RosaAquafire wrote...
It's perfectly okay to dislike DA2 or Skyrim based on their own merits. But the statement that DA2 is inferiour because it doesn't allow Skyrim's level of choice is as flawed as the statement that Skyrim is inferiour because it doesn't offer DA2's depth of character and relationship simulation.
I don't believe I've ever made those statements. My criticisms of DA2 were made long before Skyrim was released. I do agree that they are different games, despite both being labelled "RPGs", and I have always treated them differently. That being said, it was plain to me that the level of quality put into both was completely different. Skyrim delivered on most, if not all of what I expected from it. Huge, open world with limitless potential for roleplaying and playstyles. This is what the Elder Scrolls games have always given me. I've never expected a stellar storyline or deep companion interactions from Elder Scrolls games, and I don't believe they've ever claimed such, either.
DA2, on the other hand, delivered on little of what I expected, and little of what was advertised to us. Depth of character and relationship simulation? I'm not sure what game you played, but I found very little of that in DA2. "Think like a General, fight like a Spartan"? I found the game fighting me anytime I attempted to think for myself at all. And while I don't expect the level of choice found in Elder Scrolls games, we typically have a lot more than we had in DA2.
I hope that we continue to blur the lines between what each of them can afford to provide, but so long as resources are limited, I'd prefer for each to stay in their corners and subgenres so we can enjoy both sides of the coin in their best incarnation, rather than playing a watered down middle of the road version that excels at neither.
Which is exactly what DA2 felt like to me. It tried to blur lines of it's own and ended up with a visual style that was somewhere in between Origins-esque medieval and anime, gameplay that lacked the activity and responsiveness of a good action game but also lacked the thought and planning of a good RPG, dialogue/relationships that wanted to be taken seriously, while at times making it impossible to do so, and roleplaying elements that took control and seemed to want to guide you, then left gaps that you were apparently supposed to fill in yourself. To me, the whole thing just felt awkward, disjointed and constantly at odds with itself. Like a game going through an identity crisis.
I agree that these companies should continue developing the things they do best and continue making largely different types of games, but I feel that what is most important for Bioware right now is to decide what it is they're actually aiming for and to remember what got them to the dance in the first place.
Modifié par Anomaly-, 03 janvier 2012 - 06:02 .