IanPolaris wrote...
Rawgrim wrote...
LinksOcarina wrote...
TheRealJayDee wrote...
Plaintiff wrote...
I'd prefer a series tried something new and failed, rather than end up playing the same games forever and ever because developers are too afraid of upsetting their "loyal fanbase".
I consider DA2 a success, I prefer it over Origins and would like to see more games like it. I don't really care what anyone else thinks.
Seriously, I don't get it - making ONE sequel to the first game of a new franchise that looks, feels and plays like it's predecessor ist NOT doing the same game forever and ever, no matter how often people like you say it is. I understand that you don't give a **** about the arguments other gamers have, and you can consider DA2 a success as much as you like, but seriously, doing a complete overhaul after the first and very successful game of a newly established franchise within a ridiculous schedule is just not a good idea.
Good thing we have never seen this before from sucessful franchsies,like Mario Bros, Zelda, Final Fantasy, XCOM, Mass Effect, Ultima, Elder Scrolls, Metroid.....
Oh, wait...
I don`t remember Ultima doing a complete overhaul from ultima 1-2. Arena and Daggerfall wern`t that different either (elder scrolls).
No offense, but I think your sarcasm meter may be broken. You might want to have it checked. Near as I can tell, that was the point that LinksOcarina was trying to make in a backhanded way....
-Polaris
While I appreciate the defense Polaris, he was on the right track, sort of.
Ultima 1-2 and Arena and Daggerfall are not that different from each other, but Daggerfall to Morrowind and Ultima 3-6 were vastly different from each other in many respects, toying with gameplay mechanics and graphics in different ways.
I also thought of a few other series that have had overhauls before, Street Fighter, Soul Calibur, Dynasty Warriors, the Persona Series....the list is endless. My point is that each of these series have went different directions than their first few iterations, some return to the old formula, others perfect the new formula they make to a shiny coat.
I guess my point was that innovation is important, and when it works (or doesn't work) we should celebrate the fact that it tried to do something. In regards to Dragon Age II, we know they will not go back to the previous art style, we know they will not have a silent protagonist again, or other aspects that were changed, such as combat and equipping armor for characters and what not. I believe they said Dragon Age II was a lot closer to what they wanted to make than Origins, but since Origins was in a seven year development cycle a lot got changed in the process.
But we do know they will tweak this to make it more attune to what was there before, and we should celebrate that fact moreso than the change that has occured. If anything, I am hopeful that the shortcomings Dragon Age II does have will be rectified in Dragon Age III, and we can put to rest any doubts about the games future because of the polarizing opinions II has brought out on all of us.
Both camps are right, innovation within reason is important. Dragon Age II innovated within reason, it just didn't gel correctly.