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Innovation - if it ain't broke, don't fix it


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#26
LarryFat

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nitefyre410 wrote...

vallore wrote...

nitefyre410 wrote...




Now what in the bloody hell does this have to do with Dragon Age... almost everything and more...see while Origins in its rights was great game(just like the great player)... it just would not hold up.If you just compare and contrast DA:O with Mass Effect it looks like a step backwards. Now I know many here did not do that but a lot did. For many Mass Effect was they first time of hearing about Bioware. Now we as fans could give a good damn less about that we just want our game and want out money not to be spent one crap. What Bioware has and I mean HAS to do is to know when its time the start moving a franchise in new direction when the old model starts to get stale. Now that can be for many different reasons in gaming its mostly do to tech advancement you can simply do more with what you have. The trick is to make the move at the right time and make the change seem almost seamless. ..






But why would something like, say, DAO2, not hold up?

This is often assumed as a gospel truth, and I’m not criticizing you but, when it comes up to provide reasons for that assumption, we only get vague answers, usually in the line of the “need to change” or “go with the times,” or yet to ”avoid stagnation.”

But seriously, what was causing the need to change in that particular direction?

Where was the stagnation?

I saw cause for evolution not revolution.

You see, for a gamer, what is relevant in a game feature is, if the presence or absence of it in the game results in an increase of his fun, or if it actually decreases it.

It doesn’t really matter if it the feature is old, or done before. Conversely, it doesn’t matter if some new feature is a revolutionary innovation either; bottom line, what it matters is “is the feature fun or not?”

And for many of us, most of the old ant tried features of DAO resulted in a fun game, while the innovations brought by DA2 were simply not fun.




"Fun" is completely subjective because I can find fighting games fun but you may absolutely hate fighting games but does the fact that you don't like fighting games make them any less fun for someone.  

Honestly I think alot of people look at Origins through rose colored glasses  as do those whole defend  Dragon Age 2.  Both were flawed and lacking in the alot of things  that Bioware  has to get better.  I think origins gets over on a very old school nostigic fell so people look past things like

Moving to Position for the entire length of combat and the mutliple choice dialouge options that felt more like a test than game. A  interesting but run of the mill Story staple story and absolute Joke of anatongist... Really  a Giant Decoying  demon corrupted Dragon as the Arch Demon.  Just to have that trumpet by loghain  who has to be smart enough to know that Dark spawn Blight are or not is more of threat to his home than his former  enemy. Comat the was like playing patty cake instead of combat.... You know I under stand the whole spiritual successor to  BG but for crying out loud Tech as moved forward... use it.      

As well as Dragon Age 2 with its complete senseless time skips, closed off map(an issue for both games) Its 2011 damn it let go and explore and travel  to where I need to get to. Stop telling about deep world and let me go explore it.   A Three Act Story was lossely tied togother at best and times skips that lest lacking information about what's going on.    Not being to hide enemy Spawns... GAME DESIGN 101 my god  I have seen 16 bit era  aracade brawlers do better that.. The combat looked better as let it looked like a fight and playing  patty cake but it lacked any and all tatcial value.  

Could care less about how Darkspawn in both games they were ugly and in the endwill be nothing  bloody spots on ground.  


Now the being said I had fun playing both games... though I  sounds like didn't .   DA :o have better classes  even if some of the skills were meh.  The plot while run of the mill was at least tied together  and had direction... DA  2 not so much.  Even through I had to be point and click on where I want  go at least i had a few places to go instead of  just  Kirkwall.   I think Kirkwall itself was  pretty damn cool looking city... it was former slave trading hub and it looks and feels that way with gates and the stone and the on way to get  in and out of different places.

 
The problem with the changes is not that they were made its the fact they implemented its the face that they did not impliment  the right way as rushed but they had to be made and it looks like some people on the team were not all on the same page cause DA 2 was over the place.  

 

On the fun part, true, other people can like it. But just because others like mediocrity doesn't mean the rest of us have to.

1. "Moving to Position for the entire length of combat and the mutliple
choice dialouge options that felt more like a test than game." 
-Yeah the game required patience and brain power, something apparently only a few people have. if you wanted to go through the game you had to use your smarts, placing your caracters in given positions to gain the most out of them, while making sure other caracters didn't get caught up in the process. :o

2. "A  interesting but run of the mill Story staple story and absolute Joke
of anatongist... Really  a Giant Decoying  demon corrupted Dragon as the
Arch Demon.  Just to have that trumpet by loghain  who has to be smart
enough to know that Dark spawn Blight are or not is more of threat to
his home than his former  enemy."
-Yes, it was a run of the mill story. But it had depth to it, there was more to the story than just "big bad x is coming that will destroy us all". Oh the king is an idiot, oh everyone of your allies died, oh loghain betrayed you. The story wa solid, as oppose to.
"you're the campion of redcliff" - Ok? How did I become that? "Don't care next "
"Oh there's no big bad boss" Then what is the purpose of all this? "You take out smaller villains, one of which isn't a villain but just have a culture different from yours" - Can't I just reason with him then? "No you fight him no matter what your decision is" :bandit:

3."Comat the was like playing patty cake instead of combat.... You know I
under stand the whole spiritual successor to  BG but for crying out loud
Tech as moved forward... use it."
- see number 1.

4. "closed off map(an issue for both games) Its 2011 damn it let go and explore and travel  to where I need to get to."
- NO, FOR GODS SAKE NO. Just because some games does it well doesn't mean every other game has to, Dragon Age: Origins was open enough in that you had many places to visit, you didn't have to wade through big areas, it felt consistent with the feel of the game. Dragon Age is a franchise building on old school pen-and-paper RPGs. It should stay that way, it's partialy what makes the games unique. :happy:

5. "The combat looked better as let it looked like a fight and playing  patty cake but it lacked any and all tatcial value."
- Either action or tactical, Bioware should chose one and stick with it, imo tactical "patty cake" as you call it seem the best.:mellow:

6. "Could care less about how Darkspawn in both games they were ugly and in the endwill be nothing  bloody spots on ground."
- I thought the Darkspawn in DA:O had something going for them, they looked horrid (as in scary and bloody) and seemed like an overall thread, as you progressed through the game you could see that the threat of the Blight was not in the single darkspawn, but the horde of creatues it would sweep upon the world with.
Where as in DA2 the darkspawn provided no plot at all, they were simply, as they looked, saturday morning cartoon villain minions. No threat, no danger, just things to slice through.
Agree with rest of your points though. (except the fun in DA2)
Happy holidays everyone! :)

#27
vallore

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nitefyre410 wrote...




"Fun" is completely subjective because I can find fighting games fun but you may absolutely hate fighting games but does the fact that you don't like fighting games make them any less fun for someone.  





True, but while why a gamer may like a feature or not is indeed subjective,the fact that he likes that feature or not is an objective fact. This becomes relevant when we move from the individual to the collective:

If, in a gaming community, a feature is well liked, it shouldn’t be removed. Certainly not because of fear of stagnation, (that is really not happening).

Conversely, a new feature that fails to be liked by many of the intended audience poses a problem; and should either be transformed or removed and substituted by something more consensual, IMO.

Honestly I think alot of people look at Origins through rose colored glasses  as do those whole defend  Dragon Age 2.  Both were
flawed and lacking in the alot of things  that Bioware  has to get
better.  I think origins gets over on a very old school nostigic fell so
people look past things like



Hmm, I can see why  you would think that, but I disagree.
Nostalgia would only be relevant if both games were equally enjoyable to the detractors of the second and still they insisted on the old, because it was the old. That was not the case.

Botton line: Origins delivered a fun game to many, and DA2 didn’t.

With that in mind, who wouldn’t prefer features one enjoyed instead of others they didn’t?

There is no need ;to attribute the cause to nostalgia.


Moving to Position for the entire length of combat and the mutliple choice dialouge options that felt more like a test than game. A  interesting but run of the mill Story staple story and absolute Joke of anatongist...
Really  a Giant Decoying  demon corrupted Dragon as the Arch
Demon.  Just to have that trumpet by loghain  who has to be smart
enough to know that Dark spawn Blight are or not is more of threat to his home than his former  enemy. Comat the was like playing patty cake instead of combat.... You know I under stand the whole spiritual successor to  BG but for crying out loud Tech as moved forward... use it.




And still, in my view, it was so much more fun than DA2…

Why?

We have to remember what you yourself pointed: individual preferences.

For instance, You disliked the multiple choice dialogues, me?

I enjoy mostly the creation of a character; to give it a personality, goals, motivations and the dialogue style of Origins allowed for that.

But DA2 worked against it,

 by imposing a cryptic paraphrase system that didn’t allowed me to know what my own character was going to say and why

by reducing the number of possible answers (and therefore impoverishing my options of characterizing the character)

 by too often making those options too extreme to be useful;

 by taking out much of the little not-so-pointless conversations with my character’s companions (that allowed me to actually bring the character alive)

by imposing a dominant personality that had a knack to be the wrong personality at any important moment .

and so on…

And as for combat?

Loved DAO combat, despite it’s flaws; because it felt part of the story and enhanced it.

DA2 combat?

Nope; because it felt as if it worked against the story. In my view DA2 combat would have been fine for a comedy; a “Asterix goes to Kirkwall” game, were everything is extremely exaggerated, not to Hawke story  that felt like a drama.

The point is, the new features restricted my fun, not because they were new but because of their very nature, while the old were enjoyable, not because they were old, but because of what they allowed. And I bet I'm not alone in this.

#28
Zanallen

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Fast Jimmy wrote...

Mario RPG, which was a real game on the SNES, was a total failure.

 


BLASPHEMER!

Mario RPG was an incredible game.

#29
Aaleel

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mrcrusty wrote...

I always ask this question and I don't think I get much of an answer.

Dragon Age 2 is undoubtedly different from Origins in many key areas (the merits of which I'm not interested in discussing), but what exactly about Dragon Age 2 was innovative in the context of the genre?

I get the feeling that people (wrongly) associate change with innovation.


I didn't find anything innovative in DA2 as far as something that has not been seen in RPGs before.  I think they just throw out that word because it sounds better than we decided to make changes for nothing.

I don't mind changing things when needed, but what boggles my mind is why you make wholesale changes on the 2nd game, especially when the first was your best selling game ever.  If something underperforms, then I can see changes, but I bet we'll see the opposite of that an not see many changes to from DA2 at all.

Like I said, this whole thing has just been mind boggling.

But no, innovative DA2 was not.  They just changed things and called the changes innovations.

#30
Atakuma

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Aaleel wrote...

But no, innovative DA2 was not.  They just changed things and called the changes innovations.

That's because they are. The only requirement of innovation is to change something that was already established. They are using the word correctly, people just think that innovation has to be something that has never been done before or that it's inherently positive, which isn't the case.

#31
Meris

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Atakuma wrote...

Aaleel wrote...

But no, innovative DA2 was not.  They just changed things and called the changes innovations.

That's because they are. The only requirement of innovation is to change something that was already established. They are using the word correctly, people just think that innovation has to be something that has never been done before or that it's inherently positive, which isn't the case.


In short, its a problem with scale: its innovative in the franchise/BioWare's development in general, not humanity's history.

Modifié par Meris, 30 décembre 2011 - 04:03 .


#32
Realmzmaster

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There is a difference between innovation and invention. Invention means the creation of a new idea or method. Innovation refers to the use of that new idea or method. Now if the idea or method has not been used in Dragon Age before then including it for ill or better in a new DA product would be innovative.
The first product (regardless of developer) to use that idea or method would be inventive. Both require change.

So no Dragon Age does not incorporate anything inventive, but it can be innovative in that the new product is using ideas or methods that the old product did not. Also innovations can be successful or unsuccessful.

Innovations are not always successful. The results can be good or bad, but without experimentation the developer will not know if it is successful or not.

Nothing in DAO or DA2 was inventive but it was innovative in that it incorporated changes that were not found in previous Bioware products.

#33
Plaintiff

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I'd prefer a series tried something new and failed, rather than end up playing the same games forever and ever because developers are too afraid of upsetting their "loyal fanbase".

I consider DA2 a success, I prefer it over Origins and would like to see more games like it. I don't really care what anyone else thinks.

Modifié par Plaintiff, 30 décembre 2011 - 05:16 .


#34
jcainhaze

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Well it's like being in the Twilight Zone. Nothing really makes sense and you have to stop and ask youself WTF are "they" talking about. Do they even know what innovation means? Webster defines Innovation as - 1. the introduction of something new 2. a new idea, method, or device.

So technically it was definitely innovative. It was new with a new method. The new method just happened to turn out a steaming pile of we don't want this. So the innovation was a failure compared to what they were trying to replace with the suppsed new and wonderful "innovation".

Innovation does not in any way automatically = good or improved or something of better quality. Everytime I read something Mike Laidlaw said it's feel like he's stabbing at critics for being unable to handle innovation. Sorta feels like he's implying innovation is for the upperclass type thinkers and intelligent folk...not the morons that don't know what's good for them. Obviously he would never say something like that directly.

Back to asking youself WTF are they talking about? To me, Bioware's defense of DA2 consistently suggests that DA2 was somehow creative and on the cutting edge.

I would like to say that it is not creative or on the cutting edge to dumb a game down so children or people with extreme A.D.D can easily play your game. If you want to make a game like that then go right ahead but you don't need to replace DA with it.

Continue what you started!

#35
Realmzmaster

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No it is a steaming pile of you do not want this. I do not believe that you can speak for we. I only speak for myself. I liked DA2. Also ad hominem statements are unnecessary. I am neither a child nor am I a person with extreme A.D.D. What you think is your opinion, but do not think that you speak for the collective we. Because you do not and cannot speak for me.

#36
taine

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If you're defining innovation as implementing entirely new ideas, then I have trouble seeing many places where DA2 hits that particular mark. I can count 3: the Friendship/Rivalry system, voiced protagonist/conversation wheel, and the framed narrative. The last two of course only count it you're referring to the DA franchise only and not Bioware games in general.

Other than that, it was mainly subtracting things from DA:O. No non-combat skills. Less areas. Less involved quests. Less tactical control over combat. Very little was added in terms of enemies -- just rock wraiths, basically (I haven't played the DLC, so maybe there's more there). No real reactivity in the plot or choice & consequence. That's not to say there weren't any good ideas in the game, it just stripped away more than it added.

Modifié par taine, 30 décembre 2011 - 07:01 .


#37
HiroVoid

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taine wrote...

If you're defining innovation as implementing entirely new ideas, then I have trouble seeing many places where DA2 hits that particular mark. I can count 3: the Friendship/Rivalry system, voiced protagonist/conversation wheel, and the framed narrative.

and none of its innovative for the industry at least.  Mass Effect and other games have done voices.  Alpha protocol did the former and the ladder with the framed narrative being done with much more success.

#38
Realmzmaster

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taine wrote...

If you're defining innovation as implementing entirely new ideas, then I have trouble seeing many places where DA2 hits that particular mark. I can count 3: the Friendship/Rivalry system, voiced protagonist/conversation wheel, and the framed narrative. The last two of course only count it you're referring to the DA franchise only and not Bioware games in general.

Other than that, it was mainly subtracting things from DA:O. No non-combat skills. Less areas. Less involved quests. Less tactical control over combat. Very little was added in terms of enemies -- just rock wraiths, basically (I haven't played the DLC, so maybe there's more there). No real reactivity in the plot or choice & consequence. That's not to say there weren't any good ideas in the game, it just stripped away more than it added.


You mentioned three new ideas which were not in previous Dragon Age games. So those count as innovations. You did not like what was removed which is a fair opinion. It still does not change the point that innovations were made. You did not like the sum of the parts. I can agree with you stating that opinion. The enemies that were added include the Rock Wraith, Profane, Hurlock Bolter, shadow warrior, shadow assassin, Wyvern (MotA), ghast (MotA), Monstrous spider, Gate Guardian and Slave Statue.

#39
alex90c

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Plaintiff wrote...

I'd prefer a series tried something new and failed, rather than end up playing the same games forever and ever because developers are too afraid of upsetting their "loyal fanbase".

I consider DA2 a success, I prefer it over Origins and would like to see more games like it. I don't really care what anyone else thinks.


DA2 was so successful that people are still raging about it nearly a year later.

DA:O was so unsuccessful, it still has people jerking over it and using it to slam DA2.

Money-wise? Yeah. DA2 was successful. But not really in anything else besides "# of gamers alienated".

#40
Plaintiff

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alex90c wrote...

Plaintiff wrote...

I'd prefer a series tried something new and failed, rather than end up playing the same games forever and ever because developers are too afraid of upsetting their "loyal fanbase".

I consider DA2 a success, I prefer it over Origins and would like to see more games like it. I don't really care what anyone else thinks.


DA2 was so successful that people are still raging about it nearly a year later.

DA:O was so unsuccessful, it still has people jerking over it and using it to slam DA2.

Money-wise? Yeah. DA2 was successful. But not really in anything else besides "# of gamers alienated".

I consider DA2 a success because I like it, that's the only thing I measure by. The amount of people who disagree is irrelevent, because I consider them flat-out wrong.

#41
HiroVoid

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Plaintiff wrote...

alex90c wrote...

Plaintiff wrote...

I'd prefer a series tried something new and failed, rather than end up playing the same games forever and ever because developers are too afraid of upsetting their "loyal fanbase".

I consider DA2 a success, I prefer it over Origins and would like to see more games like it. I don't really care what anyone else thinks.


DA2 was so successful that people are still raging about it nearly a year later.

DA:O was so unsuccessful, it still has people jerking over it and using it to slam DA2.

Money-wise? Yeah. DA2 was successful. But not really in anything else besides "# of gamers alienated".

I consider DA2 a success because I like it, that's the only thing I measure by. The amount of people who disagree is irrelevent, because I consider them flat-out wrong.

True, but if it affects the sales of DA3, and a lack of those sales causes the Dragon Age series to be canned, I think that would count as a failure.  Of course, that's for the future to be seen.

#42
alex90c

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Plaintiff wrote...

alex90c wrote...

Plaintiff wrote...

I'd prefer a series tried something new and failed, rather than end up playing the same games forever and ever because developers are too afraid of upsetting their "loyal fanbase".

I consider DA2 a success, I prefer it over Origins and would like to see more games like it. I don't really care what anyone else thinks.


DA2 was so successful that people are still raging about it nearly a year later.

DA:O was so unsuccessful, it still has people jerking over it and using it to slam DA2.

Money-wise? Yeah. DA2 was successful. But not really in anything else besides "# of gamers alienated".

I consider DA2 a success because I like it, that's the only thing I measure by. The amount of people who disagree is irrelevent, because I consider them flat-out wrong.


The fact you like it does not make it a success, it just means you like it. The amount of people who disagree is very relevant, as if you were the only one in the world to like DA2, it definitely wouldn't be a success.

If we take for example the game Hunted: The Demon's Forge, I thought it was a pretty cool game, but the reviews it got were average at best, and I have no idea what the sales figures were. Probably wasn't a success, but I still liked it.

#43
Aaleel

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Atakuma wrote...

Aaleel wrote...

But no, innovative DA2 was not.  They just changed things and called the changes innovations.

That's because they are. The only requirement of innovation is to change something that was already established. They are using the word correctly, people just think that innovation has to be something that has never been done before or that it's inherently positive, which isn't the case.

That's exactly what it means.  Be definition it's introducing something NEW, and new way of doing things, a new method.  Just changing something does not equal innovation in and of itself.  So if you want to say the changes were innovative to Dragon Age games in particular then fine, but it was only the second game.   But like I said, was it innovative as far as RPGs in general, NO, not at all. 

Modifié par Aaleel, 30 décembre 2011 - 01:08 .


#44
Fast Jimmy

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alex90c wrote...

The fact you like it does not make it a success, it just means you like it. The amount of people who disagree is very relevant, as if you were the only one in the world to like DA2, it definitely wouldn't be a success.

If we take for example the game Hunted: The Demon's Forge, I thought it was a pretty cool game, but the reviews it got were average at best, and I have no idea what the sales figures were. Probably wasn't a success, but I still liked it.


Precisely.

The franchise won't get canned because of DA2 underperforming, otherwise we would have known something at this point. However, so many players who liked Origins and other previous Bioware games did NOT like DA2, it is going to hurt DA3 sales, at least initially. Just look at the thread going on now asking if people would pre-order DA3 right now.There are many who would, but there are just as many (if not more) saying they would be very hesitant, or even saying they wouldn't pre-order DA3 no matter what.

Pre-orders are not the end-all-be-all of determining sales, but the majority of DA2 sales occured in the first two weeks, due in large part to pre-orders.

My point is that DA3 can't just be a good game, a game that is decent due to the resources allotted, or the time given, or "isn't Origins, but isn't a bad game once you go into it not expecting that" or any of the other half-compliments, half-excuses I have heard people say in the past year. DA3 has to be AMAZING. Just flat out incredible. Not average, not good, not even great. MIND-BLOWINGLY STELLAR.

If THAT doesn't happen, then I don't think you will be able to convert all the lost fans and those who became disillusioned with the series. And, as DA2 sales have shown, the "new direction" was not successful at drawing a new audience in large amounts, despite the marketing campaign to do so.

If DA2 hadn't done so many "innovations" that were primariiy cut-and-paste-jobs from other series, then DA3 would not have this high of a mountain to scale. If DA2 was DAO2, then all of the time spent doing the engine overhaul, money spent for all the VA and planning spent on re-creating the art style for the NPCs and enemies could have been spent instead polishing the game in its short development cycle. I'm not saying DA2 would have been a masterpiece, but it would at least have been a fairly familiar type of game that would not have received as much backlash and, essentially, put the franchise at risk if the sequel (DA3) did not deliver.

#45
Rawgrim

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Quite right, Jimmy.

#46
Cultist

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Another example. System Shock 2 - damn old and awesome game. Its successor - Bioshock, was one of the best-selling games. Should we look at it we'll notice that more than 80% of the game concepts are the same as they were in SS2. They polished skill system, upgrades, even message system(that is completely identical to SS2).

#47
TheRealJayDee

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Plaintiff wrote...

I'd prefer a series tried something new and failed, rather than end up playing the same games forever and ever because developers are too afraid of upsetting their "loyal fanbase".

I consider DA2 a success, I prefer it over Origins and would like to see more games like it. I don't really care what anyone else thinks.


Seriously, I don't get it - making ONE sequel to the first game of a new franchise that looks, feels and plays like it's predecessor ist NOT doing the same game forever and ever, no matter how often people like you say it is. I understand that you don't give a **** about the arguments other gamers have, and you can consider DA2 a success as much as you like, but seriously, doing a complete overhaul after the first and very successful game of a newly established franchise within a ridiculous schedule is just not a good idea.

#48
IanPolaris

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Given that DAO's total sales (all platforms) to date are in the neighborhood of 4.5 million or so, and given that DA2 (all platforms) will likely never cross 2 million (I mean real sales not fake 'sold in' or 'shipped' numbers), and given that DA2's target (per EA's own prerelease expectations) was to sell at least as well as DAO if not more (by targeting a new demographic), I think it is very safe to say that objectively DA2 is a failure. Certainly outside these boards it's considered a failure and a bad failure at that.

Just saying....

-Polaris

#49
LinksOcarina

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TheRealJayDee wrote...

Plaintiff wrote...

I'd prefer a series tried something new and failed, rather than end up playing the same games forever and ever because developers are too afraid of upsetting their "loyal fanbase".

I consider DA2 a success, I prefer it over Origins and would like to see more games like it. I don't really care what anyone else thinks.


Seriously, I don't get it - making ONE sequel to the first game of a new franchise that looks, feels and plays like it's predecessor ist NOT doing the same game forever and ever, no matter how often people like you say it is. I understand that you don't give a **** about the arguments other gamers have, and you can consider DA2 a success as much as you like, but seriously, doing a complete overhaul after the first and very successful game of a newly established franchise within a ridiculous schedule is just not a good idea.


Good thing we have never seen this before from sucessful franchsies,like Mario Bros, Zelda, Final Fantasy, XCOM, Mass Effect, Ultima, Elder Scrolls, Metroid.....

Oh, wait...

#50
Rawgrim

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LinksOcarina wrote...

TheRealJayDee wrote...

Plaintiff wrote...

I'd prefer a series tried something new and failed, rather than end up playing the same games forever and ever because developers are too afraid of upsetting their "loyal fanbase".

I consider DA2 a success, I prefer it over Origins and would like to see more games like it. I don't really care what anyone else thinks.


Seriously, I don't get it - making ONE sequel to the first game of a new franchise that looks, feels and plays like it's predecessor ist NOT doing the same game forever and ever, no matter how often people like you say it is. I understand that you don't give a **** about the arguments other gamers have, and you can consider DA2 a success as much as you like, but seriously, doing a complete overhaul after the first and very successful game of a newly established franchise within a ridiculous schedule is just not a good idea.


Good thing we have never seen this before from sucessful franchsies,like Mario Bros, Zelda, Final Fantasy, XCOM, Mass Effect, Ultima, Elder Scrolls, Metroid.....

Oh, wait...





I don`t remember Ultima doing a complete overhaul from ultima 1-2. Arena and Daggerfall wern`t that different either (elder scrolls).