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Breathing masks?! AGAIN?!


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#426
nitefyre410

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strive wrote...

How can you logically rationalize being exposed to a vacuum or potentially dangerous environments?




The same way one rationalizes bring a man back from the dead after burning up in a planets atomosphere.


I mean really they  could have said... Miranda uses a Phenoix Down on Shepard .

The same way the expained the breathable atmosphere on the Collector base... Mass Effect  Field.

Modifié par nitefyre410, 29 décembre 2011 - 02:37 .


#427
Nashiktal

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Mr.House wrote...

It's very possible that Liara just came from a toxic zone and didn't have a chance to take her breathing mask off thus that's why Vega and Shepard don't have a helmet or breathing mask. Also you don't always need to wear a helmet.Liara looks nice in a breathing mask.


I offered the very same possibility not too long ago but I think it got lost in the crowd.

Still YMMV.

#428
realguile

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God damn some of you really need to get a life. Good lord.

#429
Iakus

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Il Divo wrote...

Now see, sealed suits and helmets didn't even remotely have that effect on me. Mass Effect didn't suddenly enter the realm of sci-fi because characters were completely covered. There were already too many violations to actual laws of reality for me to think of armor as being important to the series' identity. I just set it aside with the blue telepathic women, immortal machine gods, and other things. For me, Mass Effect practically is space fantasy with a few pseudo-scientific explanations thrown on top for fun.

A better comparison would be to say Mass Effect was always a cartoon. Just before the cartoon characters wore armor, and now they don't.


But armor and helmets were importnt to me because armor and helmets were important in the game.  Yes there are blue alien babes and immortal space-Cthulhu.  But I can seperate those issues.  This is a world where there were blue alien women that can mate with anyone and anything, there was a race of machine gods bent on destroying life in teh galaxy.  and it was a universe where you still had to wear a helmet in toxic enviroments.  Those were how the universe worked.  Some rules were different and others weren't

Consider:  What if in ME3 there were no asari?  Liara's human.  So is Samara, Aethyta, and so on.  No explanation save "They liked the look", it simply is.  That would be kinda jarring, no?

#430
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Some characters obviously have breather mask over helmets because the style of their outfit.

#431
priestess of blood

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JamieCOTC wrote...

Chris Priestly wrote...

jollyorigins wrote...

Chris Priestly wrote...

Seriously Terror. Deal with it.



:devil:


Not exactly the best way to support your game.


Why not? We like the breathing masks as evident by them returning. Terror doesn't, which is fine, but they aren't going to change. There are elements in ME that are not 100% science. These are done because teh team likes the way they look or work in ME. While not 100% good science, we feel they make for good game.

So... deal with it.



:devil:


I actually appreciate the honesty here.  I just wish the rest of the staff would do the same.

Why didn't X happen?
Because we didn't want to do it.
Fan sh*t storm arises.
BW deals w/ it. 
Life goes on. 


I don't agree with every decision bioware makes, but it's refreshing to get a straight honest answer rather then the usual PR runaround.

#432
krossbow

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I think this summarizes mass effect fairly well.

Image IPB

Modifié par krossbow, 29 décembre 2011 - 02:40 .


#433
ODST 5723

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Andorfiend wrote...

ODST 5723 wrote...

Bluko wrote...

ODST 5723 wrote...

No one has to convince you Bluko. At the end of the day, if the masks are in the masks are in. You're either forced to begrudgingly accept it or decide that it's a game-breaker for you.


You're right no one has to. But  if they did offer a good explaination I can't really complain then can I? Has the meaning of communication been lost or what? Is this not the purpose of having forum? Look I explained earlier I don't hate breathing masks. I just hate breathing masks being my only option, which I'm very afraid they will be.

And yes this is a game breaker for me. My number one issue with ME2 was the stupid outfits that I was suppose to accept as being combat/space worthy. I get that Mass Effect is Fiction, hence all rules need not apply. But this is stooping to a level of dumb I cannot accept. There's not even any good made-up explanation for it.

Even in pure fantasy you have to explain how something works on some level.


You can ask for something and not get it, yet still engage in converation.  There's no rule that you present a desire and have that desire satisfied.

Your number one issue here is that you've already made up your mind on how things work without knowing how things work.  And that's based on what you like and what you feel makes sense to you.  You don't seem to have an ability to look at something, see an inconsistency and accepting them for what they are while still enjoying the story because you're so focused on the "hard science" aspect that you fail to recognize that the depiction you're viewing is clearly not trying to represent "hard science"


I think that is exactly his point. ME 1 was (with the gimmies of Mass Effect fields and Telepathy) a hard science universe. It was sold to us as a hard science universe, with consequences. That's what made me plunk down my cash.

ME 2 has drifted pretty far towards Hollywood SciFi with maybe a nod to consequences.

If ME 3 continues that drift... then it's not something I look forward to seeing. Some of us are hoping they can drift back a bit towards a universe that doesn't insult people who prefer Asimov and Heinlein to Lustbader and Meyer.


It was never sold to me as hard sci-fi w/ choice.  It was sold to me as sci-fi RPG/TPS w/ choice.  If you wanted hard science and weren't disappointed by ME1, then I've got no idea why you weren't upset after the first 20 minutes.

I was... and was more upset w/ the awful TPS mechanics.  What I did enjoy was the story and that's what kept me around for ME2.  Since I liked both games and want to see where those choice lead me and how that story ends, that's why I'm back for ME3.

The minutia no longer concerns me.

#434
Nashiktal

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iakus wrote...

Il Divo wrote...

Now see, sealed suits and helmets didn't even remotely have that effect on me. Mass Effect didn't suddenly enter the realm of sci-fi because characters were completely covered. There were already too many violations to actual laws of reality for me to think of armor as being important to the series' identity. I just set it aside with the blue telepathic women, immortal machine gods, and other things. For me, Mass Effect practically is space fantasy with a few pseudo-scientific explanations thrown on top for fun.

A better comparison would be to say Mass Effect was always a cartoon. Just before the cartoon characters wore armor, and now they don't.


But armor and helmets were importnt to me because armor and helmets were important in the game.  Yes there are blue alien babes and immortal space-Cthulhu.  But I can seperate those issues.  This is a world where there were blue alien women that can mate with anyone and anything, there was a race of machine gods bent on destroying life in teh galaxy.  and it was a universe where you still had to wear a helmet in toxic enviroments.  Those were how the universe worked.  Some rules were different and others weren't

Consider:  What if in ME3 there were no asari?  Liara's human.  So is Samara, Aethyta, and so on.  No explanation save "They liked the look", it simply is.  That would be kinda jarring, no?




One of my favorite moments in ME1 was the scene where shep tells his/her team to suit up before blowing out the elevator in a vacuume and getting oriented in a zeroG environ.

That was an awe inspiring moment for me. Stuck in a strange and hostile battlefield, sovvy looming over us in the distance, an army of machines between him and me....

A feeling that was kinda lacking with the baby reaper I admit.

Modifié par Nashiktal, 29 décembre 2011 - 02:42 .


#435
KnightofPhoenix

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jreezy wrote...

Some characters obviously have breather mask over helmets because the style of their outfit.


They are usually the most controversial outfits, yea.

#436
Iakus

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Nashiktal wrote...

One of my favorite moments in ME1 was the scene where shep tells his/her team to suit up before blowing out the elevator in a vacuume and getting oriented in a zeroG environ.

That was an awe inspiring moment for me. Stuck in a strange and hostile battlefield, sovvy looming over us in the distance, an army of machines between him and me....

A feeling that was kinda lacking with the baby reaper I admit.


We'll never see it's like again in Mass Effect, that's for sure.

#437
nitefyre410

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krossbow wrote...

I think this summarizes mass effect fairly well.

*snip*



This comic exactly...sometimes you just roll with

#438
Mr.House

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KnightofPhoenix wrote...

jreezy wrote...

Some characters obviously have breather mask over helmets because the style of their outfit.


They are usually the most controversial outfits, yea.

Liara's armoru is hardly controversial. It's not practical, it protects her, it's lgiht armour and let's her mvoe quickly so she can use her biotics ect. It's nowhere even near controversial like Miri, Jack, Samara and ME3 Ash.

Modifié par Mr.House, 29 décembre 2011 - 02:49 .


#439
someone else

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what was wrong with "option to toggle helmet" in ME1? No one but shep has functional headgear anyway....

Modifié par someone else, 29 décembre 2011 - 02:46 .


#440
SykoWolf

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U can't expect every friggin character to wear full on armoured helmets. like joker is a pilot so he needs to have a full view of the consoles, thus he uses a fully clear type breather. It makes perfect sense. And don't start about the science, I mean hello look at the reapers, they aren't exactly scienctific. Don't listen to these people bioware ur doing a great job

#441
KnightofPhoenix

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Mr.House wrote...

KnightofPhoenix wrote...

jreezy wrote...

Some characters obviously have breather mask over helmets because the style of their outfit.


They are usually the most controversial outfits, yea.

Liara's armoru is hardly controversial. It's not practical, it protects her, it's lgiht armour and let's her mvoe quickly so she can use her biotics ect. It's nowhere even near controversial like Miri, Jack, Samara and ME Ash.


Hence the presence of "usually" in my sentence.
Agreed that Liara's armor is more tolerable to me than those mentionned above. Doesn't make the breather any less annoying to me.

Modifié par KnightofPhoenix, 29 décembre 2011 - 02:50 .


#442
goofyomnivore

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The same way one rationalizes bring a man back from the dead after burning up in a planets atomosphere.


It is silly, but why should we add more silly? Maybe they should add Volus riding into battle on top of Elcor mounted with CAINs. It is silly but hey it sounds/looks cool.

So, unless it's acknowledged verbally or by some other means that someone did something stupid like walking in a acid storm w/out procetection, I must assume that they're wearing a protective suit.


They're visually presenting it as protection or why else would they include it? Why do they slap one on Jack but leave the rest of her body exposed? They're trying to make things make sense by making no sense. Or why does Jack have one and not Shepard or Garrus? etc.

Modifié par strive, 29 décembre 2011 - 02:58 .


#443
Nashiktal

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SykoWolf wrote...

U can't expect every friggin character to wear full on armoured helmets. like joker is a pilot so he needs to have a full view of the consoles, thus he uses a fully clear type breather. It makes perfect sense. And don't start about the science, I mean hello look at the reapers, they aren't exactly scienctific. Don't listen to these people bioware ur doing a great job


Didn't read much of the thread, or ignored much of the thread? You decide!

#444
Heavensrun

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KnightofPhoenix wrote...

strive wrote...

How can you logically rationalize being exposed to a vacuum or potentially dangerous environments?


Some would tell you that ME1 already had stuff that defied logic. Which is true.

I see this as a poor argument however in that I am not convinced that the presence of some illogical features (some of which are necessary for gameplay, functionality...etc) justifies increasing the number of logic defying features, especially when the reasoning is simply "because it looks good" (I think it in fact looks ugly and stupid).

It's almost like saying "hey my house has a bit of dirt in it, so might as well throw garbage all over the place" (hyperbole for added effect).


Eh, hyperbole aside, that's a bad example.  Your example implies "things aren't perfect, so I will go out of my way to make things worse."

At -WORST-, this whole thing is about the devs making a tradeoff favoring one positive over another positive.  They want to make sure you can see the character's faces, and that they still look like themselves (as opposed to the genericness of everybody wearing identical armor in ME1), so they make a concession on credible visuals.  They aren't "throwing garbage everywhere", it would be more like they're just not bothering to pick up some of the litter that has accumulated naturally (by not creating a unique environment suit for every character)  End result?  Maybe the house is a bit messier than it was before, but they got some other stuff done by not cleaning up.  Some people would come home and **** about the mess, others are happy or the other stuff that got done, and don't mind it.

It's about a conflict of priorities, in that case.

#445
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Nashiktal wrote...

SykoWolf wrote...

U can't expect every friggin character to wear full on armoured helmets. like joker is a pilot so he needs to have a full view of the consoles, thus he uses a fully clear type breather. It makes perfect sense. And don't start about the science, I mean hello look at the reapers, they aren't exactly scienctific. Don't listen to these people bioware ur doing a great job


Didn't read much of the thread, or ignored much of the thread? You decide!

Both?

#446
mauro2222

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Nashiktal wrote...

SykoWolf wrote...

U can't expect every friggin character to wear full on armoured helmets. like joker is a pilot so he needs to have a full view of the consoles, thus he uses a fully clear type breather. It makes perfect sense. And don't start about the science, I mean hello look at the reapers, they aren't exactly scienctific. Don't listen to these people bioware ur doing a great job


Didn't read much of the thread, or ignored much of the thread? You decide!


Didn't read the first half and ignored the second half.

#447
Ryzaki

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ODST 5723 wrote..
Simple concept.  They didn't.  The visuals simply don't match up with the reality of the situation in the same way that slapping two Frictionless X's on a Spectre Master Gear AR X doesn't actually create a weapon that produces no heat.

That's what most people seem to be missing.  If they see it, it had to have happened.  I can disassociate from that fairly well considering how common that's become in gameplay. 

In Halo, a plasma bolt would melt armor and incinerate flesh.  Does it do that visually and are those weapons the most effect against flesh?  No.  But that's how it is in the lore.   MC's armor changes between 2 and 3.  It's reflected visually but it really doesn't need to be explained because it's the same armor.

In Gears of War, there's plenty of exposed skin taking everything from acid to fire, yet it's not reflected in gameplay.  Does that mean that Marcus Fenix took a ton a lot of rounds in the exposed portions of his body in the game because you got lit up on screen?  No. In fact, he likely didn't get touched at all.

In Skyrim, I can fight a dragon while I'm naked or wearing various types of armor.  I can wear Fur Armor yet not be set on fire instantly when it's breathing fire right on me.  I don't recieve any burns or extra scars, yet I get hacked up all the time.  So is that visual evidence of the reality of the situation?  No.

If you can accept that you didn't fight more Collectors on the base or that there was more than one Cruiser... or that what was reflected visually in the Battle of the Citadel doesn't tell the whole story then this should be an easy concept to accept here as well.


I could buy that...if Shep wasn't forced to fully suit up in said scenarios.

Instead my Shep's forced to fully suit up and I look nex to him to see his companions...wearing what they always wear just with a little breather mask. That's what shatters the illusion.

If Shep had the option between said little mask and a helmet? I wouldn't care. He doesn't so I do care. ^_^

#448
Sgt Stryker

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SykoWolf wrote...

U can't expect every friggin character to wear full on armoured helmets. like joker is a pilot so he needs to have a full view of the consoles, thus he uses a fully clear type breather. It makes perfect sense. And don't start about the science, I mean hello look at the reapers, they aren't exactly scienctific. Don't listen to these people bioware ur doing a great job

Why not? ME1 pulled it off, and did a damn good job of it, too.

#449
Someone With Mass

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Is it really that difficult to use a sealed suit and a helmet and still look stylish?

#450
KnightofPhoenix

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Heavensrun wrote...
Eh, hyperbole aside, that's a bad example.  Your example implies "things aren't perfect, so I will go out of my way to make things worse."

At -WORST-, this whole thing is about the devs making a tradeoff favoring one positive over another positive.  They want to make sure you can see the character's faces, and that they still look like themselves (as opposed to the genericness of everybody wearing identical armor in ME1), so they make a concession on credible visuals.  They aren't "throwing garbage everywhere", it would be more like they're just not bothering to pick up some of the litter that has accumulated naturally (by not creating a unique environment suit for every character)  End result?  Maybe the house is a bit messier than it was before, but they got some other stuff done by not cleaning up.  Some people would come home and **** about the mess, others are happy or the other stuff that got done, and don't mind it.

It's about a conflict of priorities, in that case.


Flawed argument as it's based on the false dichotomy that having helmets = generic vs no-helmet = not generic.
Helmets can still be present and be unique to each character. Nothing forces them to have generic armor and helmets like in ME1.

Also, we see the characters' faces enough already, why is it imperative and so positive that we see their faces in hazardous environments? And why some characters and not others? I'd like to see Garrus' face or Zaeed's badass eye a lot more than Miranda's rabbit teeth....and I am straigth.

Modifié par KnightofPhoenix, 29 décembre 2011 - 03:01 .