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New ME3 Info and Screens in @Gamer Magazine


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#276
jbadm04

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Bleachrude wrote...

Terror_K wrote...

It's been pretty clear that lately BioWare cares more about snagging potential new fans than pleasing the existing ones, no matter what they claim.


And why would they?

Doesn't really make sense in trying to appeal to a target audience you already have. They'll sing the praises of your previous product and by and large, if they enjoyed it, they'll pick up the next installment.

As a business, you should ALWAYS be looking at expanding your target audience and not content to JUST have what you currently possess.

Really, it's going to be "exactly like the previous version" is not going to interest new players...There is a reason why ME2 was more popular/sold better than ME1


obviously a lot of people have no idea about economics....
your first aim as a company is to please and satisfy current customers, as this is quite easy to achieve. Current customers are going to give you the money you need to survive as company, after this, you can go try to expand by aquiring new customers...
The problem is, the people take what they get. If you dont get what you want 100%, you take something similar (most people do so)... and thats the beginning of end. Companies should learn again its bad business to ****** off true customers in order to satisfy (or aquire) "potential" new customers.

If you dislike the approach, tell BW/EA and dont buy, its simple as that, its more effective then complaining. I dislike EAs "origin" and I told them so and I told BW, if they ship ME3 with origin, it will be the last  game I purchased. And the best thing is, I dont care if EA/BW care, I am the customers, I give them money, they only give me entertainment, entertainment I can easily get elsewhere.

To repeat myself, its easier and WAY cheaper to satisfy existant customers then to try to aquire new "potential" ones.

#277
Sebbe1337o

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This article made me a little confused about the mp and readiness etc. It says early in the article that mp will replace mineral mining etc, and that is how you get your resources. And it says that if you level up a character fully you can ad it to your war effort. The second thing I think is good, or something... But the first thing is bad if it's true. But they had a lot of fails in this article. Those things with Garrus and Liara for example. So I guess we'll just have to wait and see.

#278
PlatonicWaffles

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This might be me or the magazine being stupid, but regarding the whole resources thing for Mass Effect 3, I remember in the beta on the pause menu, as well as removing the Codex, it had the four elements near the bottom from Mass Effect 2.

So the plot of multiplayer is essentially mining for Shepard? Beats probing.

Modifié par Dylia, 01 janvier 2012 - 10:51 .


#279
What a Succulent Ass

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"A feature the fan base has long since been crying out for - multiplayer."

..lol wot?

#280
Bat32391

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Random Jerkface wrote...

"A feature the fan base has long since been crying out for - multiplayer."

..lol wot?


Thats exactly what I thought

#281
spirosz

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They've nailed almost everything down in this magazine, first that Turian in purple armor being Garrus, classic. "A feature the fan base has long since been crying out for - multiplayer.", again classic. Subscribing to this magazine in the near future...

#282
clubberlang

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QUESTION:
Does anyone know if this game will be displayed/rendered in 1080p? I'm simply asking because coming from ME2 (PS3 version) I was a little surprised that it was only 720p for such a beautiful game.

#283
Savber100

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argonian persona wrote...

We all know BioWare shoehorned in multiplayer to try and appeal to shooter fans, not the fans of the series.

No fans called out for multiplayer. There have been a few that wanted it, but that's a far cry from the fanbase clamoring for it.

The fanbase seems split right down the middle, and its very dangerous as it'll likely affect profit in a negative way.


The Bioware Social is barely even a tick of the ME fanbase. So don't speak act like you speak for all Mass Effect fans. ^_^

#284
didymos1120

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clubberlang wrote...

QUESTION:
Does anyone know if this game will be displayed/rendered in 1080p?


It will be on my PC....:devil:

#285
TMA LIVE

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Terror_K wrote...

Not all growth and/or change is positive. And if it goes from being something you love because it suits your taste and into something you hate because it starts being like the things you hate, how can somebody really keep liking it the same way? Are you supposed to just suck it up and fake it?


I stopped liking Resident Evil when RE5 came out. I thought it betrayed the franchise more then it served it. Mostly because of Co-op, and copying Gears to the point of adding a cover mode.

I didn't feel quite the same about RE4 though. Mainly because it was so unique that I could overlook the huge problem they created when dropping the Umbrella storyline.

#286
ArkkAngel007

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TMA LIVE wrote...

Terror_K wrote...

Not all growth and/or change is positive. And if it goes from being something you love because it suits your taste and into something you hate because it starts being like the things you hate, how can somebody really keep liking it the same way? Are you supposed to just suck it up and fake it?


I stopped liking Resident Evil when RE5 came out. I thought it betrayed the franchise more then it served it. Mostly because of Co-op, and copying Gears to the point of adding a cover mode.

I didn't feel quite the same about RE4 though. Mainly because it was so unique that I could overlook the huge problem they created when dropping the Umbrella storyline.


The co-op practically saved RE5.  The story destroyed the lore in place and was completely left field.  The A.I., both friendly and enemy, was atrocious.  The cover mode was clunky and useless as well, only serving for a few late missions and 10 second segments.  The co-op made it so I didn't have to deal with hours of babysitting and reloading. 

RE4 worked because it introduced an interesting addition to the lore that could have gone far, it still had plenty of horror elements and moments (Guard boss and the entire nighttime section to name a few), and teased what was happening in the rest of the REverse without interfering with main story.  Most of all, RE4 was grounded in a way that it shared the vibe of 0 through 3 (Veronica was nearly as ridiculous as 5).

Basically, 5 decided to swing to far into the action and eastern gaming territory, and totally lost its identity as a RE game.  I don't see the same happening with Mass Effect.  Everything is more of the same that fans loved except the inclusion of multiplayer...that so far looks to be functioning well and has no mandatory effect on the main game.  Granted, the marketing is lacking in quality, but then again RE5 had some good marketing and look what we were given...

Modifié par ArkkAngel007, 02 janvier 2012 - 06:54 .


#287
TMA LIVE

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ArkkAngel007 wrote...

TMA LIVE wrote...

Terror_K wrote...

Not all growth and/or change is positive. And if it goes from being something you love because it suits your taste and into something you hate because it starts being like the things you hate, how can somebody really keep liking it the same way? Are you supposed to just suck it up and fake it?


I stopped liking Resident Evil when RE5 came out. I thought it betrayed the franchise more then it served it. Mostly because of Co-op, and copying Gears to the point of adding a cover mode.

I didn't feel quite the same about RE4 though. Mainly because it was so unique that I could overlook the huge problem they created when dropping the Umbrella storyline.


The co-op practically saved RE5.  The story destroyed the lore in place and was completely left field.  The A.I., both friendly and enemy, was atrocious.  The cover mode was clunky and useless as well, only serving for a few late missions and 10 second segments.  The co-op made it so I didn't have to deal with hours of babysitting and reloading. 


Yeah, but before RE5 was a single player game early in development, then later changed and designed to be a Co-op game. And because of that, you have a game that's terrible when played alone, becaused it's designed around a partner that's always needed. Which meant more action, and less suspense. And never being alone.

Modifié par TMA LIVE, 02 janvier 2012 - 07:17 .


#288
LGTX

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Well, I guess it's a good thing that ME3's campaign isn't designed around co-op.

#289
ODST 5723

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Considering that i was a huge Wesker fan, RE5 hurt. The setup to that point was great, though.

That said, I'm not really a fan of the movement/combat system in either game.

#290
xentar

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"Dialogue choices will depend on your actions, moral
alignment, and the characters in your party."


Oh, crap, the broken feedback system returns...

#291
didymos1120

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xentar wrote...

"Dialogue choices will depend on your actions, moral
alignment, and the characters in your party."


Oh, crap, the broken feedback system returns...


Oh, crap, you realize that this rather generic description would apply to ME1's system too, right?

#292
xentar

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didymos1120 wrote...

Oh, crap, you realize that this rather generic description would apply to ME1's system too, right?

It was also flawed in a similar way, though, less severely.

#293
FFinfinity1

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Its seems your Multiplayer character can be added as a resource to your singleplayer once he is max level. Thats pretty kewl reminds me a little of assassin creed where you can train your assassin and then put him in a special assassin den, and this adds like a bonus to the game.

Interesting Idea Bioware this was news to me.

#294
Bismth

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I read this and wat. srsly?

was there anything new in this article at all?
that isn't garrus. the hell?
liara hasn't been romantically linked to everyone's shepard
wth is that line about we have been crying for mp for a century or some ****

k.

Modifié par Bismth, 03 janvier 2012 - 12:14 .


#295
TheRealJayDee

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Lumikki wrote...

Just a question.

Do you think Bioware will ever change they game design direction into future so that you would love it?

Because even how much I understand your point, I don't see Bioware changing ways how they want to make they  games into future. Because what you loved is like part of history as how something use to be, but into future we just go forward. We can't really change it.


We'll see wether their change of ways will be successful in the end. The change from ME to ME2 worked, and although I don't like some of the changes made I love both games. The same can't be said for DA2. Sadly we'll never see how the game would have been received without the faults simply resulting from extremely rushing it.

#296
PSUHammer

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didymos1120 wrote...

clubberlang wrote...

QUESTION:
Does anyone know if this game will be displayed/rendered in 1080p?


It will be on my PC....:devil:


my PC connected to my 60" plasma with 5.1 surround.   :devil:  :devil:

#297
XyleJKH

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is anyone else a bit annoyed by how big alliance space is? I would have thought it MUCH smaller than that

#298
RideshLive

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Image IPB

#299
CroGamer002

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RideshLive wrote...

Image IPB


Can't wait to see scans!

Hopefully some new and legit info.

#300
jamesp81

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The people who think that having MP increase your readiness is a bad thing need to think for a second.

Bioware was never, ever, going to make the game so that decisions as far as back as ME1 could screw you out of the optimum ending in ME3. That was never going to happen and I'm certain was never even considered.