DA2 did not need a sense of urgency given that it span 7 years. DAO on the other hand the warden was suppose to raise an army. What was the ArchDemon doing ? Reading a book? The darkspawn should have obliterating the map of Ferelden not just Lothering. In fact the darkspawn should have been make attacks all over the map. An army just stops at Ostagar and does nothing until the Warden settles the Civil war? Really?
I will take para-trooping enemies in full armor compare to the almost total lack of reinforcements in DAO. Also the sheer idiocy that the armies were to meet at Redcliffe when a central location or capital city was a better staging area.
The only reason that bottlenecks can be used is that the player only has to worry about the enemy in front of him. My complaint is that DAO allows for no reinforcements for the enemy, which has not the case in other games like Pool of Radiance, TOEE, BG and Icewind Dale.
MotA showed how stealth could be done more realistically and makes more sense than in DAO or DA2. So yes it can be done.
The voices did not die down a week after release for DAO. The complaints were heard for a long time just like DA2 now. Awakenings and the dlc only compounded the problem.
BG had permadeath in that once the PC died you had to reload. The whole party has to die in DAO and DA2 for that to happen and you are going to tell me that is realistic. I bring that up because gamers are complaining about DA2 (and DAO) not having bowstrings.
If your companion died you had to take out time to get them to a healer or have your healer attempt a resurrection which was not alwys successful that (IMHO) added to the role playing and was realistic within the context of a fantasy setting.
No, it is not just D & D mechanics I can also include Rolemaster, GURPS, Tunnels & Troll, Runequest, Stormbringer, Fantasy Trip and Sword & Sorcery. Throw in Fighting Fantasy with it (so you can pick one).
Yes in certain games like Hack, Rogue the save game files are erased. If you played Ironman (akin to Nightmare plus) in certain cRPGs your save games were gone if the PC died. That was a choice in the Wizardry games. Many gamers pick that choice. Which was closer to group play than the system now. If your character died in group play it was roll up another character, unless the group was able to resurrect you.
If you market a game as the spiritual successor to another game your company created then the comparison is fair. By saying that the developers should expect comparison. No I do not give free passes because you want to say it is a new IP.
Modifié par Realmzmaster, 04 janvier 2012 - 06:08 .