Breathing masks?! AGAIN?!
#276
Posté 29 décembre 2011 - 12:34
#277
Posté 29 décembre 2011 - 12:39
Nashiktal wrote...
And that is where the opposite of MST3K Mantra comes in, the bellisario's maxim which is used when something wasn't even explained in the first place.
Well, and to clarify my position a bit, I'm not criticising the work, in the case of either Star Wars or ME, on the basis of any of this. The point I'm trying to make is that, if you know a little bit about physics and astronomy, Star Wars and ME both get pretty silly well before you ever get onto the topic of breathing masks.
But if you're -going- to try and analyze the universe on the basis of physical reality, you have to look at the evidence the game actually presents you with. Andt he evidence in the game leads to the conclusion that at no point in ME2 were any of the characters ever operating in absolute vacuum without the benefit of a suit. At least not for more than a few seconds. (as is possibly the case with Joker at the beginning when he's being moved to the escape pod, but at least there his face was protected.)
#278
Posté 29 décembre 2011 - 12:39
Cthulhu42 wrote...
You're forgetting Tali. And I could've sworn I said almost the same thing in the very first response in the thread.Ryzaki wrote...
Eh if you don't want to see breathing masks just take a combination of Garrus, Kaidan or Vega with you on missions. Problem solved.
oh yeah she works too.
#279
Guest_Cthulhu42_*
Posté 29 décembre 2011 - 12:41
Guest_Cthulhu42_*
Actually, come to think of it, one of the two secret squadmates probably wouldn't need a breather either.Ryzaki wrote...
Cthulhu42 wrote...
You're forgetting Tali.Ryzaki wrote...
Eh if you don't want to see breathing masks just take a combination of Garrus, Kaidan or Vega with you on missions. Problem solved.
oh yeah she works too.
#280
Posté 29 décembre 2011 - 12:41
Really grinds my gears.
#281
Posté 29 décembre 2011 - 12:43
sp0ck 06 wrote...
I love how people get all up in arms about this kind of crap, but when threads pop up about improving the control scheme or squadmate AI, nobody cares.
Really grinds my gears.
Controller scheme is a senseless discussion. AI however, is a good one. What's to discuss about that, though?
BETTER AI PLEASE! who would disagree?
Still I do find this breathing mask thing blowed out of proportion.
#282
Posté 29 décembre 2011 - 12:44
Donnstar wrote...
sp0ck 06 wrote...
I love how people get all up in arms about this kind of crap, but when threads pop up about improving the control scheme or squadmate AI, nobody cares.
Really grinds my gears.
Controller scheme is a senseless discussion. AI however, is a good one. What's to discuss about that, though?
BETTER AI PLEASE! who would disagree?
Still I do find this breathing mask thing blowed out of proportion.
Senseless? You must play on PC. I wish I could bind all my powers to hotkeys. Oh wait, I could, if only BW would let us remap the controller.
#283
Posté 29 décembre 2011 - 12:45
#284
Posté 29 décembre 2011 - 12:46
Donnstar wrote...
sp0ck 06 wrote...
I love how people get all up in arms about this kind of crap, but when threads pop up about improving the control scheme or squadmate AI, nobody cares.
Really grinds my gears.
Controller scheme is a senseless discussion. AI however, is a good one. What's to discuss about that, though?
BETTER AI PLEASE! who would disagree?
Still I do find this breathing mask thing blowed out of proportion.
Agreed.
When people generally agree on something there is little discussion to be had. What really is there to say besides I want better A.I. and other varients like that?
In this thread though due to the sliding scale of suspendino of disbelief, people are arguing their side.
#285
Posté 29 décembre 2011 - 12:48
Mazder wrote...
It didn't to my eyes, looked closer to Miranda's suit than the light armours.Heavensrun wrote...
I dunno that I'd say "close to what miranda was wearing in ME2". It looked to me more like the light armors from ME1.
I would posit that you may not recall, or have realized, how snug the light armors were in some cases. ;p But either way, if it's not meant to be her combat armor suit, but rather just what she wears when she hasn't had time to gear up for battle, then it's a non-issue.
But then again Miranda did get the DLC "Armour fix" mind you this can also be addressed with the in game lore of Biotics able to stop bullets.
Yeah, the fact that she's supposed to be a powerful biotic was the main reason I didn't bother getting upset about the practicality of her wardrobe. When you're a superhero, you can dress however the hell you want, because clothing isn't about practicality anymore.
Superman could go into a fight nude and it wouldn't impact his abilities.
Which is in fact the -point- of Jack's outfit. (Well, that and "I don't give a bleep what any of you people think of me.")
True, an accomplished and decorated soldier, at the very least on par with what Shepard was like at the beginning of ME1.Heavensrun wrote...
Oh, c'mon, I'm not even an ashley fan, but even I've gotta acknowledge that, if Ashley is alive, at the very least she's an accomplished and decorated soldier who has a good service record. And if she's working for the council on a paragon playthrough, that implies she's left behind some of her old prejudices, as well.
And she could have always been ordered by the alliance to work with the council so the predjudices thing is not entirely waterproof to show she's changed. As in ME1 she said she can follow orders for working with aliens but she doesn't have to like them.
Mind you the VS's have always been kinda bleh to me.
I like them okay. They're generally very plausible, complex characters, but they're sitting in the middle of a cast of exotic aliens, So anything they do is going to be overshadowed. Jacob had a similar problem in ME2.
#286
Posté 29 décembre 2011 - 12:50
If Shep's forced to put on a helmet...so should the squaddies.
If the squaddies put on a breather mask...Shep should also have the option to put on one (or) a helmet. It shouldn't be forced helmet for Shep while squaddies run around with breathers.
#287
Posté 29 décembre 2011 - 12:51
iakus wrote...
How about consistancy from one game to another. Too much to ask for?
Well, technically, with the return of breather masks, you've got it: ME3 is consistent with ME2.
#288
Posté 29 décembre 2011 - 12:51
Nashiktal wrote...
Donnstar wrote...
sp0ck 06 wrote...
I love how people get all up in arms about this kind of crap, but when threads pop up about improving the control scheme or squadmate AI, nobody cares.
Really grinds my gears.
Controller scheme is a senseless discussion. AI however, is a good one. What's to discuss about that, though?
BETTER AI PLEASE! who would disagree?
Still I do find this breathing mask thing blowed out of proportion.
Agreed.
When people generally agree on something there is little discussion to be had. What really is there to say besides I want better A.I. and other varients like that?
In this thread though due to the sliding scale of suspendino of disbelief, people are arguing their side.
Theres discussion to be had in terms of letting the devs know that something could be improved in the game. Instead of endless rants about breather masks, ashleys boob size, and same sex romances.
It doesn't matter. I've already resigned myself to no change in control scheme, horrible squad AI. Thanks BSN for doing your civic duty. Its ok though, now we have S/S romance and twenty casual outfits. YES!
#289
Posté 29 décembre 2011 - 12:52
Chris Priestly wrote...
jollyorigins wrote...
Chris Priestly wrote...
Seriously Terror. Deal with it.
Not exactly the best way to support your game.
Why not? We like the breathing masks as evident by them returning. Terror doesn't, which is fine, but they aren't going to change. There are elements in ME that are not 100% science. These are done because teh team likes the way they look or work in ME. While not 100% good science, we feel they make for good game.
So... deal with it.
I love you.
#290
Posté 29 décembre 2011 - 12:52
Donnstar wrote...
Agreed.
When people generally agree on something there is little discussion to be had. What really is there to say besides I want better A.I. and other varients like that?
In this thread though due to the sliding scale of suspendino of disbelief, people are arguing their side.
And, I feel compelled to point out, are largely doing so civilly and reasonably. I don't think anybody's called me a **** yet.
(Yes, yes, I just baited it, I realize)
Modifié par Heavensrun, 29 décembre 2011 - 12:53 .
#291
Posté 29 décembre 2011 - 12:58
Ryzaki wrote...
All I want is consistency.
If Shep's forced to put on a helmet...so should the squaddies.
If the squaddies put on a breather mask...Shep should also have the option to put on one (or) a helmet. It shouldn't be forced helmet for Shep while squaddies run around with breathers.
This. People keep accusing us of wanting realism. That's not the case. It's consistency.
#292
Posté 29 décembre 2011 - 12:59
didymos1120 wrote...
iakus wrote...
How about consistancy from one game to another. Too much to ask for?
Well, technically, with the return of breather masks, you've got it: ME3 is consistent with ME2.
And Mass Effect 1 was just the "practice game" and doesn't count, right?
Make your rules and abide by them
Modifié par iakus, 29 décembre 2011 - 01:00 .
#293
Posté 29 décembre 2011 - 12:59
sp0ck 06 wrote...
Theres discussion to be had in terms of letting the devs know that something could be improved in the game. Instead of endless rants about breather masks, ashleys boob size, and same sex romances.
It doesn't matter. I've already resigned myself to no change in control scheme, horrible squad AI. Thanks BSN for doing your civic duty. Its ok though, now we have S/S romance and twenty casual outfits. YES!
Eh, it's off the topic of the thread, but I think it's silly to assume there will be -no- change in the control scheme or AI. There were plenty of changes in both of those things between ME1 and ME2, even if they weren't the changes you wanted, and whether or not they fixed the problems you had. But there are things that are easy to talk about in advance of release, and there are things that have to undergo extensive testing before they can be spoken of with a degree of confidence.
Bioware can hype S/S romances, because -that- is something that is basically a done deal the instant they decide to implement it. There's no change in game code needed for that, no systems that need to be tested, remapped, and redeveloped, no real testing that needs doing. They just decide to do it, and there it is. Same thing with casual outfits. It's just art assets. How to make it work in game is a known factor.
Gameplay tweaks, control changes, Squad AI modifications...You're talking about much more complex and uncharted areas of development, but even there, it's not like the devs have completely neglected to mention any of it.
I'm not saying they'll satisfy you in the end, but at the very least I think "people are talking about the fluff" isn't really a great reason to worry.
#294
Guest_Catch This Fade_*
Posté 29 décembre 2011 - 01:00
Guest_Catch This Fade_*
Good point.didymos1120 wrote...
iakus wrote...
How about consistancy from one game to another. Too much to ask for?
Well, technically, with the return of breather masks, you've got it: ME3 is consistent with ME2.
#295
Posté 29 décembre 2011 - 01:03
iakus wrote...
didymos1120 wrote...
iakus wrote...
How about consistancy from one game to another. Too much to ask for?
Well, technically, with the return of breather masks, you've got it: ME3 is consistent with ME2.
And Mass Effect 1 was just the "practice game" and doesn't count, right?
Make your rules and abide by them
In ME1, you were a military officer on a military vessel in what was -largely- a stable and established sociopolitical dynamic. There could have been regs in place that required environment suits, or it -could- just be that the environments you were going to there happened to be more extreme. In ME2, though, you're no longer in the alliance, things are more fast and loose. In ME3, the galaxy is falling down around our ears, and regs kinda might go out the window right at the beginning.
So while it's not consistent, there are at least explanations for the inconsistency.
#296
Posté 29 décembre 2011 - 01:08
Heavensrun wrote...
iakus wrote...
didymos1120 wrote...
iakus wrote...
How about consistancy from one game to another. Too much to ask for?
Well, technically, with the return of breather masks, you've got it: ME3 is consistent with ME2.
And Mass Effect 1 was just the "practice game" and doesn't count, right?
Make your rules and abide by them
In ME1, you were a military officer on a military vessel in what was -largely- a stable and established sociopolitical dynamic. There could have been regs in place that required environment suits, or it -could- just be that the environments you were going to there happened to be more extreme. In ME2, though, you're no longer in the alliance, things are more fast and loose. In ME3, the galaxy is falling down around our ears, and regs kinda might go out the window right at the beginning.
So while it's not consistent, there are at least explanations for the inconsistency.
Chemical reactions, air pressure and temperature don't care about regs. If they exist, they exist. If they don't exist, they don't exist. They don't pop into and out of reality based on what's awesome.
At this point, I'm thinking Shepard could have survived the destruction of the Normandy if only he had a refrigerator to hide in...
Modifié par iakus, 29 décembre 2011 - 01:09 .
#297
Posté 29 décembre 2011 - 01:09
The masks aren't an issue for me and will hardly break the game either. I will deal with it.
I got to say aswell that i appreciate how Chris dealt with Terror. I approve
#298
Posté 29 décembre 2011 - 01:11
didymos1120 wrote...
iakus wrote...
How about consistancy from one game to another. Too much to ask for?
Well, technically, with the return of breather masks, you've got it: ME3 is consistent with ME2.
Ha.
I always found it funny that most people never thought that some things could be firmly established in ME2 as they were in ME1.
#299
Posté 29 décembre 2011 - 01:11
iakus wrote...
didymos1120 wrote...
iakus wrote...
How about consistancy from one game to another. Too much to ask for?
Well, technically, with the return of breather masks, you've got it: ME3 is consistent with ME2.
And Mass Effect 1 was just the "practice game" and doesn't count, right?
Make your rules and abide by them
So, you want them to stay consistent by breaking consistency? I think you're just complaining for the sake of complaining.
#300
Posté 29 décembre 2011 - 01:12
didymos1120 wrote...
iakus wrote...
How about consistancy from one game to another. Too much to ask for?
Well, technically, with the return of breather masks, you've got it: ME3 is consistent with ME2.
It's not though.
Shep still has to abide by the laws of ME1. It's just for some baffling reason the squaddies get a free pass.
There's nothing consistent at all about it.
Hostile enviornment (no matter what the hell Shep was wearing before he takes out a helmet and slams it over his head).
Meanwhile some of the squaddies (save those who do the same Shep are doing) put on breather masks.
In ME1 *everyone* put on a helmet in hazardous enviornments including Shepard.
In ME2 *less than half* put on a helmet the rest put on breathing masks. Shep however always puts on a helmet.
Modifié par Ryzaki, 29 décembre 2011 - 01:15 .




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