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Tips for a BG 2 noob?I


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#1
AutumnTrees

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 I'm going to try out BG2 for the first time, since I've heard so many great things about it. I've of course played DA: Origins, amongst others, but of the more old school games, I've only played NWN. Which I greatly enjoyed. 

Any tips you'd like to give to someone delving into BG2 for the first time? Any starter classes that are recommended for a noob?

Any tips or help will be greatly apppreciated. :)

#2
Incantatar

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Play a character you like. There are enough NPCs to fill the other roles.
If you want an easy to play and powerful character perhaps ranger/cleric multiclass.
Wizard slayer, bards and some druids and ranger kits i would recommend for more experienced players.

#3
Grond0

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The magic system in BG2 is quite complex, so you may find it easier to get into the game playing a fighter type. A berserker would make a good choice for someone new to the game.

#4
AutumnTrees

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Thanks, guys! I wanted to play a mage, but I think I will go for something easier first time around.

#5
Dante2377

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I would go into the Gameplay Options and turn most of the feedback on - that way you will get text on what is happening.

If you're not against a lot of pausing, going into the Options and then Auto-Pause section and turning a bunch of the auto-pause on (especially enemy sighted, trap found, weapon unusable, target unavailable, and spell cast) will help get a handle on all the different things going on and will stop you from running over a trap that your thief detects but you didn't notice until you triggered it (common at the beginning). If all the pausing bothers you then don't worry about it, but it's the best way to learn at the beginning.

It is possible to have characters with 2 classes, but humans and non-humans handle it differently. Non-humans (elves, dwarves, etc) are multi-class, which means they have their 2 classes both at the same time. Any experience they get will divided equally between the two classes. For example, an Elven Fighter/Mage with 200,000 experience points will have 100,000 in each class. Humans do it differently (called dual-classing) - they start with just one class, advance in that class up to a certain point, then they completely switch over to another class. Their old class abilities are completely forgotten until their new class level exceeds that of the old. For example, a human starts out as a thief, adventures until achieving 5th level, then dual classes to a fighter. At that point, they are simply a level 1 fighter (a few other restrictions too). Once they achieve 6th level as a Fighter, their 5 thief levels (and associated skills and abilities) are reactivated. However, they only advance as the new class, the old class is locked in forever at the point the character was dual-classed (in this example, 5th level Thief).

In general in terms of your party, you'll want at least 1 full wizard (full = "wizard who advances only as wizard"), at least 1/2 a cleric (1/2 = a multi-class who one of the two classes is Cleric, such as Fighter/Cleric or Cleric/Ranger), and enough thieving points to be able to Open Locks and Find/Remove Traps. For Thieves, there are a ton of different skills and abilities, but those two are really the key ones. In general you'll only need between 5-7 levels of thief to get the points you need for that.

For a starting player, I'd recommend this general mix of classes:

- at least 1 full (single-class) melee fighter-type (Fighter, Ranger, Paladin) with no weapon or armor restrictions (no Kensai kit, no Beast Master).
- at least 1 full wizard (humans who have dual-classed from another class TO Wizard meet this)
- at least 1 full Cleric (an experienced player can make do with 1/2 or none)
- one character with enough thief points to get to 100% in open locks and find/remove traps.

and then you can fill in the others with what makes sense.

Stay away from using a Sorcerer as your PC since you won't know what spells are good in your party mix and which are not during your first game.

One thing that has frustrated some newer players is that some monsters need magic weapons to hit and some more powerful monsters need a certain level of enchantment (e.g. +2 or +3 weapons) to hit them. Some are immune to certain types of damage (crushing, slashing, missile, piercing). If you see "X is immune to my damage" or something like that, you'll need to switch types of weapons, try spells, or just wait until you've got the necessary weapons to handle it. The feedback can be generic sometimes so knowing ahead of time can stop some unnecessary banging your head against the wall.

#6
AutumnTrees

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Thank you, Dante, that was very useful. I created a Paladin, Undead Hunter for my first character. I'm just out of the tutorial dungeon now, and it looks quite good so far. I got two questions, though:

1. My character sheet says I'm level 7, but I've only levelled once and got no points to distribute. Is all this as it should be, or is there a bug somewhere?

2. I see there are tables and boxes I can loot in the town and Inn - is that legal, or viewed as thievery?

#7
Grond0

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AutumnTrees wrote...

1. My character sheet says I'm level 7, but I've only levelled once and got no points to distribute. Is all this as it should be, or is there a bug somewhere?

Sounds fine.  The next level for a paladin will be at 150,000 XP - various tables are in the manual, though there's a better set at http://playithardcor..._Charts#Clerics.  The next time you get an additional proficiency point for your weapons will be level 9 (if you had started with Baldur's Gate 1 you would begin at level 1, but starting with BG2 the game assumes you have already progressed through BG1, which is why you started with 89,000 XP).

2. I see there are tables and boxes I can loot in the town and Inn - is that legal, or viewed as thievery?

As a general rule containers in the open are safe to loot.  Normally that's also the case with things in public areas, such as the main rooms of inns.  However, containers in side rooms may not be safe so you might want to avoid opening them while someone is watching (opening them will be classed as theft, even if you don't actually take anything).

#8
Incantatar

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1. Paladins and Rangers level a bit slower. 150k xp for lvl 8.
2. Tables and boxes can usually be looted. With chests it depends. Some yes, some not. If it's locked and there are people nearby it's probably regarded as stealing.

Edit: Didn't see it was already answered.

Modifié par Incantatar, 30 décembre 2011 - 12:40 .


#9
AutumnTrees

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Thanks again, guys. How do I know if someone is watching, though?

#10
Grond0

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If someone has a line of sight to the container then they will normally see you even if they appear to be looking away. It's perhaps worth noting that stealing from containers does not automatically make people hostile. If it counts as theft then they will call guards, but if you leave the area before the guards can talk to you then no-one becomes hostile. This makes stealing from houses quite easy. If you know there's something good in a container you can also use stealth or invisibility to get it.