The way most people circumvent the Str requirement to wear certain armor on a non-Str-heavy characters is to use +Str or +attributes equipments in order to boost your str high enough temporarily, then swap that particular armor in, and remove those str boosting equipments.
For example, a min-maxing dex tank will only need to invest points in str up to, say, 25 str to be able to equip the highest level of massive armor piece (which requires 42 str to wear). An example setup of these str-boosting equipments :
Helmet : Helm of Honnleath (+2 str)
Chest : Shadow of the Empire (+2 str)
Gloves : Effort Gloves (+1 str)
Amulet : Pearl of the Anointed or Heart of Witherfang (either gives +1 str)
Belt : Andruil's Blessing (+2 str)
Rings : Key to the City / Lloyd's Magic Ring / Harvest Festival Ring / Ring of the Warrior (any combo gives +4 str)
Main hand : The Reaper's Cudgel (+4 str)
Offhand : Earthheart's Portable Bulwark shield (+1 str)
For a grand total of +17 str boosted from equipments
With an investment of a total of 25 str on the character, and +17 str from those equipments above, the game will allow you to swap in a piece of massive armor requiring +42 str. Other ways you can push the base str investment for a character even lower :
- Using even better str-boosting equipments, such as Dawn Ring providing +6 str from ring combo rather than +4 str above (but obtained too late in the game to matter imho), full-sized weapon dual-wielders can dual-wield The Reaper's Cudgel + Vanguard providing +7 str rather than +5 str above from Reaper's Cudgel + Earthheart shield mentioned above in example, also the version 1.0 BDA plate gives +3 str boost rather than +2 str from Shadow of the Empire
- Berserker specialization also contributes +2 str when chosen
- Some companions have approval skills boosting str, such as Sten and "secret companion", contributing +6 str at max approval level
This way, you can wear even the highest level armor requiring heavy str attribute on characters that you may not want to specialize or invest too heavily in str (such as dex tanks, cun and dex rogues, dagger dual-wielder warriors, etc)
As for the total amount of attribute bonus present in-game, outside of base attributes determined by race + class combo, extra attributes that you will ever get during a playthrough are : 5 (free to allocate at level 1) + 3 per level + none up to 3 from the two specializations + 21 from Circle Tower Fade bonuses + 2 (from vendor-bought attribute tomes).
The 21 attributes from Fade bonuses are distributed as follows : +4 str, +4 dex, +4 wil, +2 magic, +5 cun, +2 con. If a player uses the fan-made respecialization mod however, the player can "respec" these 21 attribute points, i.e. freeing them to allocate to any attributes they prefer rather than following the predetermined distribution. This is probably why you would hear people claiming adding 100+ attributes to a single attribute on their character. Remember however, having more than 99 points on a single attribute and importing that character to Awakening may create some bugs.
Modifié par MizarAlcor, 11 janvier 2012 - 06:45 .