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character attribute point amounts


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#1
chrcol

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Hi

I am building alistiar as a tank as seems favoured by many, at lvl11 I only have just managed to get enough str to equip all armor and now if I pump dex on all the rest of the level ups it will only barely get past 45 at lvl 25.

So how are others getting dex over 60 whilst still having str high enough for massive armor?

Also same with rogues, I see people posting they can get dex high enough for all the skills they need and still get cunning at 70 or more.  I calculated with 3 attribute points per level up I wouldnt veen get close to that as there is only 72 available attribvbute points in the game yet people are claiming they adding about 100+ to their rogues.  I understand there is a few tomes but that doesnt explain the missing 25 or so attribute points?

Modifié par chrcol, 26 décembre 2011 - 08:52 .


#2
Mike3207

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The Mages Tower has a number of attribute boosts in it; also you can equip gear that will increase strength and the other attributes. Once you can get to Awakenings, there are runes that can boost attributes and you can also reassign all the attributes points with a item.

Mostly they equip gear that boosts the attributes you want, use the Mages Tower, and put all points in one attribute.

#3
cJohnOne

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I build Alistair 2 points strength and 1 point dexterity but I have trouble keeping him alive. Other people get enough Strength to equip armor and pump Dex. So I think you're doing fine. I'd try my way later though.

#4
chrcol

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his dex is about equal to his str now about 35 each. He seems quite resistant to physical attacks but struggles against mage's, however I just equipped him with a knight commander armor which has 40% spell resist so am hoping that helps against mages now.

Also I got leliana hitting anyone fighting allistair with supress fire which reduces their attack/accuracy, works good as well.

#5
Bjond

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You might also consider a dexterity based tank. Armor really doesn't do much compared to defense. If you use 2x daggers, you can get away with minimal strength (25'ish at end-game) and put it all into dex. Not only will your DPS be nearly double that of a strength build, but your defense will be so high that you will typically not need any healing at all.

If you aren't using dual-wielding, you might want to consider running 1 war, 1 rogue, and 2 mages: both using haste. This will help maximize your DPS. The quicker it's dead, the less healing you'll need. As a bonus, you'll be able to move around *really* fast.

BTW, I found your comment "struggles v. mages" interesting. Unless you're solo'ing, mages should be dead the instant you see them and thus never a problem; ie. your mage should be using mana clash to one-shot all the mages.

#6
chrcol

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he is already dex, just that so far I have only managed to get dex equal to str (at time of post, its now about 45 dex).

From what I can tell in the game dex has zero zilch effect on magic, it only dodges physical attacks.

I havent got mana clash :P so that might explain that one.

#7
Bjond

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Ah, you raised str first. That might be the issue. When I make a dex tank, I only equip light armor and use daggers. STR doesn't need to be more than 20 for quite a long time. Compared to defense, armor rating is meaningless. Eventually, I like my tanks to have 36<=STR (total, including accessories & other bonuses -- base can be as low as 25). 36 will let you wear a rock-knocker hat and dragonscale armor. BUT, when you're just starting out, you don't have those items and extra STR is only hurting your DEX. So, pump DEX until you do have them and keep STR as low as you can. STR is your enemy.

For example, it's better to wear Chasind Robes for def+6 armor+0 than it is to wear Massive Plate for def+0 and armor+20.

#8
MizarAlcor

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The way most people circumvent the Str requirement to wear certain armor on a non-Str-heavy characters is to use +Str or +attributes equipments in order to boost your str high enough temporarily, then swap that particular armor in, and remove those str boosting equipments.

For example, a min-maxing dex tank will only need to invest points in str up to, say, 25 str to be able to equip the highest level of massive armor piece (which requires 42 str to wear). An example setup of these str-boosting equipments :
Helmet : Helm of Honnleath (+2 str)
Chest : Shadow of the Empire (+2 str)
Gloves : Effort Gloves (+1 str)
Amulet : Pearl of the Anointed or Heart of Witherfang (either gives +1 str)
Belt : Andruil's Blessing (+2 str)
Rings : Key to the City / Lloyd's Magic Ring / Harvest Festival Ring / Ring of the Warrior (any combo gives +4 str)
Main hand : The Reaper's Cudgel (+4 str)
Offhand : Earthheart's Portable Bulwark shield (+1 str)
For a grand total of +17 str boosted from equipments

With an investment of a total of 25 str on the character, and +17 str from those equipments above, the game will allow you to swap in a piece of massive armor requiring +42 str. Other ways you can push the base str investment for a character even lower :
- Using even better str-boosting equipments, such as Dawn Ring providing +6 str from ring combo rather than +4 str above (but obtained too late in the game to matter imho), full-sized weapon dual-wielders can dual-wield The Reaper's Cudgel + Vanguard providing +7 str rather than +5 str above from Reaper's Cudgel + Earthheart shield mentioned above in example, also the version 1.0 BDA plate gives +3 str boost rather than +2 str from Shadow of the Empire
- Berserker specialization also contributes +2 str when chosen
- Some companions have approval skills boosting str, such as Sten and "secret companion", contributing +6 str at max approval level

This way, you can wear even the highest level armor requiring heavy str attribute on characters that you may not want to specialize or invest too heavily in str (such as dex tanks, cun and dex rogues, dagger dual-wielder warriors, etc)


As for the total amount of attribute bonus present in-game, outside of base attributes determined by race + class combo, extra attributes that you will ever get during a playthrough are : 5 (free to allocate at level 1) + 3 per level + none up to 3 from the two specializations + 21 from Circle Tower Fade bonuses + 2 (from vendor-bought attribute tomes).
The 21 attributes from Fade bonuses are distributed as follows : +4 str, +4 dex, +4 wil, +2 magic, +5 cun, +2 con. If a player uses the fan-made respecialization mod however, the player can "respec" these 21 attribute points, i.e. freeing them to allocate to any attributes they prefer rather than following the predetermined distribution. This is probably why you would hear people claiming adding 100+ attributes to a single attribute on their character. Remember however, having more than 99 points on a single attribute and importing that character to Awakening may create some bugs.

Modifié par MizarAlcor, 11 janvier 2012 - 06:45 .


#9
chrcol

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thanks for the replies guys, alistair however doesnt get the fade bonuses. Certianly some useful tips there. If I skimp on str early will it stop me getting certian talents? As the talent attribute requirements ignore buffs from equipment.