#1 hellball VFX crashing (model name vff_hellball.mdl) - tried it but without luck, when I decompiled the model via command line model compiler, it crashed game instantly and wasn't possible to recompile it again. I found out that the issue in the model which prevents from being recompiled is a light node in main geometry which has strange values, after I removed them or whole node it stopped crashing immediately and was possible to re-compile but it still crashed sometimes.
The crashing was reported by several players with different graphic cards, so this is not the issue. I created a placeable in my module which continuolsy applied this effect on given location every three seconds in cave tileset (no haks, no override) and after a while crash occured. I didn't find anything common between all crashes I experiences, it looks completely random:blink:
I could probably try removing more and more nodes and hopefully find out the one responsible, but maybe you guys have a better idea as you can work in 3DMax, I do not.
#2 diagonal walls missing vertical filling IMAGE. I know there was discussion about this recently but I didn't learn anything to fix it myself yet.
#3 walkmesh bug in cave tileset IMAGE.
#4 edge tile missing polygons IMAGE. Don't think this is something I can fix in notepad





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