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Hammerhead hatred - why?


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13 réponses à ce sujet

#1
kempie

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Really, I just don't get it.
  • The Mako was extremely well protected, but also slow and somewhat clumsy.
  • The Hammerhead is unbelievably quick and manoueverable however it's also very lightweight and can't take much damage.
I'm pretty sure that the Mako's cannon is more powerful than the Hammerhead's missiles, but it lacks the Hammerhead's homing function, which is amazing.

I have to say that I wasn't that keen on the Mako in ME1, but I think that was more down to the terrain of the planets and the amount of driving and exploring that you had to do in it - this got very tedious very quickly.

My initial reaction to the Hammerhead was one of dislike, born out of frustration at it's brittleness in a firefight. However the problem was mine in that I wasn't using it properly - now I'm doing so I am completely :wub: with it

The Hammerhead owns absolutely every single fight in ME2, even on Insanity. Not only can you complete every mission in it without dying, you can even do it without being shot :D

For some reason (not sure if it's a bug or oversight), but it's weapon out-ranges every enemy in ME2.  That means when fighting Geth, for example, just keep your distance and hammer them when they can't shoot back.

When keeping at range isn't an option, all you have to do is use whatever cover is available, pop out using the thrusters, fire a couple of missiles off and then retreat into cover immediately. The homing function means you don't really have to aim, and if you're quick enough you can get back into cover before the enemy can even react.

The Hammerhead could be improved by a HUD showing remaining shields/armour as sometimes it's difficult to tell whether you're getting hit or not and by the time the visual warning signs appear and the alarm goes off, it's normally too late to move into cover. That, plus the ability to save on Hammerhead missions when not surrounded by enemies (so you don't have to restart from the beginning), and it would be perfect.

#2
CoffeeHolic93

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The only bonus the Hammerhead has is the agility.

The auto-aiming is very hit or miss with who it targets (usually not the enemy I want to kill)

It's made of paper mache, and will go down immediatly (well, almost) when taking fire. Compare that to the sturdiness of the Mako, and most people are left wanting more leeway.

This can be remedied by flying around like a madman, or by keeping your distance - the latter being viable on Insanity but incredible boring, while the first one will lead to a lot of frustration before you luck out.

The platforming is fun as hell though!

#3
SpockLives

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kempie wrote...

For some reason (not sure if it's a bug or oversight), but it's weapon out-ranges every enemy in ME2.  That means when fighting Geth, for example, just keep your distance and hammer them when they can't shoot back.

This is one of my two main complaints.  Sitting just out of range and holding down the mouse button for 5 minutes to kill everything is mind-numbingly boring.  And the Hammerhead doesn't have the durability to actually survive firefights, so most people basically have to use this strategy.  Oh sure, I've seen the youtube vids of people using the Hammerhead's speed and maneuverability to kill the Geth without dying on Insanity.  I've even done it myself.  I have to take an asprin afterwards for the headache that all that spinning and zooming gives me.

My number 1 complaint is the lack of a health/shields bar.  How could this outrage have happened?  By the time the alarm starts beeping, you are approximately 2 seconds from death.  Not at all helpfull on Insanity.

People often complain about how long it takes the Mako to get from point A to point B or about the mountains.  However, if the devs wanted it to take less time they could have made the maps smaller or more navigable.  If the devs wanted it to take a long time for the Hammerhead to get from point A to point B, they could have made the maps bigger.  Most (not all) people who complain about the Mako actually have complaints about the maps, not the vehicle.  My complaints about the Hammerhead are about its fragility, the stupidity of a wimpy-yet-idiot-proof weapon, and lack of a health bar.  Oh, and also inability to get out and fight on foot.  Why should I spend 5 minutes killing a Geth Colosus in the Hammerhead when I can kill the one on Haestrom in half the time on foot?
 

Modifié par SpockLives, 27 décembre 2011 - 04:45 .


#4
Yezdigerd

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It seems actually mostly to be because people want to trade shots with their enemies. The complaint about fragility is obviously nonsense, since in 99% of all cases you are doing it wrong if they can hit you.
You dont win by zipping around but by finding an angle in the terrain which allows your seeking rockets to hit the target while being in cover from the return fire.
This of course is rather boring though.

Not that get the charm of the Mako, a WWII APC seems as sensible as riding horses when aircars exists.

#5
mcsupersport

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www.youtube.com/watch

Video I made showing a bit about what I find wrong and silly with the Hammerhead.  It could have been so much more but fell short.

Modifié par mcsupersport, 27 décembre 2011 - 08:09 .


#6
kempie

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mcsupersport wrote...

www.youtube.com/watch

Video I made showing a bit about what I find wrong and silly with the Hammerhead.  I could have been so much more but fell short.

:lol: at the Colossus stomping,

I did think it was quite funny in ME1 to drive into the Colossuses in the Mako and sent them flying; never tried it in the Hammerhead as logic would dictate that the Hammerhead would probably blow up given it's flakiness.

Being able to ram a Colossus in the Hammerhead is pretty dumb, but then being able to stomp on it is just plain ridiculous.

Modifié par kempie, 27 décembre 2011 - 05:38 .


#7
ryoldschool

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^ @2:40 of that video is exactly why I don't like that thing - shoot from where they can't shoot back because you are paper. Also no save points in that mission if I remember, so one Hammerhead death forces you do do all the boring shooting again. btw, supersport does a more aggressive use of the hammerhead than I ever do because I got burned early on and hate to repeat the missions when I die. I also don't like having to hit the lift button all the time to keep it from losing altitude.

#8
mcsupersport

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It is a third person shooter that you aren't in control of the shooting. How dumb can that be, it is a reverse rail system, instead of not being able to drive, you can't control who you aim at. If they just had made the missiles seek your locked on target like biotics and tech skills, it would have been better, as well as adding a bit more shields and maybe another stronger straight aim gun.

I have to play aggressive when I play otherwise I want to bash my skull in, in boredom.

#9
SpockLives

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Great vid, mcsupersport. I have done most of those aggressive tricks myself. Trouble is, as I mentioned, all the "cool" tricks with the Hammerhead give me a major eye-strain headache. I am simply physically unable to get much out of that vehicle. So I sit around the corner shooting magic homing missiles at enemies and wishing I could have fun with the Hammerhead.

#10
Ryzaki

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Because it's made of tissue paper that's why.

I miss running over geth with the Mako and laughing when they barely scratched it.

#11
HolyAvenger

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Both are crap, but at least you could jump out of the Mako. Not being able to go on foot and not fricking being able to SAVE makes me hate the Mako (let alone the lack of health/stupid missiles). I find the Hammerhead so annoying I don't even do the Firewalker missions with most of my Sheps.

To be fair, with the Mako, I use it to drive up to people and then jump out and fight them on foot. Thresher maws and Colossi too.

#12
Locutus_of_BORG

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The thing I dislike most about the HH for me is that it doesn't give much indication as to its condition, apart from catching fire and then randomly blowing up. It's manouverable, which is nice, but the shield+armor meters on the Mako gave better communication. Also, the violent mine spazzing function is dumb, imo.

All in all, I feel like we lost as much as we gained going from the Mako to the HH across the two games. I appreciate the differences BW put in each vehicles, but just as the Mako needs a proper suspension with shock absorbers, the HH needs a dashboard with functioning instruments.

#13
Guest_Spuudle_*

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HolyAvenger wrote...
 I find the Hammerhead so annoying I don't even do the Firewalker missions with most of my Sheps.

To be fair, with the Mako, I use it to drive up to people and then jump out and fight them on foot. Thresher maws and Colossi too.


Same here!

#14
Shepard Wins

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I liked the Hammerhead combat. Granted, I was playing on Veteran. The initial missions were boring but fighting the Geth was OK.