New ME3 Info and Screens in @Gamer Magazine
#51
Posté 28 décembre 2011 - 08:47
#52
Posté 28 décembre 2011 - 08:48
Someone With Mass wrote...
Huh. I thought Council space was a little more than that.
And the whole "Earth Alliance" chunk...? Isn't THAT Council Space as well? Or am I forgetting the lore:blink:
#53
Posté 28 décembre 2011 - 08:50
#54
Guest_PDesign_*
Posté 28 décembre 2011 - 08:51
Guest_PDesign_*
Hope so.LGTX wrote...
PDesign wrote...
Good magazine cover.
Yep. Let's not forget this.
Need to acquire HD version. NEED.

Looks much better than actual box art of the game,
doesn't it?
#55
Posté 28 décembre 2011 - 08:52
Compared to the in-game map, yes. However, it's completely a matter of perspective, so there is no correct or incorrect with it.JeffZero wrote...
I think it's rotated 'incorrectly'
#56
Posté 28 décembre 2011 - 08:52
LGTX wrote...
Someone With Mass wrote...
Huh. I thought Council space was a little more than that.
And the whole "Earth Alliance" chunk...? Isn't THAT Council Space as well? Or am I forgetting the lore:blink:
No, just journalist did ****** poor research.
#57
Posté 28 décembre 2011 - 08:52
#58
Guest_D3MON-SOVER3IGN_*
Posté 28 décembre 2011 - 08:53
Guest_D3MON-SOVER3IGN_*
LGTX wrote...
Someone With Mass wrote...
Huh. I thought Council space was a little more than that.
I wonder how many maps will there be?
#59
Posté 28 décembre 2011 - 08:53
Fiery Phoenix wrote...
Compared to the in-game map, yes. However, it's completely a matter of perspective, so there is no correct or incorrect with it.JeffZero wrote...
I think it's rotated 'incorrectly'
Hence my quotations.
#60
Posté 28 décembre 2011 - 08:54
PDesign wrote...
Hope so.LGTX wrote...
PDesign wrote...
Good magazine cover.
Yep. Let's not forget this.
Need to acquire HD version. NEED.
*awesomeboxsnip*
Looks much better than actual box art of the game,
doesn't it?
Sure does. It kinda bugs me that the omniblade seems "snug", though; as if he's looped his hand into it like you would through a shield.
Okay, nevermind my pointless nitpicking. Bioware, we need that HD artwork, pretty please?
#61
Posté 28 décembre 2011 - 08:55
#62
Posté 28 décembre 2011 - 08:55
PDesign wrote...
Hope so.LGTX wrote...
PDesign wrote...
Good magazine cover.
Yep. Let's not forget this.
Need to acquire HD version. NEED.
Looks much better than actual box art of the game,
doesn't it?
Ick, personally I think the official cover is fine and this is dreadful. Looks like the poster for a Predator sequel.
#63
Posté 28 décembre 2011 - 08:56
Mesina2 wrote...
LGTX wrote...
Someone With Mass wrote...
*galaxymapsnip*
Huh. I thought Council space was a little more than that.
And the whole "Earth Alliance" chunk...? Isn't THAT Council Space as well? Or am I forgetting the lore:blink:
No, just journalist did ****** poor research.
I don't think the labels there are journalist-reasearched BS. I'd say it's Bioware's legit layout, so that's probably not it. Some... political turmoil amidst the war, maybe? And/or Cerberus' shenanigans? The map may as well be an indication of plot-centric conflicts.
Modifié par LGTX, 28 décembre 2011 - 09:00 .
#64
Posté 28 décembre 2011 - 08:59
#65
Posté 28 décembre 2011 - 09:02
#66
Posté 28 décembre 2011 - 09:04
The higher the difficulty in co-op, the better your rewards will be.
So if we skip co-op all together, we do not get what the multplayer gamers get? Or are we looking at something like co-op gets us rewards faster than single player? I'm fine with multiplayer being a shortcut, but I'm not cool with game content (story, items, characters) of the game only being available to multplayers.
#67
Posté 28 décembre 2011 - 09:05
i think it's a shortcutRinpocheSchnozberry wrote...
The higher the difficulty in co-op, the better your rewards will be.
So if we skip co-op all together, we do not get what the multplayer gamers get? Or are we looking at something like co-op gets us rewards faster than single player? I'm fine with multiplayer being a shortcut, but I'm not cool with game content (story, items, characters) of the game only being available to multplayers.
#68
Posté 28 décembre 2011 - 09:06
#69
Posté 28 décembre 2011 - 09:07
RinpocheSchnozberry wrote...
The higher the difficulty in co-op, the better your rewards will be.
So if we skip co-op all together, we do not get what the multplayer gamers get? Or are we looking at something like co-op gets us rewards faster than single player? I'm fine with multiplayer being a shortcut, but I'm not cool with game content (story, items, characters) of the game only being available to multplayers.
The "rewards" meaning war assets. How can story or characters be rewardable through MP?
#70
Guest_The PLC_*
Posté 28 décembre 2011 - 09:07
Guest_The PLC_*
Dude, it's optional. They give you the option to do something like that, but they don't force you.Savber100 wrote...
Interesting hint in regards to some "superweapon" of sorts found in Mars.
However, the article makes me wonder more about the "readiness meter"
For example, if killing off the Rachni turns out to be a bad decision, I could negate the consequences by playing coop with my friends and therefore raising my readiness meter to perfection regardless of my mistakes?
Not sure if I'm a fan of that at all...
#71
Posté 28 décembre 2011 - 09:08
I think Pressley wrote that they're planning on getting a voice actors trailer out sometime in February? Yeah, I bet that'll be the midpoint.
#72
Posté 28 décembre 2011 - 09:10
#73
Posté 28 décembre 2011 - 09:12
Someone With Mass wrote...
Huh. I thought Council space was a little more than that.
Well think about it. The Alliance is one of the more (if not the most) expansionist race in Citadel space. The Alliance is criticised at times for expanding so much and they can't even protect most of their space at time since their military is so small they have to use tactics such as only protecting relay nexus points with their fleets and have small garrisons protecting their planets which makes them very vulnerable to first strikes.
The Council and especially the Asari are more reluctant to expand fast due to the Rachni and Krogan wars. Remember the Asari are old and many of them may not have been alive during those wars but they remember the loses suffered from that and family members who have been hurt badly by those wars. Due to that they are less likely to encourage major expansions unless it helps them in a major way.
#74
Posté 28 décembre 2011 - 09:13
#75
Posté 28 décembre 2011 - 09:15
1136342t54 wrote...
Now is that trailer in that article a newer one? The trailer code you can scan with your I phone.
Most probably an old one





Retour en haut





