Heavensrun wrote...
Eh, hyperbole aside, that's a bad example. Your example implies "things aren't perfect, so I will go out of my way to make things worse."
At -WORST-, this whole thing is about the devs making a tradeoff favoring one positive over another positive. They want to make sure you can see the character's faces, and that they still look like themselves (as opposed to the genericness of everybody wearing identical armor in ME1), so they make a concession on credible visuals. They aren't "throwing garbage everywhere", it would be more like they're just not bothering to pick up some of the litter that has accumulated naturally (by not creating a unique environment suit for every character) End result? Maybe the house is a bit messier than it was before, but they got some other stuff done by not cleaning up. Some people would come home and **** about the mess, others are happy or the other stuff that got done, and don't mind it.
It's about a conflict of priorities, in that case.
Flawed argument as it's based on the false dichotomy that having helmets = generic vs no-helmet = not generic.
Helmets can still be present and be unique to each character. Nothing forces them to have generic armor and helmets like in ME1.
Also, we see the characters' faces enough already, why is it imperative and so positive that we see their faces in hazardous environments? And why some characters and not others? I'd like to see Garrus' face or Zaeed's badass eye a lot more than Miranda's rabbit teeth....and I am straigth.
Modifié par KnightofPhoenix, 29 décembre 2011 - 03:01 .