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Breathing masks?! AGAIN?!


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#401
Andorfiend

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krossbow wrote...

breaking news for mass effect 3:


In keeping with the new art direction of the series, Volus no longer need their pressure suits: Only breathing masks.


Actually there would be an established in game explanation for that. On Illium there was an add for some kind of treatment for Volus so they wouldn't have to wear the pressure suits. They were boasting about a 40% success rate, which are not odds I'd like to run. I also wonder what happens when they try to go home...

#402
Alex Arterius

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Ryzaki wrote...

Alex Arterius wrote...

Hilarious. So funny to think that one of the most controversial threads on BSN is over... breathing masks... i mean who would have seen this coming? :L

You just can't make this stuff up...


You haven't been here long have you? 

There's plenty of subjects that would get this many responses in about the same amount of time.


I stalked around in the dark on here for about a year and a half... made an actual account a month or so ago. But I can't think of anything quite so menial being so blown ao out of proportion...

#403
KnightofPhoenix

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krossbow wrote...
I still don't see how he thought this would work. If he was hoping that Grunt would Galvanize the Krogans into toughening up, he was delusional. Krogans aren't the type to be awed easily, and most would just try to kill grunt to show how awesome they were.


I get his plan, i just don't get how he thought it was a GOOD plan. Its like the step three profit problem.


It makes (a bit of) sense if he believes that a "perfect" krogan merging with an "imperfect" one will still produce a "perfect" krogan. So Grunt would single handedly recreate the Krogan race....which sounds weird. Adam needs an Eve unless he can reproduce asexually.....brrrr

Or he believes that the Krogans need a perfect leader to get their priorities straight. Sort of like an inspiration. Krogans value strength in leadership.

Or he believes that "Kroganity" is not really a species perse, but an ideal. The perfect warrior, for Okeer, is what being Krogan is all about. So in his mind, making the perfect warrior is "Kroganity" being truimphant.

Or the more likely explanation is that bioware doens't know how to write reasonable characters with comprehensible and consistent motivations.

Modifié par KnightofPhoenix, 29 décembre 2011 - 02:26 .


#404
Andorfiend

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iakus wrote...

hhh89 wrote...

Estelindis wrote...

naledgeborn wrote...

Rule of Cool is your why, Estelindis

I am aware of the rule, but for me it's far better when a designer doesn't make me choose between coolness and making sense.  Why not have both? 


Agreed. They could've made some unique helmets.


Practical and stylish are not mutually exclusive


Bioware helmet designers beg to differ.

Image IPB

#405
Nashiktal

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Andorfiend wrote...

krossbow wrote...

breaking news for mass effect 3:


In keeping with the new art direction of the series, Volus no longer need their pressure suits: Only breathing masks.


Actually there would be an established in game explanation for that. On Illium there was an add for some kind of treatment for Volus so they wouldn't have to wear the pressure suits. They were boasting about a 40% success rate, which are not odds I'd like to run. I also wonder what happens when they try to go home...


Oh is that what that ad was about? I thought that was some sort of employee training program or something.

#406
don-mika

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Chris Priestly wrote...

Deal with it.



:devil:

[smilie]http://i52.photobucket.com/albums/g10/lpohchin/jbtalks/images/cny/disagree.gif[/smilie]

Modifié par don-mika, 29 décembre 2011 - 02:25 .


#407
krossbow

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ODST 5723 wrote...

Ryzaki wrote...

Not to mention...isn't one of the N7 quests on a planet with an acidic environment? I really have to wonder why anyone would expose skin in that scenario.


Simple concept.  They didn't.  The visuals simply don't match up with the reality of the situation in the same way that slapping two Frictionless X's on a Spectre Master Gear AR X doesn't actually create a weapon that produces no heat.

That's what most people seem to be missing.  If they see it, it had to have happened.  I can disassociate from that fairly well considering how common that's become in gameplay. 

In Halo, a plasma bolt would melt armor and incinerate flesh.  Does it do that visually and are those weapons the most effect against flesh?  No.  But that's how it is in the lore.   MC's armor changes between 2 and 3.  It's reflected visually but it really doesn't need to be explained because it's the same armor.

In Gears of War, there's plenty of exposed skin taking everything from acid to fire, yet it's not reflected in gameplay.  Does that mean that Marcus Fenix took a ton a lot of rounds in the exposed portions of his body in the game because you got lit up on screen?  No. In fact, he likely didn't get touched at all.

In Skyrim, I can fight a dragon while I'm naked or wearing various types of armor.  I can wear Fur Armor yet not be set on fire instantly when it's breathing fire right on me.  I don't recieve any burns or extra scars, yet I get hacked up all the time.  So is that visual evidence of the reality of the situation?  No.

If you can accept that you didn't fight more Collectors on the base or that there was more than one Cruiser... or that what was reflected visually in the Battle of the Citadel doesn't tell the whole story then this should be an easy concept to accept here as well.





Yes, but the problem that the detractors are having is the STYLE of things. 

For example, Skyrim is heroic fantasy: Its not meant to be a realistic world, in that the heroes are supposed to be superhuman magic warriors who are just THAT good, or protected by magical armor and weapons (Like one's stolen from dead daedra, essentially demons).


On the other hand, Mass effect started out VERY realistic in style, with explanations for everything, explicit emphasis on biology and the differences between aliens, and realistic armor designs that WOULD protect against exposure and other threats.

Mass effect 2 however drastically changed the art styel and direction of the series, turning it into more of a rule of cool scenario, where things are expected to be unrealistic simply for the sake of looks.


THIS is whats grating on people's nerves; They were drawn to the realistic full body armor and suits of mass effect one and dislike the catsuits and breathing masks of 2 and 3.

#408
KnightofPhoenix

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Andorfiend wrote...

Practical and stylish are not mutually exclusive


Bioware helmet designers beg to differ.

Image IPB


I don't think they are even stylish. But that's just me.

Modifié par KnightofPhoenix, 29 décembre 2011 - 02:26 .


#409
ODST 5723

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Bluko wrote...

ODST 5723 wrote...

No one has to convince you Bluko. At the end of the day, if the masks are in the masks are in. You're either forced to begrudgingly accept it or decide that it's a game-breaker for you.


You're right no one has to. But  if they did offer a good explaination I can't really complain then can I? Has the meaning of communication been lost or what? Is this not the purpose of having forum? Look I explained earlier I don't hate breathing masks. I just hate breathing masks being my only option, which I'm very afraid they will be.

And yes this is a game breaker for me. My number one issue with ME2 was the stupid outfits that I was suppose to accept as being combat/space worthy. I get that Mass Effect is Fiction, hence all rules need not apply. But this is stooping to a level of dumb I cannot accept. There's not even any good made-up explanation for it.

Even in pure fantasy you have to explain how something works on some level.


You can ask for something and not get it, yet still engage in converation.  There's no rule that you present a desire and have that desire satisfied.

Your number one issue here is that you've already made up your mind on how things work without knowing how things work.  And that's based on what you like and what you feel makes sense to you.  You don't seem to have an ability to look at something, see an inconsistency and accepting them for what they are while still enjoying the story because you're so focused on the "hard science" aspect that you fail to recognize that the depiction you're viewing is clearly not trying to represent "hard science"

#410
Sylvianus

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KnightofPhoenix wrote...

Andorfiend wrote...

Practical and stylish are not mutually exclusive


Bioware helmet designers beg to differ.

Image IPB


I don't think they are even styllish. But that's just me.

Exactly my thought. Seriously, who dares to put that on their shepard...

#411
goofyomnivore

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In Halo, a plasma bolt would melt armor and incinerate flesh. Does it do that visually and are those weapons the most effect against flesh? No. But that's how it is in the lore. MC's armor changes between 2 and 3. It's reflected visually but it really doesn't need to be explained because it's the same armor.


That would be valid, except BioWare is going out of their way to put a visual attachment on their face to make it "make sense" to justify it. Except it makes no goddam sense. Halo just left it up to the player to decide. If nobody had masks or everyone had masks; I could see that logic.

Modifié par strive, 29 décembre 2011 - 02:31 .


#412
Il Divo

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iakus wrote...

And here I like sealed suits and helmets because it showed that it's something more than science fantasy.  How much more may be open to interpretation.  But it said "this is the 'real world' with some changes made to how things work"  It didn't throw all laws of reality out the window.  It wasn't 2001, but it wasn't Star Trek either.

By eliminating that, they reduce Mass Effect, in appearance, at least, to a Saturday morning cartoon.  It removes even the fig leaf that we're operating in a universe with any kind of consistent natural law.  Even the Dragon Age universe has rules that can't be circumnented (yet, at least).


Now see, sealed suits and helmets didn't even remotely have that effect on me. Mass Effect didn't suddenly enter the realm of sci-fi because characters were completely covered. There were already too many violations to actual laws of reality for me to think of armor as being important to the series' identity. I just set it aside with the blue telepathic women, immortal machine gods, and other things. For me, Mass Effect practically is space fantasy with a few pseudo-scientific explanations thrown on top for fun.

A better comparison would be to say Mass Effect was always a cartoon. Just before the cartoon characters wore armor, and now they don't.

#413
l7986

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This is a nice changed from the 1 billion rage posts about the game being **** because of the unfinished script.

#414
ODST 5723

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krossbow wrote...

Yes, but the problem that the detractors are having is the STYLE of things. 

For example, Skyrim is heroic fantasy: Its not meant to be a realistic world, in that the heroes are supposed to be superhuman magic warriors who are just THAT good, or protected by magical armor and weapons (Like one's stolen from dead daedra, essentially demons).


On the other hand, Mass effect started out VERY realistic in style, with explanations for everything, explicit emphasis on biology and the differences between aliens, and realistic armor designs that WOULD protect against exposure and other threats.

Mass effect 2 however drastically changed the art styel and direction of the series, turning it into more of a rule of cool scenario, where things are expected to be unrealistic simply for the sake of looks.


THIS is whats grating on people's nerves; They were drawn to the realistic full body armor and suits of mass effect one and dislike the catsuits and breathing masks of 2 and 3.


There were plenty of things about the style of ME in ME1 that weren't realistic or internally consistent.  But we can gloss over those because they didn't cross a "line" between "realism" and "fantasy" that seems to differ per person.

#415
krossbow

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Il Divo wrote...

iakus wrote...

And here I like sealed suits and helmets because it showed that it's something more than science fantasy.  How much more may be open to interpretation.  But it said "this is the 'real world' with some changes made to how things work"  It didn't throw all laws of reality out the window.  It wasn't 2001, but it wasn't Star Trek either.

By eliminating that, they reduce Mass Effect, in appearance, at least, to a Saturday morning cartoon.  It removes even the fig leaf that we're operating in a universe with any kind of consistent natural law.  Even the Dragon Age universe has rules that can't be circumnented (yet, at least).


Now see, sealed suits and helmets didn't even remotely have that effect on me. Mass Effect didn't suddenly enter the realm of sci-fi because characters were completely covered. There were already too many violations to actual laws of reality for me to think of armor as being important to the series' identity. I just set it aside with the blue telepathic women, immortal machine gods, and other things. For me, Mass Effect practically is space fantasy with a few pseudo-scientific explanations thrown on top for fun.

A better comparison would be to say Mass Effect was always a cartoon. Just before the cartoon characters wore armor, and now they don't.





In all fairness, its pretty hard for a sufficiently advanced machine to NOT be immortal given enough resources.

#416
Nashiktal

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strive wrote...

In Halo, a plasma bolt would melt armor and incinerate flesh. Does it do that visually and are those weapons the most effect against flesh? No. But that's how it is in the lore. MC's armor changes between 2 and 3. It's reflected visually but it really doesn't need to be explained because it's the same armor.


That would be valid, except the go out of their way to put a visual attachment on their face to make it "make sense" to justify it. Except it makes no goddam sense.


In fact it draws more attention to it. I think less people would have noticed at least at first about the no atmosphere environs if there was no mask there to indicate them!

#417
ODST 5723

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strive wrote...

In Halo, a plasma bolt would melt armor and incinerate flesh. Does it do that visually and are those weapons the most effect against flesh? No. But that's how it is in the lore. MC's armor changes between 2 and 3. It's reflected visually but it really doesn't need to be explained because it's the same armor.


That would be valid, except the go out of their way to put a visual attachment on their face to make it "make sense" to justify it. Except it makes no goddam sense.


To you.  I'm fine with it and can rationalize it with no issue.  It's a minimalist artistic change which acknowledges the difference and I've seen the same method used in some of my favorite sci-fi from Star Wars to Farscape.

#418
nitefyre410

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Nashiktal wrote...




No the rebuttle is the MST3k MANTRA. In particular this quote.

"On the other hand, somebody who hopes to promote a movie can't insist
it's "just a movie" and critics should "just relax" while also expecting
they take seriously any aesop, speculation, spectacle, or anything else
of potential value from it. Anyone who expects another to be selective
of a work in exactly their prescribed way is insulting the intelligence
of the audience. This isn't about critical appraisal, but what is
necessary to tell a story. When criticism targets those things that were
simply unexplained, that's when you bring up Bellisario's Maxim.


At the same time however, one should be careful that they do not go too far and use this to justify saying that The Complainer Is Always Wrong.
Yes, there's no point in getting excessively worked up and nitpicky
about something that, at the end of the day, is just a work of fiction.
But using it as a way of brushing off any and all forms of criticism is
an equally dangerous attitude to have, and in creators can be a possible
sign of a Small Name, Big Ego at work.
"

There is a thin line between the mantra and the maxim here.

 


True  all very true  please don't mistake my  brushing  off  the Breathe mask issue  as not willing to  weight down crictism. If  anything lets talk about   Mass Effects the lack of fullfingly character development something even a basic  story written by a 5 yr old so should have.  The  absolutely horrid  things that BIoware tries to pass as a romance,  where a last Gen JRPG  had a better  relatetionships than Mass Effect(Persona 3&4). The lack of a descent Antoganist, the fact that Shepard  is a rather one dimensional character   and did not even  flinch to coming back from the dead 2 years later.   The lack of any Morality based system in a game about choice were all the choices boil down the Blue = Good and Red = Bad dispite some of the nice window dressing.   The fact that I pull up the Squads Power windows and there is  are only 3 squad powers  to use and two empty slots... WHY?!!  Sorry that just bugged me to  no end.

Modifié par nitefyre410, 29 décembre 2011 - 02:33 .


#419
goofyomnivore

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To you.  I'm fine with it and can rationalize it with no issue.


How can you logically rationalize being exposed to a vacuum or potentially dangerous environments? I get your Halo analogy but it doesn't really apply. Because the game is contradicting its self in game. Halo it is consistent all plasma bullets do not make your flesh melt. You can say oh it does it just can't be presented. While in Mass Effect some people have breather masks others do not. And there is no reason why. People are presented with and without it for no reason other than to look cool?

Modifié par strive, 29 décembre 2011 - 02:36 .


#420
Heavensrun

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Nashiktal wrote...

I don't remember the Geth having the ability to fly or float around...


No gravity doesn't mean no atmopshere.

However the reaper ship DID have a vacuume, after you shut down the ME core and jumped to the normandy. Through a browndwarfs radiation, extreme temperature, and various gasses at that.


Momentary exposure isn't a big deal, though, and that jump wasn't part of the plan.

Actually,   You just proved my point for me on this one.  "Various gasses", because the Reaper ship was -in the atmosphere- of the brown dwarf.  (which is actually just a huge gas giant, BTW, so it generates slightly more radiation than, say, Jupiter, and mostly in the radio and IR ranges, which aren't  the most dangerous, though as with all things it depends on intensity)  As such, even if the reaper -were- open, it still wouldn't be a vacuum, it would simply be filled with the atmosphere of the brown dwarf.  I had forgotten that the hull of the reaper is torn open, though.  But still, not vacuum!  ;p

Modifié par Heavensrun, 29 décembre 2011 - 02:45 .


#421
Andorfiend

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ODST 5723 wrote...

Bluko wrote...

ODST 5723 wrote...

No one has to convince you Bluko. At the end of the day, if the masks are in the masks are in. You're either forced to begrudgingly accept it or decide that it's a game-breaker for you.


You're right no one has to. But  if they did offer a good explaination I can't really complain then can I? Has the meaning of communication been lost or what? Is this not the purpose of having forum? Look I explained earlier I don't hate breathing masks. I just hate breathing masks being my only option, which I'm very afraid they will be.

And yes this is a game breaker for me. My number one issue with ME2 was the stupid outfits that I was suppose to accept as being combat/space worthy. I get that Mass Effect is Fiction, hence all rules need not apply. But this is stooping to a level of dumb I cannot accept. There's not even any good made-up explanation for it.

Even in pure fantasy you have to explain how something works on some level.


You can ask for something and not get it, yet still engage in converation.  There's no rule that you present a desire and have that desire satisfied.

Your number one issue here is that you've already made up your mind on how things work without knowing how things work.  And that's based on what you like and what you feel makes sense to you.  You don't seem to have an ability to look at something, see an inconsistency and accepting them for what they are while still enjoying the story because you're so focused on the "hard science" aspect that you fail to recognize that the depiction you're viewing is clearly not trying to represent "hard science"


I think that is exactly his point. ME 1 was (with the gimmies of Mass Effect fields and Telepathy) a hard science universe. It was sold to us as a hard science universe, with consequences. That's what made me plunk down my cash.

ME 2 has drifted pretty far towards Hollywood SciFi with maybe a nod to consequences.

If ME 3 continues that drift... then it's not something I look forward to seeing. Some of us are hoping they can drift back a bit towards a universe that doesn't insult people who prefer Asimov and Heinlein to Lustbader and Meyer.

#422
Nashiktal

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[quote]Heavensrun wrote...

[quote]Nashiktal wrote...

I don't remember the Geth having the ability to fly or float around...

[/quote]

No gravity doesn't mean no atmopshere.

However the reaper ship DID have a vacuume, after you shut down the ME core and jumped to the normandy. Through a browndwarfs radiation, extreme temperature, and various gasses at that.
[/quote]

Momentary exposure isn't a big deal, though, and that jump wasn't part of the plan.

Actually,   You just proved my point for me on this one.  "Various gasses", because the Reaper ship was -in the atmosphere- of the brown dwarf.  (which is actually just a huge gas giant, BTW, so it generates slightly more radiation than, say, Jupiter, and mostly in the radio and IR ranges, which aren't  the most dangerous, though as with all things it depends on intensity)  As such, even if the reaper -were- open, it still wouldn't be a vacuum, it would simply be filled with the atmosphere of the brown dwarf.  I had forgotten that the hull of the reaper is torn open, though.  But still, not vacuum!  ;p
[/quote]

Well phooey on your for thwarting me. :D

#423
Mr.House

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It's very possible that Liara just came from a toxic zone and didn't have a chance to take her breathing mask off thus that's why Vega and Shepard don't have a helmet or breathing mask. Also you don't always need to wear a helmet.Liara looks nice in a breathing mask.

#424
ODST 5723

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strive wrote...
How can you logically rationalize being exposed to a vacuum or potentially dangerous environments?


What I see visually is not representative of the reality of that universe.  So, unless it's acknowledged verbally or by some other means that someone did something stupid like walking in a acid storm w/out procetection, I must assume that they're wearing a protective suit.

Therefore, the unique look they have is a gameplay mechnic that allows for instant recognition of my allies vs. my enemies.

#425
KnightofPhoenix

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strive wrote...

How can you logically rationalize being exposed to a vacuum or potentially dangerous environments?


Some would tell you that ME1 already had stuff that defied logic. Which is true.

I see this as a poor argument however in that I am not convinced that the presence of some illogical features (some of which are necessary for gameplay, functionality...etc) justifies increasing the number of logic defying features, especially when the reasoning is simply "because it looks good" (I think it in fact looks ugly and stupid).

It's almost like saying "hey my house has a bit of dirt in it, so might as well throw garbage all over the place" (hyperbole for added effect).

Modifié par KnightofPhoenix, 29 décembre 2011 - 02:37 .