept him in his robes though, rather than go the armor technique. I didn't like giving up spellpower. But that was just me. Fade Shroud made it hard to really do damage to him unless it was a boss anyway.

#50
Jono564

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My Arcane warrior just uses sustainable abilities and doesn't cast anything. I gear her like a warrior. It might be boring to play that spec since you just auto attack but she is an absolute beast in the party.
75% resistance to all magic, 99% physical and mental resistance, plus tons of damage mitigation/avoidance. She hits hard enough and has never died.

Modifié par Jono564, 16 janvier 2010 - 09:10 .