- The Mako was extremely well protected, but also slow and somewhat clumsy.
- The Hammerhead is unbelievably quick and manoueverable however it's also very lightweight and can't take much damage.
I have to say that I wasn't that keen on the Mako in ME1, but I think that was more down to the terrain of the planets and the amount of driving and exploring that you had to do in it - this got very tedious very quickly.
My initial reaction to the Hammerhead was one of dislike, born out of frustration at it's brittleness in a firefight. However the problem was mine in that I wasn't using it properly - now I'm doing so I am completely
The Hammerhead owns absolutely every single fight in ME2, even on Insanity. Not only can you complete every mission in it without dying, you can even do it without being shot
For some reason (not sure if it's a bug or oversight), but it's weapon out-ranges every enemy in ME2. That means when fighting Geth, for example, just keep your distance and hammer them when they can't shoot back.
When keeping at range isn't an option, all you have to do is use whatever cover is available, pop out using the thrusters, fire a couple of missiles off and then retreat into cover immediately. The homing function means you don't really have to aim, and if you're quick enough you can get back into cover before the enemy can even react.
The Hammerhead could be improved by a HUD showing remaining shields/armour as sometimes it's difficult to tell whether you're getting hit or not and by the time the visual warning signs appear and the alarm goes off, it's normally too late to move into cover. That, plus the ability to save on Hammerhead missions when not surrounded by enemies (so you don't have to restart from the beginning), and it would be perfect.





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